Infinity! by K-Storm [web]
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popularity : 62% |
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alltime top: #13429 |
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added on the 2003-01-11 10:45:44 by skarab |
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comments
not so bad.
added on the 2003-01-11 10:46:30 by skarab
I think you should go here to download it : http://membres.lycos.fr/kstorm/demos/
because multimania is fucking the world.
because multimania is fucking the world.
well abit boring for me but not bad at all.
the scroler at the end was the best :)
the scroler at the end was the best :)
one of the top ten demos of 2003! ;) lots of wiggling black vertical lines!
it's pretty well done.. there were a couple unique ideas tacked on to many familiar things (3d scene explorer, tunnel).. there's one abstract object i really liked.. the music is much too 'epic' for me.. overall there was a certain lack of cohesion with little to link the various parts together.. good marks for effort tho.
it's pretty well done.. there were a couple unique ideas tacked on to many familiar things (3d scene explorer, tunnel).. there's one abstract object i really liked.. the music is much too 'epic' for me.. overall there was a certain lack of cohesion with little to link the various parts together.. good marks for effort tho.
great work, k-storm. Your demos are getting better and better. A bit low precision in the zbuffer in the flyby-scene, though. Keep improving guys! :)
link doesn't work. stop hosting your prods at "free"-accounts and start using scene.org instead.
Ah, this demo is not bad at all :)
Is this the same Skarab that participated so passionately in an anti-3d acceleration discussion here on pouet.net not too long ago? :)
I'd like to hear your opinion on hardware rendering now then :)
At least your accelerated demos look much better than your software ones (you now have a stable subpixel-corrected rasterizer for one :)
Is this the same Skarab that participated so passionately in an anti-3d acceleration discussion here on pouet.net not too long ago? :)
I'd like to hear your opinion on hardware rendering now then :)
At least your accelerated demos look much better than your software ones (you now have a stable subpixel-corrected rasterizer for one :)
thanks all.
Scali, i think that...ehm... 3D ACCELERATION KILLS THE DEMOSCENE !!! No, I joke :)) 3d acceleration is sex, but i don't know if our next demo will be 3d accelerated... maybe not. cause i'm fed up to create 3d scenes :( no I don't know, maybe a software demo using the same engine but with no correction :))) it'll be ugly :) i'll use rgb color like in the past huhu :) and using text mode sure :)
Seriously, now i'm sure that 3d acceleration is the futur (even if i like all those very good games as Z or Dune2000). more seriously i haven't sleep this night just to finish this demo (somebody says he was boring but try to imagine me watching it all the night just to add some little code-lines:)) i think i'm mad... so i think nothing now about the 3d acceleration, i don't think, my mind is broken.
i must go to drink coffee now. see u later :)
Scali, i think that...ehm... 3D ACCELERATION KILLS THE DEMOSCENE !!! No, I joke :)) 3d acceleration is sex, but i don't know if our next demo will be 3d accelerated... maybe not. cause i'm fed up to create 3d scenes :( no I don't know, maybe a software demo using the same engine but with no correction :))) it'll be ugly :) i'll use rgb color like in the past huhu :) and using text mode sure :)
Seriously, now i'm sure that 3d acceleration is the futur (even if i like all those very good games as Z or Dune2000). more seriously i haven't sleep this night just to finish this demo (somebody says he was boring but try to imagine me watching it all the night just to add some little code-lines:)) i think i'm mad... so i think nothing now about the 3d acceleration, i don't think, my mind is broken.
i must go to drink coffee now. see u later :)
There's many very beautiful parts, it's not boring. Btw, there's too much particle and camera effects...
boring... lot of parts look bad...
Lycos MultiMania hébergement gratuit de sites perso
Vous essayez de télécharger un fichier d'une page d'un membre Lycos MultiMania, en hébergement gratuit :
http://membres.lycos.fr/kstorm/demos/infinity.zip
Pour avoir accès à ce fichier, vous devez visiter la page de ce membre :
http://membres.lycos.fr/kstorm
(vous allez être redirigé dans 5s)
Vous essayez de télécharger un fichier d'une page d'un membre Lycos MultiMania, en hébergement gratuit :
http://membres.lycos.fr/kstorm/demos/infinity.zip
Pour avoir accès à ce fichier, vous devez visiter la page de ce membre :
http://membres.lycos.fr/kstorm
(vous allez être redirigé dans 5s)
oups sorry, here : http://membres.lycos.fr/kstorm/demos/
Nice job scarab, you're beginning to rule! :)
runs at 0.3fps here or something... and this is pIII 750Mhz with nvidia quadro I think...
yes and you use 16bpp and have chosen 1024*768 32bpp, I know
skarab: you can continue to post your url as much as you like, but many of us still get this (babelfish-translated):
You try to download a file of a page of a member Lycos MultiMania, in free lodging: http://membres.lycos.fr/kstorm/demos/infinity.zip To have access to this file, you must visit the page of this member: http://membres.lycos.fr/kstorm (you will be redirected in 5s)
You try to download a file of a page of a member Lycos MultiMania, in free lodging: http://membres.lycos.fr/kstorm/demos/infinity.zip To have access to this file, you must visit the page of this member: http://membres.lycos.fr/kstorm (you will be redirected in 5s)
good demo, yet few remarks:
- 3D scenes are a bit dull... too basic imho
- coders color scheme rulez =D
- who needs a spoon anyway?!
