ESI Cracktro
[nfo]
|
||||||||
---|---|---|---|---|---|---|---|---|
|
||||||||
|
popularity : 59% |
|||||||
alltime top: #55051 |
|
|||||||
added on the 2004-07-30 04:21:12 by Sixx |
popularity helper
comments
>700KB, requires .net runtime, and even with it installed it doesn't run for me. Sorry, but please choose another platform for coding intros/demos. c# is a pretty crappy choice.
sucks added on the 2004-07-30 05:41:43 by scamp
Worked just fine for me... I suspect that you don't have managed DirectX installed.
With regards to your comment about C# being a crappy choice, it is obvious you have absolutely no frame of reference at all.
With regards to your comment about C# being a crappy choice, it is obvious you have absolutely no frame of reference at all.
isn't it like when Java demos first appeared? People where complaining that they couldn't get it to run because they didn't have the right VM.
Leaving the Java discussion aside, are you saying that a "platform" which takes 700k in order to generate the above is in any way a sound choice for creating demos?
While I (like any other old C64 owner) love the original cracktro, I must say I fail to see the point of such remake. I don't think many people would have problems emulating the actual original cracktro on their Windows machines. Also, crediting this to ESI on pooet is plain wrong, since I kinda doubt Mitch & Co had anything to do with it. ;)
As for a classical one it is nice. Personally I prefer to fire C=64 emulator and watch some real crack intros. In these days size counts too. Well, respect for the work put into it.
The 700k size is due to the resources embedded in the executable. (bitmaps and wav files) They are not efficiently compressed as I wasnt worred much about filesize.
You have a point about crediting being pointed at ESI. It seemed logical to place it under their name as the people interested in seeing this cracktro would obviously look there. I'll leave it to the powers that be, to decide whether or not to move it.
As to why I remade it? hmm... boredom i guess :)
You have a point about crediting being pointed at ESI. It seemed logical to place it under their name as the people interested in seeing this cracktro would obviously look there. I'll leave it to the powers that be, to decide whether or not to move it.
As to why I remade it? hmm... boredom i guess :)
The platform doesn't require 700k, that was just how this one happened to be made. It's possible to write very nice exe packers for it (I've written one, it compressed this one in half).
It is possible to write 64k intros in C# that are comparable to 64k intros made in C++.
It is possible to write 64k intros in C# that are comparable to 64k intros made in C++.
If a pointless cracktro did not run on my pc that is sux. Btw. that picture is rather old and looked better on c64 :)
hahahahahahah... the intro sucks because someone doesn't know how to install software. hahahahahahahahahahahahah
@Deathy: willing to share your packer? Ive been playing with implementing somthing like this:
http://web3.codeproject.com/dotnet/ReduceDotNetSize.asp
But if you have one you wouldent mind sharing, lemme know :)
@abcug: old picture? ya try somewhere in the neighborhood of 20 years old :)
http://web3.codeproject.com/dotnet/ReduceDotNetSize.asp
But if you have one you wouldent mind sharing, lemme know :)
@abcug: old picture? ya try somewhere in the neighborhood of 20 years old :)
Right now, it requires a bit of hand massaging because I am lazy... not much, but enough that it's not ready for sharing.
Does your packed version run? If so, maybe you would send me the packed version? :)
Meet me in #coders
this makes for a shitty chat :)
#coders on effnet?
#coders on effnet?
ircnet
Thumbs totally down for the 700k remake of a max. 10k cracktro.
But not for using .NET but for the real reason: This sucky lowest-quality rip of the music.
I don't know, but including a small SID emu (TinySID is surely enough for this tune and should be convertable to Managed C++ in no time - no single new or delete, no pointer orgies) and the original file would easily strip the file down to <100k while drastically improving quality and oldschool-ness.
So, do your homework next time. And please - if you really want to convert such a well-known piece of scene history, put some love and effort into it.
But not for using .NET but for the real reason: This sucky lowest-quality rip of the music.
I don't know, but including a small SID emu (TinySID is surely enough for this tune and should be convertable to Managed C++ in no time - no single new or delete, no pointer orgies) and the original file would easily strip the file down to <100k while drastically improving quality and oldschool-ness.
So, do your homework next time. And please - if you really want to convert such a well-known piece of scene history, put some love and effort into it.
Well, in _my opinion_ cractroes don't linked anyhow to scene _nowadays_ (far when the crackers and sceners break their way !!!) and they haven't right here pouet. Because these stuff linked with illegal activity and the pouet is about of _legal free demoscene_ oriented people and their work...
