STNICCC2000 Demo by Oxygene [web]
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added on the 2000-12-31 16:54:56 by moondog |
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comments
Thumbs up! Music is from Desert Dreams =)
Leonard, again in the "coup de coeur" choice ! Damned !
As usual with Leonard/Oxygene, a nice prod to dl and keep carefully. Enjoy.
One of my favorite demos. Beautiful work from Leonard, glad to see here in the "coup de coeur" choice. 3D demos reminds me the intro of the Flashback by TCB and the famous screen of Ziggy Stardust in European Demos. I love that! Hope Leonard will never stop to code =)
This prod took me back for sure. :) I liked it, but they should never never NEVER have used the best soundtrack of all time.. that soundtrack belongs to the *one* - Desert Dream. :)
ROXOR!
rulez
nice stuff, tho i personally think nostalgico is nicer.
Check Leonard's home page. This demo is also available on the Gameboy Advance! Although it doesn't have music, it runs faster and smoother! :) I think it's kind of wierd to use Checknobankh (music from Desert Dreams) but whatever, not everyone can be a musician. :)
kickass
kickass
kickass
kickass
kickass
at ease, coma :)
I cant run msa's on my atari....
Sorry if there is a way, but i don't know that much abour atari ;)
Sorry if there is a way, but i don't know that much abour atari ;)
Nice prod from oxygene as always.
cerror: you must know very little about the atari then ;) MSA has been around since 1987 to image floppydisks, so it's no emulator format (although emus reinvented the wheel with the .st format).
Download an MSA writer from here: No Fragments
cerror: you must know very little about the atari then ;) MSA has been around since 1987 to image floppydisks, so it's no emulator format (although emus reinvented the wheel with the .st format).
Download an MSA writer from here: No Fragments
rules!
=)
I was very impressed back at STNICCC :)
Its a nice prod and impressive when seen first time.
:)
:)
excellent.
wow! WOW!
Nice precalculed polygons streaming, the result is really cool.
Reminds me of Mobile Destination Unknown / Spaceballs ;)
Reminds me of Mobile Destination Unknown / Spaceballs ;)
awesome flight
unexpected and cool :)
Pretty cool.
Great!
Awesome, just a shame the music is taken from an amiga demo. Prolly one of my favorite Atari demos.
It all started when I saw a screenshot and had no idea which demo that was. It looked impressive so I took a look, then I got really impressed and then I found out noone really cares about what I type here... ;)
Dessert Dream track? WTF WERE YOU THINKING???? Thats just so retarded, ruins the whole demo. You couldnt get ANYONE!!? to do music for you??? OMG????? Oxygene is ruined for me now. The music in Oxygene demos basicly were the half of the demo experience. Where the hell was CLAWZ???
It looked good on the STNICCC big screen :)
I was there for this one. Love it. There is a 16MHz patched HD version for all you MegaSTe owners
Cool !
Never done before on the ST. But i guess the precalcs were made on a PC.
It looked good on the screen I admit, but really a shame to have used a ripped module on that, kind of destroy the feeling of "never seen before on the st" :(
I think the reason the ripped track is on here is basically the time-honoured up yours to Amiga owners by saying that Atari can do it too. I wonder if it's processed in the same way or is just done by cheating?
nice 3d scene, but ripping music... nonono!
oxygene ruling standard :)
Thanks for accepting my challenge and to have kindly updated this demo.
STF digisound is nothing more than the Hextracker driver at work at 10 KHz with 4 voices, full volume and pitch control and 3 YM volume registers for virtual DAC.
Use real HW or SainT to test it as Steem and Hatari currently have problems with the disk drive loading timing on STF and everything gets slower.
To admins, please set the platform to ST and STE. Thanks.
STF digisound is nothing more than the Hextracker driver at work at 10 KHz with 4 voices, full volume and pitch control and 3 YM volume registers for virtual DAC.
Use real HW or SainT to test it as Steem and Hatari currently have problems with the disk drive loading timing on STF and everything gets slower.
To admins, please set the platform to ST and STE. Thanks.
oxygene!!!
STF animation speed is now the correct one with STeem SSE 3.5.1 emulator if you select "Accurate Disk Access Times (Slow)" in the proper Disk Manager tools menu: snails ( :) ) wiil appear on the disk drive icons.
Sound quality is not the real HW one.
Sound quality is not the real HW one.
Emulation under the Hatari 1.7 is now perfect.
Thanks guys for the update.
Atari STF, 2013 version, youtube video can be found here: http://www.youtube.com/watch?v=8VOCbmMMteY
Thanks guys for the update.
Atari STF, 2013 version, youtube video can be found here: http://www.youtube.com/watch?v=8VOCbmMMteY
ST-NICCC demo was incredible in 2000.
Watching again the intro, enhanced, accelerated, so huge on ST(e) ! Just a brillant work ! OXG rulez !!
Watching again the intro, enhanced, accelerated, so huge on ST(e) ! Just a brillant work ! OXG rulez !!
Kool.
Most impressive!
fantastic
Absolutely an amazing Atari STe demo this. Woweeee!!!
Speechless.
Thanks Leonard !
Thanks Leonard !
OH wait, I forgot to thumb'up this awesome ride !
What tft said, but on the other hand, this is awesome.
Not a bad demo but too boring for me and the Desert Dream track really doesn't fit even though the replay quality is nice.
It still was supposed to be a thumb up!
just awesome
moaaaaaaaaaaaaaaaaaaaaaaa
Desert Dream music :)
awesome shaders
Somehow impressive, I guess, but alas, too slow to be enjoyable.
nice!
This is a classic nowadays.
This demo is slowly becoming as popular as Bad Apple for remixes. There have to be another 3 or more remixes not linked yet.
https://www.pouet.net/prod.php?which=81413
https://www.pouet.net/prod.php?which=81413
Incredible, even today ;)
We made another remix, now on PICO-8 platform: https://www.pouet.net/prod.php?which=87735
niccc demo
What there needs to be is a native Windows port. Maybe something called "WIN-NICCC."
Wow
A classic!
Had to make a version for the ZX Next https://www.pouet.net/prod.php?which=96432
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
In Pacifist, it was loading all the time (And when the drive loads in this emulator, it slows down, even in a Pentium2)
Have downloaded yesterday SainT. Will try it..
As far as I have seen it seems very impressive. Many many flat polygons (I am not sure, but have I read somewhere that they are precalculated datas of the polygons which load and decompress (That's why it loads all the time from the disk) and they just get datas and draw 2d vectors? (Hmm,.. is it a way to do the final part of Second Reality on CPC? Did the guys from Smash Designs did something similar on C64? Flat polygons are few and can be easily be precalculated and compressed. Remember also State of the Art. The polygons are precalculated. Just rasterizers left..)
Interesting..