gracchus by kolor [web] & Freestyle [web]
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popularity : 70% |
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added on the 2002-09-02 00:18:47 by dipswitch |
popularity helper
comments
amazing ! that's what comes out when two 4k maestros come together.
rulez added on the 2002-09-02 00:20:25 by dipswitch
Am I still dreaming or what !
Could it be possible, this intro is just technical and design perfection.
Could it be possible, this intro is just technical and design perfection.
Jeesus "phukkin'" Christ!
i think this intro set kind of a new standard for 4ks, time to start with the competition now
this is the shit!
Hmm it crashed on my system (athlon, gf4, xp) after the music had played for a few seconds, and the screen was still black. :(
But the music was quite good for a 4k
But the music was quite good for a 4k
doesn't work here (duron650,radeon8500,winxp). i only see the one main light-emitting polygon in each scene obscured by the polys before it (i.e. the radiosity stuff doesn't seem to work).
other than that, it's nice, but it would've been REALLY cool if the scenes had contained something else than just cubes.
other than that, it's nice, but it would've been REALLY cool if the scenes had contained something else than just cubes.
only the .exe worked here (p4,gf3,xp) which is over the size-limit, but supposing the .com contains the same stuff i have to say, we reached the age of the boring flybies in 4k too. ;))
This one definitely sets the rules. let's try to bend'em!
This one definitely sets the rules. let's try to bend'em!
I'd have loved this minimalistic shit even if it was in a 64k... =)
beautifull production, i think 64k is too large for some people, they don't want to waste our diskspace ; )
"i think this intro set kind of a new standard for 4ks, time to start with the competition now"
bwahahaha :)
anyway, lovely lighting and colors.
a bit boring tho..
bwahahaha :)
anyway, lovely lighting and colors.
a bit boring tho..
cool! i just wish the 4k version would work. until i see that, let's call it an 13 k intro.
i can answer maybe one or two comments:
the problem that the 4k version is unlikely to work on many pcs is that (which is nowadays pretty usual for win 4ks) does import by ordinal on everything, which means that if you do not have the exactly correct version of win2k (including the matching servicepack) it will fail. i hope they mentioned which version of win is required in the .nfo :)
about the .exe size: it is not compressed tightly at all, because another win-4k-trick is to write out a .com file to disk and run that to save bytes. however, some people do not like intros writing to disk and the intro would not run from eg. cd. so they choose to include the big exe for maximum viewing comfort & compatibility and not just a tiny one with import by name only.
ryg: it's a wonder that you see anything on radeon and not a crash :) . MAYBE check the advanced settings of the card though: sucky ATI tends to default setup ogl to 16bits on all textures even if you upload 32bit textures. set to 32bit. also check that any kind of fsa is off (!). Again a 4k thingy that you just don't have the bytes to disable fsa manually.
the problem that the 4k version is unlikely to work on many pcs is that (which is nowadays pretty usual for win 4ks) does import by ordinal on everything, which means that if you do not have the exactly correct version of win2k (including the matching servicepack) it will fail. i hope they mentioned which version of win is required in the .nfo :)
about the .exe size: it is not compressed tightly at all, because another win-4k-trick is to write out a .com file to disk and run that to save bytes. however, some people do not like intros writing to disk and the intro would not run from eg. cd. so they choose to include the big exe for maximum viewing comfort & compatibility and not just a tiny one with import by name only.
ryg: it's a wonder that you see anything on radeon and not a crash :) . MAYBE check the advanced settings of the card though: sucky ATI tends to default setup ogl to 16bits on all textures even if you upload 32bit textures. set to 32bit. also check that any kind of fsa is off (!). Again a 4k thingy that you just don't have the bytes to disable fsa manually.
awsome.
maybe it's interresting to point out that muhmac had to shiink the code 200bytes on the partyplace. respect.
thumbs up multiple times.
to chaos: it woks fine on my machine. :)
maybe it's interresting to point out that muhmac had to shiink the code 200bytes on the partyplace. respect.
thumbs up multiple times.
to chaos: it woks fine on my machine. :)
shiva: didn't help. anyway, when a production is THAT bound to the computer it was coded on, calling it a 4k intro is not kinda true - if you require a THAT exact match of the windows version, you're relying on several hundred megabytes of stuff, only they're not in the zip file.
still, i have some problems with that.
still, i have some problems with that.
cubes.
smooth dynamic lighting.
very designish colours.
impressive music.
smooth dynamic lighting.
very designish colours.
impressive music.
yes. music is cool for a 4k. lightning, too.
hmm hmm, i dont know a lot about coding,
but looks impressive to me, especially in 4k
but looks impressive to me, especially in 4k
the 13k version worked on my pc - but a note on the lameass dll-importing is that building a jumptable in memory based on the dlls on the current system is most like not more than 100bytes bigger than jumping to a fixed position in the dlls.
oh yeh, nice visuals.
100 bytes is 2.5% of all available space in a 4k. Besides it requires more space. Think: Every function per name, that's about 15bytes per function. Also be aware that packing behaves a lot more different with 4ks than on a 64k.
and ryg: i didn't find any dx dlls, heck not even kernel32.dll in any fr intro :) i think it's ok to raise the match a bit for 4ks - wish i had problems like this :)
and now i stop explaining 4k coding to you people - figure it out yourself :P
and ryg: i didn't find any dx dlls, heck not even kernel32.dll in any fr intro :) i think it's ok to raise the match a bit for 4ks - wish i had problems like this :)
and now i stop explaining 4k coding to you people - figure it out yourself :P
the music is really nice, but i would have liked to see more than just cubes. I think i like varus better.
Nice music and design, but where are the textures and effects?
by the way
shiva: ahem, if you'd done some research you'd know that i indeed already have made 2 4kbs this year (which both uses jumptables and thus works on most windows versions).
actually i made my jumplist code available on my webpage (on demand) some months ago : http://www.daimi.au.dk/~kaae/code/jumplist/.
actually i made my jumplist code available on my webpage (on demand) some months ago : http://www.daimi.au.dk/~kaae/code/jumplist/.
Looks VERY nice.
Great again.
no comment.
That's realtime calculated radiosity :)
One of the most impressive/clever thing I've ever seen.
Nice music, nice visuals and a great idea...
keep on.
One of the most impressive/clever thing I've ever seen.
Nice music, nice visuals and a great idea...
keep on.
dope!
Really kicking stuff for 4k, respect!
WOWOWOWOWOWOWOWOWOOWOWOWOWOWOWOWOw
love love love love love.
love love love love love.
it has the spam, plus the bacon and the eggs. yeah!1
love the softsynth, but have to agree with ryg that it's not really a 4k. thumbs up anyway.
compo version didn't work on my pc
party version randomly crashes at some point and write some 80 mbytes temporary files
still it was really something in the compo..
artsy minimal visuals meeting very clever code
congrats muhmac & noize ..
party version randomly crashes at some point and write some 80 mbytes temporary files
still it was really something in the compo..
artsy minimal visuals meeting very clever code
congrats muhmac & noize ..
very cool intro, cool style. some more than boxes would have rocked, but still...excellent!
runs well on my box, both in win98 and xp on gf2mx. only the last 3-4 scenes are bugged, one wall is always completely white. or should it be that way ? guess not...
runs well on my box, both in win98 and xp on gf2mx. only the last 3-4 scenes are bugged, one wall is always completely white. or should it be that way ? guess not...
i think the white wall is not a bug. i think thy could make different colors :). no, the white is also the light. i like the white.
Probably the best sound-quality yet in a 4K. At little dullish in the visual department, but damn fine considering the size.
sexy. roxxor.
The only thing that's missing here is a cornell box:)
i like this stuff. great work!
You think u enjoyed it?!?
Check my pants fer christ's sake...
Check my pants fer christ's sake...
