Short Puzzle by Dope [web]
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popularity : 59% |
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alltime top: #52251 |
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added on the 2006-09-25 10:47:09 by ManJIT |
popularity helper
comments
Needs 2.0 shaders as well(?)
The ascii sucks ;)
The ascii sucks ;)
nice idea, and good to see a decent demo at bb3
Of course the ASCII sux. I made it!
Any ASCII artists out there?
Any ASCII artists out there?
mememe ;)
Didn't run at work (I've DX August 2006 dlls), I'll try it at home.
Fuckin .Net shit
yup
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
Error in the application.
-2005530520 (D3DERR_DEVICELOST)
at Microsoft.DirectX.Direct3D.Device.Reset(PresentParameters[] presentationParameters)
at Microsoft.DirectX.Direct3D.Device.OnParentResized(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnResize(EventArgs e)
at System.Windows.Forms.Form.OnResize(EventArgs e)
at System.Windows.Forms.Control.OnSizeChanged(EventArgs e)
at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
at System.Windows.Forms.Control.UpdateBounds()
at System.Windows.Forms.Control.WmWindowPosChanged(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
EngineTest
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/DOCUME~1/Ralf/LOCALS~1/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Short%20Puzzle.exe
----------------------------------------
Dope.DDXX.DemoFramework
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.DemoFramework.DLL
----------------------------------------
Dope.DDXX.Graphics
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.Graphics.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Dope.DDXX.Utility
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.Utility.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Dope.DDXX.DemoEffects
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.DemoEffects.DLL
----------------------------------------
Dope.DDXX.Input
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.Input.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
Error in the application.
-2005530520 (D3DERR_DEVICELOST)
at Microsoft.DirectX.Direct3D.Device.Reset(PresentParameters[] presentationParameters)
at Microsoft.DirectX.Direct3D.Device.OnParentResized(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnResize(EventArgs e)
at System.Windows.Forms.Form.OnResize(EventArgs e)
at System.Windows.Forms.Control.OnSizeChanged(EventArgs e)
at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
at System.Windows.Forms.Control.UpdateBounds()
at System.Windows.Forms.Control.WmWindowPosChanged(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
EngineTest
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/DOCUME~1/Ralf/LOCALS~1/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Short%20Puzzle.exe
----------------------------------------
Dope.DDXX.DemoFramework
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.DemoFramework.DLL
----------------------------------------
Dope.DDXX.Graphics
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.Graphics.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Dope.DDXX.Utility
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.Utility.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Dope.DDXX.DemoEffects
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.DemoEffects.DLL
----------------------------------------
Dope.DDXX.Input
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Ralf/Local%20Settings/Temp/Rar$EX04.406/Short_Puzzle_by_Dope/Dope.DDXX.Input.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
didn't run here.
thumbs down for the platform.
Thumbs up for the platform.
Stop namevoting this!
I get a black screen in the middle of the demo.
I get a black screen in the middle of the demo.
what anesthetic said.
ok, is there anyone who's actually seen this?
also, anesthetic zplex got etc; you're a bunch of losers. if we ever meet at a demoparty then i'm going to throw a glass of beer into your faces for being such shallow assholes.
also, anesthetic zplex got etc; you're a bunch of losers. if we ever meet at a demoparty then i'm going to throw a glass of beer into your faces for being such shallow assholes.
It worked at the party and puss på er ;)
rotfl
Just crashed on load here. I'm not intending to install a load of extra stuff to get it to run. Will take a look if you make a final that runs on a general pc.
piggie for the platform (and for the prod)
crashses...
djesus skrebbel u sound like a titan member ;)
djesus skrebbel u sound like a titan member ;)
I will never understand those people who give thumbs down just because of a platform choice.
How about trying to appreciate the actual work of sceners, which is what Pouet is about (among other things), instead of throwing shit at people because they use a technology you don't like or you don't understand?
I thought Pouet was about demoscene productions, not commercial products reviews...
How about trying to appreciate the actual work of sceners, which is what Pouet is about (among other things), instead of throwing shit at people because they use a technology you don't like or you don't understand?
I thought Pouet was about demoscene productions, not commercial products reviews...
cute concept
it's not about emotions towards the technology. ok i admit being a bit of an asshole here but to me it's not more than a wild prod if it's not running on anywhere else than its development environment (yes, .net still is one).
Black screen in the middle
effect is fresh :)
effect is fresh :)
"I thought Pouet was about demoscene productions, not commercial products reviews..."
Indeed - and unlike commercial products, a demoscene prod should not require tons of stuff/crap to be installed prior to running it.
I hope there will be a final, otherwise its just worth another thumb down...
Indeed - and unlike commercial products, a demoscene prod should not require tons of stuff/crap to be installed prior to running it.
I hope there will be a final, otherwise its just worth another thumb down...
hmmm, I think that assistance to people who cannot see is necessary if limited to a specific platform to start.
When they are supported, I might obtain thumb. :)
When they are supported, I might obtain thumb. :)
Quote:
Indeed - and unlike commercial products, a demoscene prod should not require tons of stuff/crap to be installed prior to running it.
You mean.. like an OS?
About the demo... well... dope är bajs. ;)
Quote:
it's not running on anywhere else than its development environment (yes, .net still is one)
hahahaha
hey baby wake up from your a sleep!
we have arrived onto the future!
and the whole world is become......
elektronik, supersonik, supersonik, elektronik!!
the godly clueshoppe is over there, hurry up...
I was thinking about thumbing it up just to annoy all the retards out here, but then I realized I'd rather say that it was a good partyproduction and that I am eagerly awaiting stuff they've spent more than a day working on.
Nice partyprod.. and it DOES work on my machine.. for a while anyways.. even if my machine was the first you tested it on.. hehe
Good work Rmst and ManJIT getting this finished while the Polish vodka was flowing... ;) The music is also a quick production, in case anyone wonders otherwise. We will spend more time on our next bigger production, fear not. :)
this was entirely bad
fuck dope!
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
Requires August 2006 DirectX SDK
Has problems with 64-bit machines