I they wannabe here they should do some demo stuff and not cractroes :)))
But if I'm false, let's say: they have the right still on pouet, then if i did not respect their """""work"""""" i should vote badly. Because that's my right too :)
Second: All of them reproduce the same quality, the standard of the '80 :( Only improvement is that they use d3d/ogl for the same effects time to time :(
And last: For a lame scroller and some old effects (what saw hundred times before...), please give me the right to do not insatall tons of stuff i don't need for a kickas demo what rather have quality/design/work... :(
In my opinion, each program _must_ include all the needed library then (and just then !) can we say that is a program... That more some hundred k doesn't count, specially when we saw much better 64k introes than their laaaaaarge multimedia application :)
I they wannabe here they should do some demo stuff and not cractroes :)))
But if I'm false, let's say: they have the right still on pouet, then if i did not respect their """""work"""""" i should vote badly. Because that's my right too :)
Second: All of them reproduce the same quality, the standard of the '80 :( Only improvement is that they use d3d/ogl for the same effects time to time :(
And last: For a lame scroller and some old effects (what saw hundred times before...), please give me the right to do not insatall tons of stuff i don't need for a kickas demo what rather have quality/design/work... :(
In my opinion, each program _must_ include all the needed library then (and just then !) can we say that is a program... That more some hundred k doesn't count, specially when we saw much better 64k introes than their laaaaaarge multimedia application :)
this is so wrong, a vidgrab would have been more satisfying than that.
and why is this one filed under esi instead of dloc?
and why is this one filed under esi instead of dloc?
OK, abcug - Those are real and legit, instead of complaining it sucked because you couldn't be bothered to have .net set up to run demos.
Note to everyone else:
To run .net demos, you need BOTH the .net runtime AND the managed directx runtime.
Note to everyone else:
To run .net demos, you need BOTH the .net runtime AND the managed directx runtime.
Ah well, I shoulda know better than to touch a classic like this one. (especially without filesize considerations)
Live and learn i suppose...
Live and learn i suppose...
this redone is crap, the original intro rulez
deathy: Well, so probably the directx 9.0c end user runtime doesn't include managed directx. So I guess a "normal" user (non-.net directx developer) has to download ~50MB (.net redist + direct9 sdk) to watch this crappy intro remake. This still would be a fat thumb down for me ;)
Regarding c#: I don't have anything against the language, it's nice. But currently it puts a huge burden on the end-user - 50 MB of downloads + reboots to watch a production. And therefore it's the wrong choice IMHO, especially as it didn't give the author any advantage. This could have been done faster and smaller with VC, Delphi and even Visual Basic, and even using GDI for gfx.
Regarding c#: I don't have anything against the language, it's nice. But currently it puts a huge burden on the end-user - 50 MB of downloads + reboots to watch a production. And therefore it's the wrong choice IMHO, especially as it didn't give the author any advantage. This could have been done faster and smaller with VC, Delphi and even Visual Basic, and even using GDI for gfx.
The managed direct x redistributable is 1mb. You DON'T need to download the SDK to run it.
FWIW, I understand this summer's DX release (they're running out of time, hope they hurry...) will come with the managed direct x stuff.
So, NOT 50 MB of downloads... Admittedly, the dotnet redist is 21MB. But, the target here for developing C# demos is a platform that is likely to be gaining acceptance. You make it sound like you have to download 50MB and reboot every time you download a new C# demo.
FWIW, I understand this summer's DX release (they're running out of time, hope they hurry...) will come with the managed direct x stuff.
So, NOT 50 MB of downloads... Admittedly, the dotnet redist is 21MB. But, the target here for developing C# demos is a platform that is likely to be gaining acceptance. You make it sound like you have to download 50MB and reboot every time you download a new C# demo.
to make it short. you suck
refuses to work :P
very bad conversion...
in my opinion a demo/cracktro/whatever should run on a freshly installed windows 95 with gfx&sound-drivers and the latest directx runtime... but apart from that, it sucks
does not work.
not an original ESI release, so i removed the group.
for crying out loud..
Glutton for punishment I suppose :P
Re-done from ground up. Exe is 1/10th of original size.
Uncredited mp3 file (no author info) is included in zip...
Re-done from ground up. Exe is 1/10th of original size.
Uncredited mp3 file (no author info) is included in zip...
My comment: Let the thumb speak....
Sixx:
"As to why I remade it? hmm... boredom i guess :)"
Nevertheless the sense escapes me. ;)
"As to why I remade it? hmm... boredom i guess :)"
Nevertheless the sense escapes me. ;)
Somone even ported this to Android: https://market.android.com/details?id=uppercase.ESI
:>
:>
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !