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A - Bounce by Ctrl-Alt-Test [web]
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screenshot added by kaoD on 2009-04-13 15:41:53
platform :
type :
release date : april 2009
release party : Breakpoint 2009
compo : 96k game
ranked : 6th
  • 5
  • 9
  • 2
popularity : 62%
 62%
  • 0.19
alltime top: #16747
added on the 2009-04-13 13:32:47 by SoDa7 SoDa7

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Game looks fun and the concept is great, but I had some trouble knowing which cell was mine
rulez added on the 2009-04-13 15:40:14 by kaoD kaoD
Ctrl-Alt_test is tbhe name of the group
I know the concept with the cells of balls, more complex here, although it didn't show well on the big screenl.
added on the 2009-04-13 20:41:09 by Optimus Optimus
It may be fun to play, but it did bore me when watching it on the bigscreen.
added on the 2009-04-14 08:48:47 by chock chock
wtf
added on the 2009-04-14 11:43:12 by SiR SiR
On the bigscreen, it seemed anyone involved with this game was so bored with it already they just wanted it overwith so they could do something else.

If that wasn't the case, when you show your next one, work on 'presentation' so you don't get owned by your own ennui.
@all: thank you for your feedback.

@KaoD: the square is slightly brighter than the other ones. Not enough it appears...

@what/nordic cns: None of us as been bored: we wouldn't have dared to show anything we didn't even have the willing to code in the first place.

The thing is, starting to write far too late and from scratch, we ran out of time, and cut on the visual feedback (like where you are, why the hell are the walls moving, who is making point, and so on) and general appearance.

Our initial aim was to make a significant number of people (~50) play live during the show, but that was far cry.

We tested, we failed. :-)

Hopefully your feeling will be somehow different next time.
added on the 2009-04-14 21:12:39 by Zavie Zavie
Well, the concept is great, but what what/nordic cns. Still, thumb up.
rulez added on the 2009-04-14 23:53:24 by vestige vestige
@Zavie: yeah, I noticed the brighter square later.

I'd play this game with more visual feedback and a lobby for internet games (Or somethinig like that.) Any chances?
added on the 2009-04-15 04:26:42 by kaoD kaoD
The concept is pretty innovative, and I think it's a good thing that you know where you failed :) It definitely should have more feedback, and to do well in the compo, be perhaps a bit flashier and more entertaining.
rulez added on the 2009-04-15 09:25:48 by Preacher Preacher
I didn't get it.
Like others have also said, the concept is quite innovative, but I had a bit of a problem feeling I influenced anything in a way, and it felt more like.. luck. Still, it's an interesting concept.
added on the 2009-04-15 22:04:06 by arcane arcane
got the concept but think its waaaay too boring to play
sucks added on the 2009-04-18 10:39:42 by toxie toxie
Had absolutely no clue what was happening on the bigscreen. It was like... WTF? The explainmode is a good idea, but i guess i somehow wasn't fast enough to grasp what it was trying to tell me.

Still a very nice first try.

BTW i provided the crew with the network hardware at partyplace (8port switch + bunch of cables) so that they could iron out the networking issues a bit, they were working hard on it.
added on the 2009-04-24 05:59:41 by eye eye
Hey eye/TRBS, so that was you? :-D Glad to hear from you!

After some rest, we're back on the code, though at a way softer rythm. kaoD and other's messages gave us motivation to clean up and bring the thing up to a more showable, or a least working, state. ;-)
added on the 2009-04-24 18:47:36 by Zavie Zavie
you'd be able now to download the main song of the game here :

http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=12&lid=617
rulez added on the 2009-05-05 13:16:25 by cyborgjeff cyborgjeff
what others said + nice music
rulez added on the 2009-05-16 02:48:46 by wullon wullon
Looks boring and there´s no instruction for it
sucks added on the 2009-06-06 14:47:08 by T$ T$

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