Best 4k so far IMHO. Boooozah!
great music
Damn nice. Before 4k intros were only showoffs for coders but this one has actually some artistic aspects. Really nice indeed.
Yes it's a great idea and it's brillliantly executed. Few things are more deserving of a thumbs up!
great.
and even the compo version works here :)
and even the compo version works here :)
Really one of the best 4k's I've seen so far!! Great work...nice design.
The 4k version doesn't work here though (winXP) but the 12k does it nicely...
Will there be a 'final' 4k version then maybe? ;-)
just for the record... :-)
can't wait to see who will be next in reaching another even higher level in the 4k challenge...and _when_ this might happen...well, hard to beat at this moment I'd say! :-)
The 4k version doesn't work here though (winXP) but the 12k does it nicely...
Will there be a 'final' 4k version then maybe? ;-)
just for the record... :-)
can't wait to see who will be next in reaching another even higher level in the 4k challenge...and _when_ this might happen...well, hard to beat at this moment I'd say! :-)
nice
rulez! although u should make it work in all windows versions in 4k
4k version works on my machine, but only in a window. nice stuff. not artsy or anything, but technically impressive.
That's a fine one. Looks good is small and has nice music for the size. :) Get it.
superb design and execution! beautiful music.
concerning the "import by ordinal" trick, i don't like that. i mean, a 4k that only runs on win2k or only on winme or whatever is probably alright... but an intro that breaks when you install a service pack? come on... that's a bit too fragile for my taste.
concerning the "import by ordinal" trick, i don't like that. i mean, a 4k that only runs on win2k or only on winme or whatever is probably alright... but an intro that breaks when you install a service pack? come on... that's a bit too fragile for my taste.
laugh away noize, but the fact remains - you jump into fixed addresses in memory - hoping for it to be valid (+ my initcode has proven to work on all windows 95,98,2k,xp,me platforms with opengl).
oh yeh, additionally one could say that you're linking with far too much if you need 1800bytes of import-char-data for what you need of opengl...
.com and .exe dont work
winMe + P4_1.8G + GF4200ti
winMe + P4_1.8G + GF4200ti
Quote:
the 4k version works in the given context, so "13k intro" etc. is not true. most of you know that is just some arbitrary windowish numbering-shit that has to do NOTHING, with algorithmic complexity.
well yes, but algorithmic complexity doesn't really matter in 4ks anyway. it's about making good use of every single byte, and that involves a lot of low-level trickery rather than algorithmic changes.
that said, windows is a pretty thankless platform for a 4k. on other platforms you know what you're coding against - hard&software base is clearly defined. a windows pc (or a linux pc for that matter) is something of a moving target.
Clean, smooth. I enjoyed.
Couldn't not get working in none of the 4 pc's that I've tested on
moody lighting..
fantastic! I liked the way you could see it walking through the patches gathering/shooting....
to people who say it's not 4k: that's bullshit. you simply can't complain about people linking to dll's - by ordinal or by text. people are only whinging here because it's rarely discussed and they probably didn't realise it was happening before. without dll linking, there could be no win32 demos at all. so. this is definitely a 4k demo - it doesn't break any (sane) rules! end of story!
as to the stability of linking against numbers, that is a shame. it runs on several SP's over here - though a lot of people quit before the initial precalc has finished (I did the first time...). I wonder how many people who can't get it to run on pouet, just didn't wait long enough. try again...
maybe if the kolor boys get a free moment, they could build a (>4k) version with string function names for us radeon owners... then surely that would silence all the ranters :)
to people who say it's not 4k: that's bullshit. you simply can't complain about people linking to dll's - by ordinal or by text. people are only whinging here because it's rarely discussed and they probably didn't realise it was happening before. without dll linking, there could be no win32 demos at all. so. this is definitely a 4k demo - it doesn't break any (sane) rules! end of story!
as to the stability of linking against numbers, that is a shame. it runs on several SP's over here - though a lot of people quit before the initial precalc has finished (I did the first time...). I wonder how many people who can't get it to run on pouet, just didn't wait long enough. try again...
maybe if the kolor boys get a free moment, they could build a (>4k) version with string function names for us radeon owners... then surely that would silence all the ranters :)
At the beginning, I thought it would suck, cause I can do cubes too ;P
But it's more interesting. Radiosity, ehh??? (Whatever this is,. but moody lightnings as Raver said before me, is what it shows it off..)
