Flirt by Igloo
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popularity : 58% |
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alltime top: #8604 |
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added on the 2004-09-09 14:02:37 by parcelshit |
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I don't know the release month. Good prod from what I remember though, and features a bee mesh that supposedly has more triangles than the one in Stars by Nooon.
rulez added on the 2004-09-09 14:05:37 by parcelshit
nyuszimuszi !
that was brilliant... with lightning fast texture mapping routines running on my DX2/66... both thumbs up!
thumb up for the ATARIANS! :)
I remember this being great.
haaaa, my good old pals :')
ouch!
The coder from Holocaust, on the PC. Quite speedy 3d (nice ideas, haha, the bunny gfx looking at the object to see his face reflected, cute codepr0n ;), yummie gfx, there is a bee in the similar fashion as Stars by Nooon, though this one even if it said it has more polys, went to fast on Dosbox and it just goes left and right (but the Nooon bee also went this way now I am thinking it). Blah..
I'm going to spoil the legend here, but after so many years, I think it's okay... (perhaps I should ask Zappy before revealing such an infamous secret about that bee?) (Oh, whatever!)
The bee with so many polys... It was... SPRITES!!!! (with env-map, alright, but sprites anyway)
I remember some jealous guys who couldn't believe it and actually disassembled the code to check for some imaginary "fast as lightning" triangle filler... They were the first to know. Greetings! Had a good time with the debugger? =)
The bee with so many polys... It was... SPRITES!!!! (with env-map, alright, but sprites anyway)
I remember some jealous guys who couldn't believe it and actually disassembled the code to check for some imaginary "fast as lightning" triangle filler... They were the first to know. Greetings! Had a good time with the debugger? =)
Patapom: was it the only Igloo release?
ltk: Yup... It's at this party we met Made and the others from Bomb and became "active" members of this great crew. Nevertheless, the next prods we did for Bomb had a small "Igloo touch" added to them. =)
I ve seen this one only once : at the party place. I never manage to find a pc that have accepted it. I remember it ruled hard
I remember this one on my DX 33 :)
oh, now this was what the heros of exa, holocaust, dntcrew and eko where up to after they left Atari ;)
thought i'd bump this in an effort to get Zappy to write some trivia about it... :)
great fx and some nice gfx, but i don´t like the music very much...
loldemo (L)
There was some excellent code in there.
I remember you guys were trying to drag me into PC demomaking without success back then. Oh well... ;)
Vieux cons power !
I remember you guys were trying to drag me into PC demomaking without success back then. Oh well... ;)
Vieux cons power !
angry bunny
Quote:
I'm going to spoil the legend here, but after so many years, I think it's okay... (perhaps I should ask Zappy before revealing such an infamous secret about that bee?) (Oh, whatever!)
The bee with so many polys... It was... SPRITES!!!! (with env-map, alright, but sprites anyway)
I remember some jealous guys who couldn't believe it and actually disassembled the code to check for some imaginary "fast as lightning" triangle filler... They were the first to know. Greetings! Had a good time with the debugger? =)
Zappy spoiled the trick at the party. He told us i thought about this optimisation but the true linear mapping was close enough in speed. Maybe without rotating vectorz. Anyway this is a nice trick!
Obviously there wasn't that amount of polys, even in the model with that rough angles everywhere!
Rulez anyway! Like the light FX, cœur sur toi pata
messy, cool nonetheless
Cool bee
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