- 3D scenes are a bit dull... too basic imho
- coders color scheme rulez =D
- who needs a spoon anyway?!
YEEEEEAAAAAH!!
Been playing it all day.
The Music is REALLY COOL.
K-Storm All your releases are very Precise and different.
Keep it up.
Been playing it all day.
The Music is REALLY COOL.
K-Storm All your releases are very Precise and different.
Keep it up.
hm.
uninteresting scenes, badly executed effects.. shitcode ;) 4-4 untz-untz semi-goa.
hm.
oh well, better than the previous attempts.
uninteresting scenes, badly executed effects.. shitcode ;) 4-4 untz-untz semi-goa.
hm.
oh well, better than the previous attempts.
Seems to uses similar elements from the preivous demo. Lightings, particles, writers, torches, wavulating stuff, etc.. lightnings are used better, the use of the bitmap/strip lines makes it look not bad, generally nice feeling, not a vast improvement from the previous one, but moving well..
for me the link doesnt work anymore
Quote:
3d acceleration is sex
(shudder)
The link work, click here to download it, you won't have the shity message :
http://membres.lycos.fr/kstorm/demos/
http://membres.lycos.fr/kstorm/demos/
wow! i'm amazed! skarab learned how to make a demo!
bad stuff:
- textwriter
- coder colors (says the one who created the coderest looking intro ever :))
- noise overlay is more annoying than designish
- no greetz :(
- incoherent :)
- EXTENSIVE loading time
good parts:
- damn nice music
- some ok modelling
- solid code
i hoppe there will be a successor to this piece!
bad stuff:
- textwriter
- coder colors (says the one who created the coderest looking intro ever :))
- noise overlay is more annoying than designish
- no greetz :(
- incoherent :)
- EXTENSIVE loading time
good parts:
- damn nice music
- some ok modelling
- solid code
i hoppe there will be a successor to this piece!
Our little friend Skarab has improved once again. But you still need a designer.
oups, sorry, I was thinking that I've forgotten something ! It's the design ! :))
Sorry man :)) ouch!
Sorry man :)) ouch!
cool works.
nice music.
good code.
some model was nice.
however, A motion of a vertical line is simple.
A motion of text seems not to be so good.
however, On the whole, it was not bad.
nice music.
good code.
some model was nice.
however, A motion of a vertical line is simple.
A motion of text seems not to be so good.
however, On the whole, it was not bad.
improvement is a wonderful thing :)
Hmm... ok, some critics:
- The musics sounds like a techno remix of Jean-Michelle Jarre... (read: I don't like it)
- Design flaw: what's the relation between the title and the demo ?
But, as I can see, you finally entered in the magic world of font-spacing =)
- The musics sounds like a techno remix of Jean-Michelle Jarre... (read: I don't like it)
- Design flaw: what's the relation between the title and the demo ?
But, as I can see, you finally entered in the magic world of font-spacing =)
quote : [ pan : what's the relation between the title and the demo ? ] The title is the song's name, which title would have you given to this demo ? :) (between "Infinity" was used only for old demos and i like this title so...)
Thanks all for your support !
Thanks all for your support !
wait our next prod :)
nice demo, take a rulez friend :)
Pretty nice demo with a decent soundtrack. Also no real speed problem, but why no 640x480 or 800x600 32bit mode?
Just because I haven't add 2 check buttons :)) that's all :))
KStorm is getting better and better.
some day they'll get a rulez, but have still lot to learn about textures and design...
...and a word with only one "p" in it... ;)
some day they'll get a rulez, but have still lot to learn about textures and design...
...and a word with only one "p" in it... ;)
only one "p"...ehm...pizza ? :)
or maybe.. politesse ? i don"t know :))
I wonder about that large 3ds file (1035kb) in the maps directory called "island.3ds"
containing the terrain from the 1st scene. No offence ... but i think you should consider
calculating objets like this at runtime (aswell all those trees).
Nevertheless: OK prdoduction
containing the terrain from the 1st scene. No offence ... but i think you should consider
calculating objets like this at runtime (aswell all those trees).
Nevertheless: OK prdoduction
sure, but it was just for testing my engine.
Link updated :
http://www.kstorm.c0m.st/demos
http://www.kstorm.c0m.st/demos
"but i think you should consider
calculating objets like this at runtime (aswell
all those trees)."
or use a decent format and decent meshes.
but 'calculate that' for a demo is ridiculous and stupid. don't move the scope.
calculating objets like this at runtime (aswell
all those trees)."
or use a decent format and decent meshes.
but 'calculate that' for a demo is ridiculous and stupid. don't move the scope.
yeah sure. but in this prod the loading time is too long cause of calculating shadows in the beginning ;) In our next prod it'll be saved in other files. The engin, 2d/3d graphisms 2d/3d will be improved, and the music as good as the others, so wait one or two weeks :)
Alienatic english is design !
hah!§
ok
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