Polydraw
[nfo]
|
||||||||
---|---|---|---|---|---|---|---|---|
|
||||||||
|
popularity : 70% |
|||||||
alltime top: #2159 |
|
|||||||
|
||||||||
added on the 2010-01-02 21:10:30 by Tigrou |
popularity helper
comments
Wow nice!
Can you make everything in the same window with frames and all? I'm not a fan of loose windows.
Can you make everything in the same window with frames and all? I'm not a fan of loose windows.
...oh and geometry shaders could also be nice! ;D
kickass tool !!1
nice one
excellent tool!
fascinating stuff! I like the instant feedback behaviour.
love this !
Very cool, quick iteration on effects is always important!
Killer app.
And works under wine!
I'd definitely love to see this developed into fullfledged app with all the bells and whistles.
And works under wine!
I'd definitely love to see this developed into fullfledged app with all the bells and whistles.
would be more fun with a c/c++ interpreter ;)
wow
amazing work Tigrou :).
question: if i want to pass time variable to the shader what am i supposed to do :o ?
Really cool app, atleast for OpenGL n00bs like me :)
just tried it. crashes on my windows 7
i see, thank you for the tip really interesting tool to toy with it :D
nice tool. thanks.
thx for the update :D!!
nice tool, really)))
Nice toy!
Crash, BSOD, Restart... under Vista Home Premium + ATi Radeon Mobility x1200.
Thanks for the upload though!
Thanks for the upload though!
Do you want my 4 or 6 lines of code to add a midi controller? :D
Quote:
would be more fun with a c/c++ interpreter ;)
seconded - that said, going that route makes way for a serious re-evaluation of what the scope of this tool is
funny thing btw.
xernobyl: well i am not the author of this tool But go for it \o/ the tool is alrdy kickass more enhance in it = more kickassness !!11
it is so fun to see the results of your code instantly !!
it is so fun to see the results of your code instantly !!
plek, well i guess one could simply include a c/c++ compiler and generate a dll on each iteration. that would also make it suitable for building real intros etc.
just tried it again, crashes on my windows xp machine.
why does it make my soundcard hum static noise when i change things in the default pixelshader?
nice tool and nice samples
Code:
float wheel = 0.0;
float knob[130];
HMIDIIN hmidiin;
(...)
// init goes somewhere...
midiInOpen(&hmidiin, 0, (DWORD_PTR)hwnd, 0, CALLBACK_WINDOW);
midiInStart(hmidiin);
(...)
// this goes on the message loop
case MM_MIM_DATA:
BYTE channel = lParam & 0x0f;
BYTE message = (lParam>>4) & 0x0f;
BYTE byte1 = (BYTE)(lParam>>8);
BYTE byte2 = (BYTE)(lParam>>16);
if(message==0x0B) // MIDI CC
knob[byte1] = 1.0f/127.0f * byte2;
if(message==0x0C) // MIDI Program
knob[128] = 1.0f/127.0f * byte1;
if(message==0x0D) // Aftertouch
knob[129] = 1.0f/127.0f * byte1;
if(message==0x0E)
wheel = (float)(byte2<<7|byte1)/8191.5f-1.0f;
return 0;
That's about it I think.
yes
tigrou, erhm. i'd say it would be easier if you turned on debug info or such :)
well you could recompile/check the source code which is included in the zip file.
Tigrou: Haha, this reminds me of the beginnings of my scriptengine project. It started out (in 2oo1) as a demo-tool that recompiled the script when the window was alt-tabbed to the front (was quite handy to tweak fx and try out OGL code..) ! nowadays it's more like python/php or whatever :-)
Nice one. Now please do a HLSL version ;-)
love it!
yum.
Don't understand.
Excellent tool =)
I also get the soundcard static thing...with this prog running I get static through my soundcard when min/maximising windows.
I also get the soundcard static thing...with this prog running I get static through my soundcard when min/maximising windows.
useful as a start
Quote:
plek, well i guess one could simply include a c/c++ compiler and generate a dll on each iteration. that would also make it suitable for building real intros etc.
im having a hard time figuring if you're either that stupid or just making a joke here :)
Very interesting !
FYI.. I happened to check Ken Silverman's (author of the EVALDRAW mentioned in the readme.txt) page today and found that a new version got released a couple days ago. It runs on Windows now (I believe it used to be DOS only), has support for a new script, and has a decent internal windowing capability if you can figure out how to use it. For those who are interested in writing shaders, I guess the main drawback would be that it doesn't seem to support shaders.
forgot my thumb.. I had some fun with this. (it could certainly use a few updates for the text editor, a better way to abort, etc.. but I should blame myself for being too lazy to fix it)
apparently evaldraw has been a Windows app for a long time (or perhaps it always was). In any case, it's a lot better than the last time I tried it.
err.. my thumb. I think I've got it this time..
Looking forward to try it...
That's not bad! Useful at least!
Someone should to a javascript version of this.
.
i <3 your tools =)
could use 'simple' examples for noobs like me :)
Definitely, the best live editor :)
OMG!
First I tried myself some stuff on the the live editor, got something working.
But then, I tried the examples available, and the balls2k.pss just blew my balls away! This is awesome live-code-test-tools etc.
A very big thanks for creating and sharing something so awesome as this!
First I tried myself some stuff on the the live editor, got something working.
But then, I tried the examples available, and the balls2k.pss just blew my balls away! This is awesome live-code-test-tools etc.
A very big thanks for creating and sharing something so awesome as this!
Bravo Tigrou and Ken!
Thanks! very fast & powerful!
Cool!
helps fizzer make many cool thing
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
and enjoy