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added on the 2012-06-28 01:59:07 by zerothehero |
popularity helper
comments
was that horizontal break necessary? it's really ugly. so it would be a piggie. but 1k + neat effect + firstie = motivational thumb (=
The screenshot looks very nice!
link is down again, get some better hosting =)
Good shinny metalic color, ok effect, horizontal discontinuity (common mistake when doing these effects in software rendering, angle repeat on precalcs isn't just, but on shader I don't know how you can screw this, or is it design decision?)
ok, link is not down, i mistook that download page for a 404 one (weird language is weird).
however, it doesnt run here. the exe just closes itself after a few seconds, no window on screen appears.
win7 x64 / nv 260 gtx / 1680x1050
however, it doesnt run here. the exe just closes itself after a few seconds, no window on screen appears.
win7 x64 / nv 260 gtx / 1680x1050
Avira Antivir gives me a "TR/PWS.Sinowal.Gen". It's common for antivir software to detect a unknown encryption and such, but this sound more like a straight detection ?? :/
scooper: do us and yourself a favor, uninstall your anti virus software and be free of fear.
Same as wysiwtf: doesn't run. Win7/x64/some monster nvidia thing. The screenshot looks appealing though...
Quote:
Yes, somewhere respectable to place a small ZIP-file online is really hard these days.until I find I better hosting!
yeah. dropbox it at least or smth.
Who needs hosting for a 1k ? Just data:uri the whole thing and shove it into a URL shortener, TV noise JS style.
You can use this download link if you want ftp://ftp.4players.de/pub/pc/4sceners/Demos/Tppc-01CorrCont.zip.
If it's not OK for you I'll delete the file from the server.
About the prod: First prod > nice effect > thumb up! But Sensenstrahl was right, that it would look better without the horizontal line.
If it's not OK for you I'll delete the file from the server.
About the prod: First prod > nice effect > thumb up! But Sensenstrahl was right, that it would look better without the horizontal line.
What Bobic said.
Also, long glive good filehosters:
http://ompldr.org
Also, long glive good filehosters:
http://ompldr.org
Looks really nice as it is, and wow, 1k ! For the horizontal discontinuity... If the lower part had something like a perspective deformation, that would have been a potential mind-blower ^^
ok
Nope. The 1kpack trick just doesn't work anymore on win7 iirc.
Thus it also doesn't run here.
Thus it also doesn't run here.
cool effect. tho yeah... the edge is disturbing the fun.
runs like a charm here. compatibily mode fixes it nicely. no problem. ;)
runs like a charm here. compatibily mode fixes it nicely. no problem. ;)
Good
Yeah looks good from here :)
Like yumeji said though, I had to use XP SP3 compatibility mode to get it to run in win7 tho.
Like yumeji said though, I had to use XP SP3 compatibility mode to get it to run in win7 tho.
Looks like you've used an older version of the framework which crashes on Windows 7 (i don't even know where it's coming from), the example and frameworks I provide with the packer load the dlls functions in a different way and work here on my Windows 7 64 bit.
Come to demodays!
yeah!
incompatible...
Looks nice.
made a shadertoy port:
this looks nice
Code:
#define a iTime*3.125
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 x;
x.x=-1.0+0.4*(fragCoord.x/(iResolution.x/5.0));
x.y=-1.0+0.4*(fragCoord.y/(iResolution.y/5.0));
float r=sqrt(x.x*x.x+x.y*x.y);
float u=atan(x.x,x.y);
vec2 q=x*1.5,s=-q;
float v=sqrt(q.x*q.x+q.y*q.y);
float w=atan(x.y*1.5,x.x*1.5);
float z=(atan(q.x,x.y)+atan(x.x,q.y))/2.0;
x.x=tan(clamp((x.x-r/2.0*cos(a/8.1)+x.y/r),-1.4,1.4));
x.y=tan(clamp((x.y-r/1.5*sin(a/9.5)+x.x/r),-1.55,1.4));
q.x=tan(-clamp((q.x-r/2.5*cos(a/30.5)+q.x/u),-1.4,1.45));
q.y=tan(clamp((-q.y-v/1.3*sin(sqrt(a/10.0)/2.4)+q.y/r),-1.4,1.4));
s.x=tan(clamp((-s.x-v/2.5*cos(a/40.1313)-q.x/w),-1.5,1.4));
s.y=tan(-clamp((s.y-r/1.3*sin(a/30.414)+s.y/z),-1.4,1.49));
float b=(3.0/(sin(q.x)-cos(q.y)))/1.5;
float g=(1.0/(sin(x.x)-cos(x.y)))/0.5;
float c=(1.5/(cos(x.x)-sin(q.y)))/1.5;
float d=(2.5/(cos(q.x)+sin(q.y)))/1.5-sqrt(c/2.7);
float f=(4.5/(cos(-s.x)+sin(-s.y)))/1.5+dot(b,g)/3.0;
fragColor = vec4(sqrt(g+b+c-d+f)/30.0,sqrt(g+b+c-d+f)/30.0,sqrt(g+b+c-d+f)/18.0,1);
}
this looks nice
whoops, correct code without a unnecessary space shit:
Quote:
#define a iTime*3.125
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 x;
x.x=-1.0+0.4*(fragCoord.x/(iResolution.x/5.0));
x.y=-1.0+0.4*(fragCoord.y/(iResolution.y/5.0));
float r=sqrt(x.x*x.x+x.y*x.y);
float u=atan(x.x,x.y);
vec2 q=x*1.5,s=-q;
float v=sqrt(q.x*q.x+q.y*q.y);
float w=atan(x.y*1.5,x.x*1.5);
float z=(atan(q.x,x.y)+atan(x.x,q.y))/2.0;
x.x=tan(clamp((x.x-r/2.0*cos(a/8.1)+x.y/r),-1.4,1.4));
x.y=tan(clamp((x.y-r/1.5*sin(a/9.5)+x.x/r),-1.55,1.4));
q.x=tan(-clamp((q.x-r/2.5*cos(a/30.5)+q.x/u),-1.4,1.45));
q.y=tan(clamp((-q.y-v/1.3*sin(sqrt(a/10.0)/2.4)+q.y/r),-1.4,1.4));
s.x=tan(clamp((-s.x-v/2.5*cos(a/40.1313)-q.x/w),-1.5,1.4));
s.y=tan(-clamp((s.y-r/1.3*sin(a/30.414)+s.y/z),-1.4,1.49));
float b=(3.0/(sin(q.x)-cos(q.y)))/1.5;
float g=(1.0/(sin(x.x)-cos(x.y)))/0.5;
float c=(1.5/(cos(x.x)-sin(q.y)))/1.5;
float d=(2.5/(cos(q.x)+sin(q.y)))/1.5-sqrt(c/2.7);
float f=(4.5/(cos(-s.x)+sin(-s.y)))/1.5+dot(b,g)/3.0;
fragColor = vec4(sqrt(g+b+c-d+f)/30.0,sqrt(g+b+c-d+f)/30.0,sqrt(g+b+c-d+f)/18.0,1);
}
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !