Glamour Guns by Cocoon [web]
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added on the 2012-10-07 15:21:19 by Gargaj |
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comments
Great demo. Cocoon style as we know it. I dont understand the filesize though for this one.. Anyway great comeback after some years of a break! Keep em coming! Keep the demoscene spirit burning! cheers!
rulez added on the 2012-10-07 15:43:24 by magic
I don't quite understand the need for 10+MB png textures, and for the most part of the demo I have a 1024x1024 white square on the left side of the screen (GTX260). What I could see beside it looked polished enough though, so I'll reserve my thumb.
what zoom said. which looks like that.
same graphic card.
same graphic card.
magic: nonsense!
and i meant that, of course.
you fuckin forgot to greet TRSI! :p
Hardy: ?
So extremely good looking opening scene. Then the usual Cocoonish-rotating-tv-screen-gore-head-death-crap takes over and everything get really boring. Why the hell don't you try to animate some of all that really good looking 3d which in it currently static state is so utterly boring - you have been doing this for as long as I can remebmer - MOVE ON :)
Fly-by, been there done that, time goes on. Piggy for the artwork effort.
prod: EXACTLY!
i love your usage of guitars! ;)
if you look close, the greetings to you are most_long_shown in my 5k ;)
i love your usage of guitars! ;)
if you look close, the greetings to you are most_long_shown in my 5k ;)
Oh, btw, it works fine on GTX570.
magic: comeback?!! (break???)
maytz: watch this: Cocoon-Demo with animations of "allOfThat"
them been there, done that!
them been there, done that!
Hardy, last cocoon pc demo was 4 years ago ;)
4 years are nothing inside of a cocoon! :p
WTF?
wrong prod, dude!
wrong prod, dude!
Nice!
Some scenes were too symmetric, though.
Some scenes were too symmetric, though.
As usual, outstanding modelling - the music left me a bit cold this time, though. It lacks a bit of ooomph, for me.
Stiill, thumbs up - obviously. :)
Stiill, thumbs up - obviously. :)
Polished scenes but the demo itself did not do it for me.
ok+
always nice to see new things from you.
Awesome graphics and it actually works with NV 3D Vision! (some effects at wrong depth but the 2D layers pop out very nicely). The scene with the narrow ceiling and pipes where you orbit fast around the sphere in the center is really powerful in 3D, especially since the music starts kicking there too :)
Another noteworthy effect is the dirty-lens which may be too subtle to spot in a video capture.
Another noteworthy effect is the dirty-lens which may be too subtle to spot in a video capture.
great visuals! although i would love to see something in the style on coma (on the dancefloor) again, instead of shad X ;)
Great music and gfx. I like those spooky scenes!
Is it you willbe playing the guitars? :D
Is it you willbe playing the guitars? :D
DX11 = "video please"
rulez
has some really nice scenes but overall it unfortunately somehow feels very empty to me. so piggie.
What sensenstahl said.
Really cool! I've actually kind of missed these kinds of 3d flybys :). "Graphicians aren't overrated anyway".
The reflection of the dirt on the camera lens is a nice detail btw. The typography and some of the overlays are a bit weak, but ace stuff anyway.
The reflection of the dirt on the camera lens is a nice detail btw. The typography and some of the overlays are a bit weak, but ace stuff anyway.
I like some of the scenes, and I realli dig the "dirty lens" overlay. However, the demos lacks more effects, and I'm not really digging the music.
A bit hectic and the camera movements were a bit strange, but loads of cool stuff in there and the lens dirt overlay thing was marvellous.
an "ok" cocoon 3d demo.
O_o--b
nice gfx, music is so-so, needs more direction. but i'm happy to see a new cocoon demo
quality assets in all areas as usual, especially love the polished textures, dark n moody, and great music from willbe as usual, another great cocoon demo :)
Nice artworks, but the direction lacks. Most of it is a rotating camera.
I'll wait for a final; until then, piggy.
I'll wait for a final; until then, piggy.
What sensenstahl said.
I am in love with Cocoon demos from "shad" times. Also with Nomad demos, with same graphician behind the wheel of visual design. I love that constant stream of audiovisual energy pouring from your prods.
And this is fucking ace, like your previous demos. I like scenes, rotating cameras, text fonts, music everything.
Thank you for being demoscene activists and pleasuring my eyes and ears since 1997.
And this is fucking ace, like your previous demos. I like scenes, rotating cameras, text fonts, music everything.
Thank you for being demoscene activists and pleasuring my eyes and ears since 1997.
Great effects and 3d modeling. Waiting for the final :)
The visuals really rock... I personally dont like the music at all... so that makes it not my fave Cocoon demo up to now... I still prefer Nazca :)
Not bad by any means, but... very much what you've done so many times already: a pompous 3D flyby.
A Cocoon demo that 1) Starts fast and 2) Runs on my current pc, that's a thumb up for me :)
boring flyby
Looks good, some good graphics, and I like the music, but somehow it does do for me. 3D fly-bys bore me.
"usual" Cocoon demo but with modern flavour.
I liked what I have seen (and heard!), good job boys :)
I liked what I have seen (and heard!), good job boys :)
Super awsome !
Awesome 3D stuff, as always.
what maytz & Preacher said
It really bugs me to write this, but... what the hell?! Center-placed static objects with ugly and random camera rotation inside an industrial-textured and modelled static environment with ugly overlays?
1997 called -- they wanted YOUR OWN DEMO back. It's time to create something new here guys. I understand that you like your own modelling and such (which is good), but this was so underwhelming that I'm almost sad to watch it.
1997 called -- they wanted YOUR OWN DEMO back. It's time to create something new here guys. I understand that you like your own modelling and such (which is good), but this was so underwhelming that I'm almost sad to watch it.
oh dear.
- it's been 10 years and guille still can't code a demo that quits when it's ended? :( (or maybe waiting a minute wasn't enough?)
- making 20 camera runs and then switching every beat is not direction, it's the exact opposite. at least you could randomize it on every start so it feels somehow like a demo >:(
- that guitar sound, puh-leez, could you at least doubletrack it? :/
so yeah, superior art quality flushed down the toilet by basically thinking "yeah this'll do". :/
- it's been 10 years and guille still can't code a demo that quits when it's ended? :( (or maybe waiting a minute wasn't enough?)
- making 20 camera runs and then switching every beat is not direction, it's the exact opposite. at least you could randomize it on every start so it feels somehow like a demo >:(
- that guitar sound, puh-leez, could you at least doubletrack it? :/
so yeah, superior art quality flushed down the toilet by basically thinking "yeah this'll do". :/
:\ See above comments. Both of them.
What people said.
Shad reloaded. Again. Ok, it's their thing, but why so damn tacky and pointless. I'm sure I'd be possible to inject some life and excitement into these stale and gloomy techno stuff fly-bys.
I'm with Gloom here. The Cocoon logo incorporated into the flyby scene was a nice touch though.
nytrik: no offense, but a final is usually where you fix bugs or smaller things, not reengineer the whole concept of the demo, which I seriously doubt will happen in this case here, but I'll of course wait for the final to see that too.
engine+3d is ace - direction+music is lame
boring. move on.
Luv Guille tech, hope to see more demos on this.Good 3d, textures can be better.Ending logo looks lame ;)
Awesome graphics and 3D in here. Loved it. Soundtrack gets strange some time but does fit.
very nice 3d! congrats!
nice demo! a lot of nice-looking 3d models and textures, as always with cocoon.
yes it feels a little 8 years ago but i like it nevertheless
excellent modelling. good soundtrack, but, bit too flybyish :\ still high quality stuff!
Hm.
I actually like, that it feels like 8 years ago, since it's an achievement itself to maintain the same style over that period of time.
Yet, it's too boring for me. The visuals do look very nice, yet feel kinda repetitive with weird camera movements.
I actually like, that it feels like 8 years ago, since it's an achievement itself to maintain the same style over that period of time.
Yet, it's too boring for me. The visuals do look very nice, yet feel kinda repetitive with weird camera movements.
what gloom & gargaj said. dolly cams made out of boredom?
+Pretty engine
+Great assets,music
+Haven't seen shad for a while
- Cam
- 200Mb
+Great assets,music
+Haven't seen shad for a while
- Cam
- 200Mb
3D coup de Bamboo ! Music roxxx and code is quite good ! Very nice using of lightsource materials and good volumetric fog !
Nice visuals and 3d engine
Quote:
+Great assets
- 200Mb
New rule: if you love the assets, you are not allowed to complain about the file size. Believe it or not, but these things are actually linked.
while the colors are nice
the music sounds uninspired... not fully bad but also nothing you will remember.
conceptwise it reminds on old amiga stuff which is not enough especially not on todays pc platform.
modeling and texturing is also not todays standard.
but thats more or less a general scene problem.
the 2d layers are really bad.
very dissapointing for a cocoon demo.
ive expected more.
the music sounds uninspired... not fully bad but also nothing you will remember.
conceptwise it reminds on old amiga stuff which is not enough especially not on todays pc platform.
modeling and texturing is also not todays standard.
but thats more or less a general scene problem.
the 2d layers are really bad.
very dissapointing for a cocoon demo.
ive expected more.
"Believe it or not, but these things are actually linked. " obese = quality? plz, we're talking demoscene here...
wow, now this was a real dissappointment.
it looked so old fashioned and uninspired that i felt impelled to press esc after one and a half minutes. and sadly it wasn't willbe's best musical moment too.
it looked so old fashioned and uninspired that i felt impelled to press esc after one and a half minutes. and sadly it wasn't willbe's best musical moment too.
comankh: great (static) assets take up space. This isn't rocket science. Also, this "THE DEMOSCENE CAN DO THINGS IN 4K OMG OMG !"-attitude is idiotic. Clearly, this isn't an intro, so clearly, it shouldn't be judged with intro-standards. "The demoscene" isn't the same as "size optimization".
No, it's not, but come on. IMO it needs to at least compete with streaming video in terms of entertainment per megabyte.
Fell: Why on earth would anyone do that? Measuring the entertainment value of demos by file size is demonstrably wrong.
Boring award of the year.
Ach, maybe I need more coffee. It sounded right 20 minutes ago..
high quality in many ways. and i liked the cool lens drop effect. hope next time you add some more effects to the mix.. :)
what maytz said... still too awesome for the pig!
dead deer can make this prod in 20Mo.
like a shot, quick but serious deadly!
Gloom: yes and no, these 2xxkb of Debris are a significant additional value to the demo itself which would be much less interesting if composed of, simply, anims.
(sorry for off-topic but I cannot agree the size doesn't count at demoscene :)
maq: size doesn't count. A small prod doesn't make it a good prod. A large prod doesn't make it a bad prod. Comparing something that was engineered to be small to something that wasn't is idiotic.
I love the lighting and the overall look, but it is so boring and flybyish. Bah.
Quote:
Measuring the entertainment value of demos by file size is demonstrably wrong.
Uh oh, look innocent everybody, it's the demo police! *tosses drink down the sink*
I personally couldn't care less about a little bloat if the whole package was good, but this is hardly the case here. Just because there isn't a size limit carved in stone for demos nowadays doesn't mean that the first piñata to beat here is file size. We'll deal with the tired regurgitated concept, static scenes with shit cameras and boring concept later.
love it!! never stop making demos Cocoon you guys are my fave!
shifter: if you read my comment in the context it was given, you'll see that I'm hardly defending the prod itself, but simply commenting on the statement that said "it needs to at least compete with streaming video in terms of entertainment per megabyte".
Gloom: well lah-dee-dah.
If you read my comment right, you'd know the first paragraph was a direct snub at the quoted comment and the rest merely a scoff at the other "you don't get it" posts you've been peppering this entry with.
I wholly agree that the demo itself is hardly worth defending ;)
If you read my comment right, you'd know the first paragraph was a direct snub at the quoted comment and the rest merely a scoff at the other "you don't get it" posts you've been peppering this entry with.
