beyond the limits by Vivid Design [web] | ||||||||||||||
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added on the 2002-08-05 20:34:59 by robotriot |
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comments
well, basically this demo has ugly design, but the texturemapped polygons are quite impressive :)
rulez added on the 2002-08-05 20:41:02 by robotriot
this looks like more a demonstration to seduce potential employers than a regular demo, but still the engine is really good for a GBA.
hmm... the music and design were bad IMO but i was sure this would win our demo. very nice technology demo.
As stated above, no design and music ain't that good, but the engine seems very good.
I liked the music in some way and the scenes and synchro were cool. The lack of design didn't bother me. Only the flares could have been left out.
Very nice 3d-engine, but crappy design
A typical example of coder-pr0n.. the 3d-engine was very nice and the synch was sweet, but the design and music wasnt all there. some of the effects was a little too slow to.
Awesome effects, but where is the design?
Also, the sound sometimes seem to break up..
Also, the sound sometimes seem to break up..
Those demo was code by Mavey (crazy amiga coder) from Potion
Check Planet Potion intro from Mekka Symposium 2002!!!
Check Planet Potion intro from Mekka Symposium 2002!!!
Nice engine, but crappy music and design
Top notch tech but, in some way, too game like... Mavey ownz anyway!
i found this quite amazing!
Slow but impressive
being a (one of the) first 3d-heavy gba demos, this sure impressed a lot of people (myself included), but its artistic value is quite questionable...
i like it!
its fantastic, although some parts look FR`s The Product inspired.
Nice one !
(expecting the car race sequence, uuuh ;)
(expecting the car race sequence, uuuh ;)
The car scene kicked, the rest was... read above. :)
Cool 3D GBA engine!
the car scene <3<3<3
the rest <3<3
the rest <3<3
sweet
SHITZ: downright fugly lensflare in the desert eagle scene...
SAUCE: one of the very first GBA demos I have watched, and a pioneer indeed...
FINAL VERDICT:
(the reason we have clowns today)
SAUCE: one of the very first GBA demos I have watched, and a pioneer indeed...
FINAL VERDICT:
(the reason we have clowns today)
A bit blocky and glitchy at times, but definitely cool for an early GBA demo
texture mapped 3D towers
music
red F-1 texture mapped 3D car, city landscape
3D eagle, landscape
3D metaballs
music
red F-1 texture mapped 3D car, city landscape
3D eagle, landscape
3D metaballs
great engine!!
Really impressive 3D engine. But it uses a framebuffer that is half of the width of the screen and then it stretches it. :P
Thumbs up for for coder pr0n from 2002, but no design and polish.
wow! haven't seen it back then!
Nah, the 3D engine doesnt look that impressive. I remember GBA much more powerful from old gamedev days. And having no subpixel accuracy and clipping glitches is a no-go on a 32 bit CPU. On the other this looks like a hell work, so piggie!
great
Clipping bugs galore and quite ugly. Nope, didn't really enjoy this.
Nice polish GBA Demo
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