Little Trip by K-Storm [web]
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added on the 2002-09-16 23:19:40 by skarab |
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comments
What a nice Quake 2 map editor viewer type thing with cute music.
Abuse of Yoda makes me wanna thumb down. Sorry guy's. First product or not. Abuse Yoda and die! :P
Abuse of Yoda makes me wanna thumb down. Sorry guy's. First product or not. Abuse Yoda and die! :P
Regarding the fact that our dear Jan Horn has passed away, i was hoping that we had seen the last "first OpenGL demo's" featuring awesome Quake X level viewers!
Thumbs up guys, it really rocks!
Thumbs up guys, it really rocks!
Wow, that was creepy!
It's really impressive how K-Storm managed to do all the bad cliches all over again: Unreal-Colored lightsources, jerky camera movements, uneventful music with the lowpoly enviroment we recall from years back.
If it were their first demo, it would've been okay-ish -but to say it rocks is like calling a Yugo a sportscar.
It's really impressive how K-Storm managed to do all the bad cliches all over again: Unreal-Colored lightsources, jerky camera movements, uneventful music with the lowpoly enviroment we recall from years back.
If it were their first demo, it would've been okay-ish -but to say it rocks is like calling a Yugo a sportscar.
However, as this demo S.U.C.K.S i must thumb it up for using OPENGL and not supporting MICRO$0FT !!
BTW IAM USING MOZILLA NOW !!! AND LITESTEP!! HAH!! EAT MY SHORTS MICR0$0FT!!
The coder is the same Skarab who stated that, "3D acceleration kills the demoscene." And, "DOS demos are more expressiv(e)." And then proclaimed, "The 3d acceleration is only for games." And then mused, "Using hardware for demos isn't a good thing." And then declared, "3D accelerated demos are only videos." And then concluded, "3D acceleration kills the demoscene, sure."
I believe everything in the world is relative. Demo's too, are an example of that. Everyone has to start somewhere and to say that the demo we made isn't good is a horrible understatement. Why? Is because relative to many people they wouldn't have a clue as to how to make or even know what a demo is.. I understand that in the overall picture of good demo's, this isn't exactly 'state of the art' or new. But it's too bad that the people who are very skilled have to, rather than help people out who are trying to persue demo making, they put them down.. May be says something about the mentallity of the scene now.. May be it's not a question of what style - 3d accelerated, old school, technical.. which makes the scene thrive or fail - may be it's the attitude of the community.
Anyways, cool working with you skarab, as it gave me abit more insight on making a demo with someone else :) Only thing I might advise to you is to be abit more humble.. it's good to take pride in your work.. but don't gloat :)
That's my little comment..
Anyways, cool working with you skarab, as it gave me abit more insight on making a demo with someone else :) Only thing I might advise to you is to be abit more humble.. it's good to take pride in your work.. but don't gloat :)
That's my little comment..
true
EY WHY IS THIS NOT OPENSOURCE I WANNA RUN THIS ON LINUX LINUX RUUUULEEZZZZ!!!!!
\o/ Lucky Luke \o/
wtf???
Finishing a product no matter what kind is harder than what the regular guy (who hasnt put any effort into being creative) thinks.....
Anyways, Your particle system renderer is a bit messed up:
You should turn off writing to the Z-Buffer when rendering semitransparent Particle Sprites, otherwise you will get "holes" where the other "rectangular" sprites are drawn.
Anyways, Your particle system renderer is a bit messed up:
You should turn off writing to the Z-Buffer when rendering semitransparent Particle Sprites, otherwise you will get "holes" where the other "rectangular" sprites are drawn.
thanks :)
No. Sorry.
damnit
just turn off the depthbufferwriting (and testing in some cases) and draw those drawm sprites. jesus christ.
retards.
just turn off the depthbufferwriting (and testing in some cases) and draw those drawm sprites. jesus christ.
retards.
Just turn off z-buffer-writing when rendering the particles. The other way to solve the problem with the left out parts would be to sort your particles corresponding to their distance from the camera, but that isnt really needed if you draw the particles after having rendered everything else first.
Sorry, lol, my english isnt perfect either, I'm not a native speaker so it's not really easy for me to explain shit like that.
Sorry, lol, my english isnt perfect either, I'm not a native speaker so it's not really easy for me to explain shit like that.
Your first OpenGL demo, it creeps !
look, even though you're just starting out in OpenGL doesn't mean you're excused for not having a sense of style whatsoever.
I mean, just by LOOKING AT IT you realize that it looks ugly, don't you?
I mean, just by LOOKING AT IT you realize that it looks ugly, don't you?
of course this is in a different league than top notch demos. but i find it unfair to thumb it down because there's obviously a lot of work involved. it's ok to thumb down a "three days left - let's hack some shit together for the party" prod (as we did recently, hehe). but a serious effort like this one? no... give them room to improve.
ENCORE PIRE HAHHA!§
just to counter-part all these skarab-targeted fuckings.. clearly after all these years I have no clue who is more childish, the guy who's stubborn to continue creating or folks who criticised him while alone having just a quick adventure here and not giving a fuck. Breaking two decades of fucking of a guy who creates now decent prods and has nickname striked-through like if he was fucking russian troll is least I can do to appreciate the stubbornness.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !