Boing by Dale Luck & RJ Mical | ||||||||||
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popularity : 66% |
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alltime top: #1644 |
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added on the 2006-11-16 00:02:50 by hitchhikr |
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rulez added on the 2006-11-16 00:33:12 by iks
AMIGAAAAAAA
\o/
THE Demo ;-)
Im confused. I thought the original boing was against a square grid (no perspective bit) because it used memory offsetting to move the screen image. So this isnt the orignal is it?
It is the original which was made for the amiga prototype.
I don't remember how the grid looked but i sure i remember the ball and how it bounces :)
<3 <3 <3
@auld:
It is definately the original.
@auld:
It is definately the original.
@auld again:
Also, it doesn't use memory offsetting or anything like that. It runs on an Intuition screen; you can drag it down or flip to another screen and carry on drawing in Graphicraft and coding in ABasiC ;-)
Also, it doesn't use memory offsetting or anything like that. It runs on an Intuition screen; you can drag it down or flip to another screen and carry on drawing in Graphicraft and coding in ABasiC ;-)
the mother of all palette rotation tricks on amiga
bOING!!
boing boom cha!
BOiNG!
What the fuck, this was not here? We suck at teh p0u37.
Classic.
bounce bounce
Just googling arround :P
"the first graphics demo for the Amiga 1000, which was written by Dale Luck and RJ Mical during a break at the 1984 Consumer Electronics Show (or so the legend goes.)"
There's also this 1985 demo called "polyscope" (never knew it) which seems famous (?)
http://amiga.emucamp.com/eademo.htm
"the first graphics demo for the Amiga 1000, which was written by Dale Luck and RJ Mical during a break at the 1984 Consumer Electronics Show (or so the legend goes.)"
There's also this 1985 demo called "polyscope" (never knew it) which seems famous (?)
http://amiga.emucamp.com/eademo.htm
Well I bow to the much greater knowledge here. All I know is I a wasted summer at college writing this on some crappy college machines (built in the lab). Its what got me into graphics.
Part of demoscene history somehow :)
Woho!
ok
The best. ~_~
Jump!
\o/ A M I G A \o/
AAAAAAAAAMMMMMMMMMIIIIIIIIGGGGGGAAAAAA
Boing.
Legendary!
AAAAAAAAAMMMMMMMMMIIIIIIIIGGGGGGAAAAAAHHHHH!!
Classic
needs more thumbs !
### Amiga, Ball boining ###
;)
;)
a-ha! :)
classic!
Funny, I never associated this with the scene.. but it fits right in :)
First amiga demo?
Why boing? If i remember it right the sound the ball made when bouncing was not like a boing-sound. :P
Why boing? If i remember it right the sound the ball made when bouncing was not like a boing-sound. :P
It began in Vegas!
Power.
screams of joy!
Classic.
The Atari ST version is better ! :)
1984
Hehe. I wasn't even born when this came out.. impressive stuff for it's time.
1984?
AAAAAAAAAAMMMMMMMMIIIIIIIIIIIIGGGGGGAAAA!!!!!!!!!!!
Jan 1984? I doubt that really... is it confirmed somewhere?
"Though it was never adopted as a trademark by Commodore, the "Boing Ball" has been synonymous with Amiga since its launch. It became an unofficial and enduring theme after a visually impressive animated demonstration at the 1984 Winter Consumer Electronics Show in January 1984 showing a checkered ball bouncing and rotating."
http://en.wikipedia.org/wiki/Amiga
http://en.wikipedia.org/wiki/Amiga
I would like to confirm what previous posts have said:
* yes, it does run on a custom screen. It uses the OS to do the initial drawing and the setting of the color registers (for color cycling, background grid etc.)
* yes, it does alter the bitplane offsets for horizontal motion, going as far as creating 8 copies of the background, each shifted by 1 pixel, so that the bitplanes of the background can appear to be locked into place, while the viewport is shifted.
* the bitplanes are also larger than it appears, vertically, so that the viewports can be shifted for the vertical motion.
Using these techniques, combined with simply pointing Paula at the loaded samples in chip memory, and triggering paula to play them at the appropriate times, you get a demo that uses almost no CPU time, and thus, can multitask very cleanly...it really was quite effective, and made those of us used to seeing tiny 16x16 or 32x32 sprites drop our jaws to the floor. :)
* yes, it does run on a custom screen. It uses the OS to do the initial drawing and the setting of the color registers (for color cycling, background grid etc.)
* yes, it does alter the bitplane offsets for horizontal motion, going as far as creating 8 copies of the background, each shifted by 1 pixel, so that the bitplanes of the background can appear to be locked into place, while the viewport is shifted.
* the bitplanes are also larger than it appears, vertically, so that the viewports can be shifted for the vertical motion.
Using these techniques, combined with simply pointing Paula at the loaded samples in chip memory, and triggering paula to play them at the appropriate times, you get a demo that uses almost no CPU time, and thus, can multitask very cleanly...it really was quite effective, and made those of us used to seeing tiny 16x16 or 32x32 sprites drop our jaws to the floor. :)
Wahoo :D
Used neat tricks at that time!
What, no HD 50 Hz YouTube capture for this one? ;-P
What, no HD 50 Hz YouTube capture for this one? ;-P
https://www.youtube.com/watch?v=ssUleIBKOW8 Amiga 30 baby!
AMIGAAAAAAAAAAAHHH
Quote:
Just googling arround :P
"the first graphics demo for the Amiga 1000, which was written by Dale Luck and RJ Mical during a break at the 1984 Consumer Electronics Show (or so the legend goes.)"
There's also this 1985 demo called "polyscope" (never knew it) which seems famous (?)
http://amiga.emucamp.com/eademo.htm
Polyscope was made by EA and came bundled with the Amiga 1000 that I purchased in October 1985 in the U.S. It was on a floppy shared with a series of screenshots that made up a coming-from-Electronic-Arts slideshow "demo." It was most impressive, way back when. I still have it in my Amiga 1000's disk box on the desk to my right.
See the Juggler running on my Amiga 1000 setup (in 2017) here: https://youtu.be/upjRQZ3c-6w?t=36m25s
Also, note the famous RoboCity demo, which can be seen at 35m25s in. Juggler can be seen at 31m38s in.
Also, note the famous RoboCity demo, which can be seen at 35m25s in. Juggler can be seen at 31m38s in.
boing
The first Amiga Demo <3
Max respect!
Obvious thumb! :) Though it's a product demo. Therefore I would argue that the release date is Sep 1985, when Commodore-Amiga started shipping out A1000s.
In hindsight, it's quite luxurious compared to other product demos of its era. :)
In hindsight, it's quite luxurious compared to other product demos of its era. :)
AMIGAAAAAAAA
.
L.E.G.E.N.D!
Legendary !
yes
Where Amiga demomaking started.
Boing Ball forever!
Boing Ball Roolezzzz!!!!!
The first demo ever made for the AMIGA 1000! Was so impressive back then!
𝑨𝑴𝑰𝑮𝑨 ...the beautful machine. 💖
THE BALL!
That's how all this started ... ! Amiga !
The Classic
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