You Massive Clod by Fearmoths [web]
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added on the 2008-09-28 01:16:30 by parcelshit |
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1k for Linux!
video please!
whoa! I'd definitely be interested in the compression / elf header trickery!
Nice work
yey! more more!
loads of nice tech behind this.
LINUX LINUX LINUX LINUX LINUX LINUX LINUX LINUX
Looked like fearmoths were back but where is shane?
The effect looks really great in the screenshot, pros for the trickery to make it 1kb in linux, but I need a video :P
The effect looks really great in the screenshot, pros for the trickery to make it 1kb in linux, but I need a video :P
coder pr0n
I'd love to see the video, but a thumb up for the incredible looking screenshot and for giving Fearmoths some credibility. :)
got it running in osx over breakfast. Good stuff! I'll do a proper port later unless somebody beats me to it.
Thumbs up to the organisers for forgetting to announce that this was 1k and then running it on a crap graphics card! Thumbs down to parcelshit for coming last!
Really nice !
Could you be done more detail about the elf format hack ?
Could you be done more detail about the elf format hack ?
PARCELSHIT!
Cool!
massive shit
it almost looked like the same effects in the 256b category :)
1k for linux GRAT!!! O_o--b
osx 'port': http://psonice.untergrund.net/files/demos/DirtyHarriet.zip
I added some parameters to it while I was seeing how the shader worked, and figured I might as well put them in. Brief description:
- Interactive mode - turn it off to see the original. When it's on you can play with stuff. When it's off, only speed works.
- Speed/zoom - obvious/zooms (or stretches on Z) the surface.
- Mouse control: in the view area, hold the left button and move the mouse to move around (handy for exploring those funky tunnels :) and hold the right button and move it to look around.
I added some parameters to it while I was seeing how the shader worked, and figured I might as well put them in. Brief description:
- Interactive mode - turn it off to see the original. When it's on you can play with stuff. When it's off, only speed works.
- Speed/zoom - obvious/zooms (or stretches on Z) the surface.
- Mouse control: in the view area, hold the left button and move the mouse to move around (handy for exploring those funky tunnels :) and hold the right button and move it to look around.
Can't check it now since I don't have linux but it looks like a GPU port of a 256 bytes intro I saw long ago. Is that what it is ? :)
clever shit
very nice and props for elf hacking :)
päckchenscheisse!
päckchenscheisse!
What Wade said minus the incredible.
:O 1k
pr0n
PARCELSHIT!
thumb up for my own private reason.
thumb up for my own private reason.
psonice:
doesn´t run on my Dual 2.3 PPC G5
doesn´t run on my Dual 2.3 PPC G5
sir: forgot to mention, the osx port is leopard only (. It'll want a SM3 capable card too (hmm.. maybe it'll do software fallback if you're lucky. Expect slowness if it does ;)
ok :)
Nice... but I prefer the color scheme of Lattice ;P
psonice:
Neither does it run on my G4 + 10.5.4 + SM3 GPU system. How can I help you to fix it for PPC?
Neither does it run on my G4 + 10.5.4 + SM3 GPU system. How can I help you to fix it for PPC?
hoild: curses! Does it crash with an error or anything? If it does, find the crash report in the console and mail it to me (psonice at gmail.com). What GPU is it? Perhaps I can get access to a similar system at work.
Great, but could you beta test it on some other poor sod's machine next time? :-D
grr..
grr..
Runs a bit slow on my machine...
Very nice 1k with a perfect OS X port ;)
sadly i get a segfault... if I get source this could be debugged :)
psonice: No segfault, no crashdump, doesn't even output anything to stdout/stderr when I directly launch the binary from terminal. Takes an awfully long "bouncey-bouncey" in the Dock until it opens a window, and then it doesn't render any 3D in the window just keeps hogging my system at 100% CPU load.
NV44A (crippled GeF6800 core sold as "GeF6200A"), 400MHz GPU clock, 933MHz DDR2 memory. Keenan Crane's realtime interactive quaternion julia fractal Cg code builds and runs quite nice here.
Will test it on a similar config at a friend, his OS is untweaked, unlike mine.