Do they calculate radiosity for only specific points in a grid and not every pixel, and then just interpolate the colors in beetween with the 3d card? Clever..
But it's more interesting. Radiosity, ehh??? (Whatever this is,. but moody lightnings as Raver said before me, is what it shows it off..)
Do they calculate radiosity for only specific points in a grid and not every pixel, and then just interpolate the colors in beetween with the 3d card? Clever..
fixing misunderstandings:
- the lighting is not dynamic, it's static.
- probably it's not realtime , because of quite long loading time and there's no need for it being realtime (much more clever to calculate shadows to textures)
what comes to this intro, it's surely my new favourite 4k (great musics, nice colours+lighting -> that's enough)
- the lighting is not dynamic, it's static.
- probably it's not realtime , because of quite long loading time and there's no need for it being realtime (much more clever to calculate shadows to textures)
what comes to this intro, it's surely my new favourite 4k (great musics, nice colours+lighting -> that's enough)
DOH!
sharp.
shadez: it is realtime. the "loading" time is spent precalculating the music completely :)
ryg: the shading isn't realtime, it's calculated while the camera moves in the scene. shadez is right, the lighting is static.
calculating the music completelly? the intro takes 100mb of ram here, i guess some other stuff is calculated and stored in memory during loading.
anyway, global illumination in 4k rocks :-).
calculating the music completelly? the intro takes 100mb of ram here, i guess some other stuff is calculated and stored in memory during loading.
anyway, global illumination in 4k rocks :-).
I forgot to nitoce that only the 4k version works correctly here, the 13k version crashes in the end...
nystep: er, what exactly about calculating the lighting while the scene is being shown is non-realtime? i never claimed it was dynamic.
making a lightmap calculation while you are travelling for 10 (let's assume) seconds means the lighting routine runs at 0,1 fps.. while the camera shows the intermediary result in a smooth way.
Finally I could watch this one on a friend's computer. I expected more from this one, but I wouldn't say it sux :P
nystep, and what's so non-realtime about 0.1fps?
don't confuse "realtime" with "fast", please :)
don't confuse "realtime" with "fast", please :)
dipswitch: nice picture. i love it!!!
good rendering of a skylight'like :)
i like it . . .
Clean, and pleasant.
It reminds me the cubes scenes in Little Nell
It reminds me the cubes scenes in Little Nell
:)
;P
woohoo!
well, i love this 4k
but, importing by ordinals really sucks
thus no thumb this time
but, importing by ordinals really sucks
thus no thumb this time
interesting idea, bringing algorithmic complexity to 4ks.
How could I forget to leave a thumb on this great 4k? /o\
intro rulez. as along as it works here - importing by ordinals rulez too :)
zieeeeeew
Beauty
Great work!
Simply.
this looks great in the video. is there music in the actual demo. strange 30seconds of black at the end of the movie..
Nice mood music alongside radiosity. Nice colours. Technically way better than it is rated I think. Cool size coding.
Looks great. Relaxing, but bordering with boring, so piggy...
Great
:)
I like it.
<3
Fantastic lighting combined with nice design a cool tune. Great work! Thumb up!
virtual light
Great stuff!
ace. very.
Watched it again. Nice idea to use an iterative approach to solve only a part of the energy transport and sell it as an effect ;)
I don't dig the direction, but the rendering is quite neat.
a 4k which doesn't get old.. impressive stuff!
Mmmm!
scary
Amazing :D
wow
again
I don't know, it's up for a scene award but it left me cold
absolute classic, esp. when GI is starting to become all the rage in 4k :)
Bored me.
great
boring indeed but back in 2002 I'm sure it could be impressing for some reason.
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