YACR512 by Dirty Minds [web]
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added on the 2012-08-18 21:38:28 by Optimus |
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comments
cool for zx 512 bytes.
rulez added on the 2012-08-18 22:41:08 by TmK^deMarche
Gooooood.
good job!
lucky
ok one
Cool
nice one
Hi!
Added source to zip cause someone requested.
Added source to zip cause someone requested.
Oops, I never meaned a self thumb up. If someone compensates with a thumb down it's fine :P
here you go Optimus ;)
i can't really judge on it because i don't know any technical stuff / boundaries of the platform. it looks nice but at the same time a bit simple. so it would have been a piggie so just you know (=
i can't really judge on it because i don't know any technical stuff / boundaries of the platform. it looks nice but at the same time a bit simple. so it would have been a piggie so just you know (=
I can't do the same :)
actually it's pretty nice but i immediately started wondering on 256b possibility. shame on me. :)
nice
@Skate: It's a nice thought indeed, though 121 bytes are wasted on header already.
good
yep
neat effect in 512b
@Optimus: There are some 64b and 128b speccy demos. Don't they count the header bytes then? I remember this was discussed recently on the forum but i don't know how things work for spectrum.
what sensenstahl said.
The Speccy scene doesn't usually count the Basic loader towards the total, but even if you do, you can shrink the overheads down to as little as 11 bytes by embedding your intro code into the Basic. You *definitely* don't need to count the overheads from the tape data structures, or the emulator container file format, because that would be like counting the FAT directory entry towards the filesize for DOS intros.
Nice to know about the basic header thing.
Cool zoom
Smooth!
nice one!
meh
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