Odds And Ends by Fulcrum [web]
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alltime top: #5774 |
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added on the 2009-07-03 00:17:50 by Seven |
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comments
Easily the best demo in the compo. It might just be a bunch of disconnected parts, but I enjoyed looking at each of them. Very nice music as well.
rulez added on the 2009-07-03 00:39:11 by Alpha C
Heyhey! Nice one!
Perfect odlskool mood. Couldn't change the screen resolution in config, though. Anyway - good demo.
enjoyed watching that :) even tho some parts are ugly and others quite nice it was presented in good spirit and the soundtrack helped to carry it through, also i hope that wasnt Neuropol font you used at the end, you maek Trace mad !! :D
I liked the beginning and some other nice effects too, but still overall I thought it was rather medicore. Soundtrack wasn't bad but still bland.
Ok, I just watched the live video. It seems that ati cards, or at least my 4850 doesn't display it correctly. Was a lot better on the video.
cheesy
Quite enjoyable demo but some parts are a bit ugly. :)
nice :) i'm so into the vectorfield <3 (and it even runs on my 6800 \o/)
an outright celebration of demo ugliness
but it's still cool
but it's still cool
Noby: Can you tell me which parts were different on ATI? I haven't been able to test it on ATI, my last non-Nvidia card was a 9800 which has only shaders 2.0 and if I understand it correctly, GLSL shaders with jumps and loops need 3.0 shaders.
Can other people confirm or deny if it displays similar on ATI as on the live footage, and if not on which card model? The timing and some transitions are changed in the final version, but the effects and order are the same. Thanks in advance.
Can other people confirm or deny if it displays similar on ATI as on the live footage, and if not on which card model? The timing and some transitions are changed in the final version, but the effects and order are the same. Thanks in advance.
the wobbly shaderball stayed black for me too (ati x2400)
additionally, if your engine has the tendency to shove half the window off the screen, you might want to leave the option open for the user to move it back (WM_CAPTION)
the demo itself just brought back bad bad memories.
additionally, if your engine has the tendency to shove half the window off the screen, you might want to leave the option open for the user to move it back (WM_CAPTION)
the demo itself just brought back bad bad memories.
i loved that vector array!
The vector array was nice, if cliche and too static.
The rest was oldschool and silly, but not in a good way.
The rest was oldschool and silly, but not in a good way.
inconsistent but enjoyable
Seven: At least the ball and the kaleidoskope were wrong, looked like both had no shaders on them.
the transitions in the beginning were nice, but by bob the colors and design are very *barf*
Since 2 of the 3 kaleidoskope parts reuse the shaders of the bal, there's probably some ATI-limit I exceed with my shader. I won't have time this weekend, but next week I might be able to try and fix it, at least if there's someone with an ATI-card willing to try test-versions.
Gargaj: I'll see if I can fix that with SDL, I almost always run them fullscreen so windowed hasn't gotten much attention. Thanks for the remark.
Gargaj: I'll see if I can fix that with SDL, I almost always run them fullscreen so windowed hasn't gotten much attention. Thanks for the remark.
yay vector array, DO IT AGAIN !!! DO IT AGAIN !!!
Well.... Overall feeling is... I have no feelings about this demo at all. It is not bad but it is not entertaining in any way.
Why the hell you used shaders for such a simple effects? Just because you know how to use them?
Why the hell you used shaders for such a simple effects? Just because you know how to use them?
Hrm, yes, to learn to use shaders. You got to start somewhere, and if I can support a local party with my attempts, that's a plus. The demo is called Odds And Ends for a reason :)
OKISH#
smooth flow and ugly textures
a few nice new idears deservs a thumb up. nice music also
smoothie one, but now I have a colour shock.
some neat ideas! really like the twisting kaleidoscope parts!
Not my kind of prod. Disjointed and sort of unfinished looking. Some bits were nice, like the kaleidoscopes and parts of the music, but as a whole it didn't win me over.
good ideas, nice demo
oldskool-ish
very simple/traditional/my-first-demo design and effects, but very cute, and it's great to see both seven and elblanco back! the plasma ball was very cool but didn't work on my radeon, like others have experienced.
Some really nice parts, unpolished perhaps but overall really neat :)
meh... towards thumbdown
there is some cool stuff in there but also some quite bad stuff, so i'll go with a piggy.
Some nice ideas, but it all looks rather flat and primitive.
I fixed a really stupid shader bug, can someone with an ATI card download it again and tell if it looks similar as in the live footage posted by m0d?
okayish prod, I liked the light-source-directional-vector part...otherwise: coder design..music was OK.
No thanks..
Wow, primitive graphics!! Only liked the music and the patterns.
Oh and I have no problems with my ATI Radeon 4870 (512 MB) with the latest Catalyst drivers.
nothing groundbraking but with the soundtrack a weak thumb up...
Minus the bunny part it would have been a good demo. Now it's only a piggy from me. Oink.
Super!
Cool enough!
Nice, with a soft retro feeling...
nice
Transitions between the first parts are pretty nice.
Okayish otherwise.
Okayish otherwise.
lots of fun writing the tunes for this one!!! Glad it did well!
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