pouët.net

5 Byte FX[TMR]
screenshot added by TMR{C0S} on 2002-07-25 11:24:24
platform :
type :
release date : july 2002
  • 6
  • 4
  • 0
popularity : 56%
 56%
  • 0.60
alltime top: #16102
added on the 2002-07-25 11:23:44 by TMR{C0S} TMR{C0S}

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This really is an effect in five bytes (with two extra for the PRG file's header). It loads and starts with a BASIC run command, so it's legitimately an intro as well. It may be shyte, but it's still the shortest piece of shyte to date. Where's me prize? =-)
added on the 2002-07-25 11:27:38 by TMR{C0S} TMR{C0S}
You all stole our idea! ;))
added on the 2002-07-25 11:40:00 by cyraxx cyraxx
the effect itself has been published by stelthz already (in a comment on
http://www.pouet.net/prod.php?which=6982 ).

the cool thing about your version is the loading mechanism - RUNnable without a single extra byte, wicked. thumbs up for that.

the best i have come up with so far is an autoloader requiring two extra bytes (used that one for blue flame).
rulez added on the 2002-07-25 11:53:48 by jazzman jazzman
Judging from the screenshot, it's something like...

1 c=int(16*rnd(1)):x=53280:pokex,c:pokex+1,c:goto1

Oh, the joy of basicv2 memories. ;)
added on the 2002-07-25 11:58:31 by tomaes tomaes
it's more like

1 poke 53281,peek(53281)-1:goto 1

... really simple stuff :D
added on the 2002-07-25 12:00:33 by jazzman jazzman
jazzman, your version doesn't flash the border. :P
added on the 2002-07-25 12:03:51 by tomaes tomaes
It's not BASIC Tomaes, it's machine code - the listing you gave wouldn't be anywere near as fast or short. =-)
added on the 2002-07-25 12:04:47 by TMR{C0S} TMR{C0S}
I know, and that wasn't my point anyway. =) I just tried to remember how those flashing fx were done. The last time I touched c64 code was in the early 90's. ;)
added on the 2002-07-25 12:10:53 by tomaes tomaes
tmr's doesn't either, tomaes.. you should run the demo before commenting on it ;)
added on the 2002-07-25 12:12:43 by jazzman jazzman
heh, and it seems to run with any command, not just 'RUN' =)
rulez added on the 2002-07-25 12:14:53 by britelite britelite
damn. not even the border is flashin'. how lame =))
added on the 2002-07-25 12:15:26 by tomaes tomaes
It would have taken three more bytes to do the border as well - too inefficient... =-) And it works by loading the code over CHRGET in the zeropage, once that's altered any BASIC command causes it to be executed so there's a 0 byte overhead for making it run-able.
added on the 2002-07-25 12:17:57 by TMR{C0S} TMR{C0S}
?""+-0 try this on a c64...
rulez added on the 2002-07-25 12:30:03 by peggy peggy
That's six bytes and you haven't even saved it! =-)
added on the 2002-07-25 12:37:57 by TMR{C0S} TMR{C0S}
Tried it yet? Fucks up the computer sometimes, sometimes it randomly puts a char on screen, hangs the computer, or does nothing... quite funny...
added on the 2002-07-25 13:16:45 by peggy peggy
No, just print it! like:
?""+-0
and then enter.....
added on the 2002-07-25 13:26:22 by peggy peggy
Yes, it's an old and very well documented bug in the BASIC interpreter - Commodore BASIC V2 was written by Microsoft, there *had* to be bugs in there... =-)
added on the 2002-07-25 13:28:51 by TMR{C0S} TMR{C0S}
=)
added on the 2002-07-25 13:32:14 by peggy peggy
Okay, i'm sulking now - i've been beaten! http://www.pouet.net/prod.php?which=7064
added on the 2002-07-25 14:05:02 by TMR{C0S} TMR{C0S}
geeks

so useless.. 101% scene

rulez added on the 2002-07-26 00:23:38 by raver raver
WHUT
rulez added on the 2012-05-26 02:10:29 by Fell Fell
Yyyeah!1
rulez added on the 2012-05-26 07:14:01 by closed closed

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