NV44A (crippled GeF6800 core sold as "GeF6200A"), 400MHz GPU clock, 933MHz DDR2 memory. Keenan Crane's realtime interactive quaternion julia fractal Cg code builds and runs quite nice here.
Will test it on a similar config at a friend, his OS is untweaked, unlike mine.
parapete: Bounces, opens window, doesnt draw anything, pink noise soundtrack using the fan :-). MacBook air. No idea if it should run though but glview says I have shader language support up to 1.2. Hmmm.
auld: the air has gma950 I think, which probably won't run the shader. If it did, it'd be slow as hell anyway ;)
Hoild: a 6200 would be painfully slow running this anyway. I'd try and run it on something with a reasonable gpu as the shader is pretty heavy (my radeon 2600 is passable so I guess an x1600 or gf7600 is a reasonable minimum).
Hoild: a 6200 would be painfully slow running this anyway. I'd try and run it on something with a reasonable gpu as the shader is pretty heavy (my radeon 2600 is passable so I guess an x1600 or gf7600 is a reasonable minimum).
Very cool and advanced. Thanks for the research :)
...except when you run it on a box with Athlon64 3800 and ATI X1250, like i just did, because then you get a white screen :/
GF8600GT, Athlon64 3000+, 1GB RAM, Win XP SP3
Port works great, cool prod! ;)
Port works great, cool prod! ;)
havoc > you get a white screen because your graphic card driver cannot compile the script (no ps3.0 support?) and so only show a quad...
...so there is an excuse not to be able to see this prod after all.
VIDEO PLEASE.
VIDEO PLEASE.
ah fearmoths
here your deserved thumb :)
fixed for win32 ati (maybe nvidia too):
http://pagesperso-orange.fr/franck.charlet/clod.zip
http://pagesperso-orange.fr/franck.charlet/clod.zip
man, could you tell me what you change???? so i can replicate it to first version and then we will have only a single one
Now works on my HD2350.
Piece of cake: GLSL integers are 16 bits.
65536 = 17 bits and as ATI implementation respects GLSL specifications their compiler will generate an integer overflow, so either use 65536. or 0.
65536 = 17 bits and as ATI implementation respects GLSL specifications their compiler will generate an integer overflow, so either use 65536. or 0.
The first version works on x1900, this new version doesn't.
Great stuff! Made my own conversion, the one for the ATI by hitchhikr, has some bad artifacts on nVidia (8800GT here).
looks great!
hitch/pete: Integer overflow is undefined (not defined to wrap-around as hitch seem to suggest). Here's the exact wording of the spec, including the reasoning: "It is not expected that underlying hardware has full support for a wide range of integer operations. Because of their intended (limited) purpose, integers are limited to 16 bits of precision, plus a sign representation in both the vertex and fragment languages. An OpenGL Shading Language implementation may convert integers to floats to operate on them. An implementation is allowed to use more than 16 bits of precision to manipulate integers. Hence, there is no portable wrapping behavior. Shaders that overflow the 16 bits of precision
may not be portable."
Apparently ATI wraps the integer-constant 65536 before passing it to the float-vector constructor, and this is as far as I can tell OK by the spec. I guess the fix is to use "65536." (with the dot - as hitch suggested). I hope this clears things up a bit.
may not be portable."
Apparently ATI wraps the integer-constant 65536 before passing it to the float-vector constructor, and this is as far as I can tell OK by the spec. I guess the fix is to use "65536." (with the dot - as hitch suggested). I hope this clears things up a bit.
Quite nice 1k.
linux 4 ever.
works on GeForce 7600 GS, but slower of course.
wow!
inspected
respected
1k \o/
nice
mmkay really nice
Segfaults for me (Arch Linux, 64-bit).
I tried running in gdb but gdb can't even give me the disassembly of where it segfaults :/
I tried running in gdb but gdb can't even give me the disassembly of where it segfaults :/
Works great on iMac
thumbing up because i just found myself using the phrase "YOU MASSIVE CLOD!"
so i guess the demo must have had some sort of long lasting effect on me..
so i guess the demo must have had some sort of long lasting effect on me..
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !