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david copperfield by Muleteer Effect
[nfo]
screenshot added by el-bee on 2006-02-12 11:38:53
platform :
type :
release date : june 1998
release party : Abduction 1998
compo : pc demo
ranked : 8th
  • 11
  • 4
  • 0
popularity : 61%
 61%
  • 0.73
alltime top: #8667
added on the 2001-06-05 01:31:36 by 216 216

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386sx/20, 2m, video7 1024i, floppy, gus classic:



loads a bit between parts. endscroller screwed (wraparound issue). precalcs annoyingly in the middle of a demo.

added on the 2001-10-21 01:40:02 by 216 216
Kicks ass, especially when watched on a slow 386 =)
rulez added on the 2002-01-12 15:02:26 by noid noid
I'm sure that 216 cheated somehow once again. Would be atleast 10 thumbs up if he wouldn't have cheated. I'm sure that this is again just some vector engine.
added on the 2002-01-12 15:54:28 by droid droid
doesn't explain anything..but

edit -320 data.001
added on the 2002-01-12 15:59:05 by droid droid
I was amazed by this because of some of the weirdest hardware tricks it uses to cheat very well for some effects.

I almost don't remember on PC many demos using interlace trick in ModeX for software effects: The RGB bump map was marvelous, but if you pressed pause you would see the trick! ;) Also it's used in a tunnel to give a translucent view..

Also two effects were really sick! The one with the rotating stripes, where first my eyes said it's in high res and secondly my screen grabber told me it's in 640*480 and a pure hardware (rasters, bars, splits??? Dunno/haven't thought yet how these fx are been done by hardware..) trick! And especially another part with some zooming plasmas, which though are again produced totally by something that could be cooper, raster or anything,. but don't blame since I don't know! :)
In both effects if you press pause, you see black screen. Pure hardware fx at all with rasters/cooper? (This happens in such effects) And so high res with the stripes..

I didn't beleive some things run in a 386 (Bump map, calculate 3 iR,G and B images to page flip after that, is it possible?) so well detailed hardwrae fx? Heavy use of 320*400 for interlaced effects? Wow!

It run in my 386Dx/40, only negatives: 1) in the transmition from the grey bump map to the RGB, it looses speed and so everything flickers and the trick is revealed. 2) Black screen and lot of decrunching before the tunnel part..

Also at the end scroller, it's a bit wicked, if you press pause or slow down, the scroll lines are spoiled..

Oh,. and it's really crazy to read that scrolltext =)

I didn't knew that demo before, it's not that great as overall (design, etc..) but the use of interlace and also wicked hardware fx (that plasma zoom and highres stripes!) is one of the best (Except if I have seen very few PC demos..) and still running great in my 386!!!

Sorry,. I wrote too much,.. but that was a big interesting (or my ass?) review I guess =)
rulez added on the 2002-08-30 23:34:34 by Optimus Optimus
Yep. No need for explaining, just see it for yourself.
rulez added on the 2002-08-31 13:25:59 by odex odex
yeah, this sure does kick ass.
rulez added on the 2002-08-31 22:21:04 by nosfe nosfe
Some of the effects are too much for DOSBox :) I wish I had seen it back in the day with crappy hardware. It would've surely deserved it.
rulez added on the 2006-01-24 16:03:45 by Preacher Preacher
it rules hardly. unbelievable stuff!
rulez added on the 2008-02-03 19:51:30 by dimouse dimouse
colorfull light bump mapping
jungle music
vertical rasters zooming in/out
car and girl picture with 3D transparent polygons object on it
vertical colorfull lines plasma effect
...
rulez added on the 2008-04-01 06:16:11 by BITS BITS
it's been a while since i saw this on proper hardware. some of the effects are really amazing.
rulez added on the 2009-01-19 12:58:57 by dodke dodke
solo2, vertical rasters? Umm, this doesn't work right with dosbox/emm386/windows/etc.
Same goes for screen grabbers as seen on the shot..
added on the 2009-01-19 17:53:50 by 216 216
There was a special hacked version of dosbox able ot run many of the demos that do effects which sync with the retrace. I can't find it right now though. I had found a link in the forums of dosbox.
added on the 2009-01-19 18:11:18 by Optimus Optimus
I'm still trying to figure out how the "animation" part is so fast. Pointers welcome, 216!
added on the 2012-01-11 05:12:06 by trixter trixter
Oh that..

Well, the meat of the routine is an 8x8 block of add reg1, [reg2+selfmodify];
adc reg3, reg3 which effectively performs an error distribution dither for a single-bitplane effect. The bitmap of course changes every frame so you get motion blur.

There are some other little hacks due to perspective, but we can afford to precalc a few different blocks for different areas of screen etc.
added on the 2013-08-25 22:30:21 by 216 216
Best endscroller ever (with nice tips!), the second half of the demo was quite alright too, especially that last effect
rulez added on the 2013-08-25 22:46:08 by noby noby
Someone with the hardware please make a video?
added on the 2013-08-25 22:56:01 by Preacher Preacher
Yeah, those "vertical rasterbars" didn't seem quite right in dosbox...
added on the 2013-08-25 23:06:28 by noby noby
Have you folks tried with "vgaonly" driver? iirc it does scanline-accurate simulation of the hw these days and i have gotten this to run almost correctly (but it might have been some dev-snapshot.. and getting timing right might require some experimentation with cycles etc)
added on the 2013-08-26 18:07:10 by 216 216
Still fucking rocks! (:
rulez added on the 2013-08-26 18:30:22 by CHEF-KOCH CHEF-KOCH
VIDEO PLEASE!!!! ;(
wait nevermind, i watched it.
rulez added on the 2016-05-10 08:17:43 by no longer active no longer active

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