I wholly agree that the demo itself is hardly worth defending ;)
Wow! Quite some harsh feedback here. I, for my part, actually enjoyed this demo: Excellent modeling (like you'd expect from cocoon) and beautiful colors. I really digged the camera grease overlay (Sorry, but I probably have to steal that :-) ) Some of the scenes with the white light globes really worked perfectly. The only thing that bugged me was the weird camera-interpolation. Was this intentional?
Ah, and thanks for the greeting :-)
Ah, and thanks for the greeting :-)
What pixtur said. And the scene with the cocoon logo is great.
shifter: I guess I don't see the need for neither the snub nor the scoff. I cannot really believe that you actually think giving praise for the assets and seconds later giving shit for the size of the assets makes any sort of sense. :)
I also quited like it. It's certainly "just a flyby" but it's entertaining nonetheless. I'll have to second pixtur's comment about the camera grease. Now I'll just patiently wait for the final version...
Regarding some of the comments here: Grow up.
Regarding some of the comments here: Grow up.
lol gloom, I do in fact believe that I can commend the assets while sticking the filesize in the - column. so yeah, I think I'll just keep doing that
though I do completely retract my "should compete with streaming video in entertainment per megabyte" or whatever comment!
(+) nice demo engine
(~) music lacks inspiration
(-) perhaps too many objects displayed at once. Although this creates some tense atmosphere, it does it at the expense of neatness
(~) music lacks inspiration
(-) perhaps too many objects displayed at once. Although this creates some tense atmosphere, it does it at the expense of neatness
déjà vu all over, and the music could've been better, but I'm just happy Cocoon is still going strong
Like the atmosphere
Am I the only who actually like how demos were in the 90's? Effects, cool soundtracks and graphics.
Direction, concept and shit, fuck that.
Direction, concept and shit, fuck that.
Love it. Please, make a final version ! :D
What Alpha C said
gloom: "great (static) assets take up space.". halftruth. and no, making things small, efficient AND aesthetic isn't idiotic @ all. especially if you've worked with nowadays "nextgen" consoles for a second...
comankh: I didn't say making things small, efficient and aesthetic is idiotic - I said comparing a 4k or 64k intro to a demo with no size limit and THEN complaining about the size was idiotic -- a different sentiment alltogether.
Awesome!
despite all the pretty pixels, this feels somewhat empty
dobre
Aww, I wasted my download and time for a DirectX 11 demo on my old, updated Windows XP Pro. SP3 machine (DirectX 9.0c). :(
Anyways, it was decent on YouTube. :)
Anyways, it was decent on YouTube. :)
What TRC said.
I adore it for modeling/texturing work, even though it's another flybye with no effects and I doubt I would watch again. Well, it's what I was expecting from Cocoon anyway.
Nice 3D, but the rest is not so strong as I expect from cocoon. I think with your new engine you can do stuff way better now. Still I like this one and it deserves thumb.
one of the best demos of 2012! but seriously the music just didnt fit the demo, it just lacked the ambience i was hoping for. 3d is king, and the engine is too.
great music and flow².
Awesome graphics! How do you have time to model all those details? gaaah! it looks like it takes at least 1 year juding from my experience with 3d sw.
One downside of the large size exe is that youtube is blocked in China and the download was aborted around 10 times before I got the file on this crappy hotel network
Eagerly awaiting the final!
One downside of the large size exe is that youtube is blocked in China and the download was aborted around 10 times before I got the file on this crappy hotel network
Eagerly awaiting the final!
I like it! Great work on those UVs and Textures.
The end is a bit abrupt.
Cool music.
Cool music.
Bad ass awesome shiny dirty fuck yes!
Great music, massive 3d atmosphere even if it's not really the kind of demos i enjoy :)
Very enjoyable! Nice shaders, models and texturing!
Nahh, but gears and chains is decent hardware to look at.
Humm.... How about a final version?
not bad, but not that convoncing either
Epic :D Awesome Music and Very polished Scenes, Very good production!
a pretty flyby. not sure if i like the music.
Not too fond of the music, but the rest is great.
Nice
is there a final version?
Tried to be Shad alike in some moments, but it just could not be with with this audio theme. Overall nice if you did not know other Cocoon productions, looks a bit unpolished and rushed.
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