Stephen Hewitt | ||||||||
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popularity : 55% |
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alltime top: #59190 |
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added on the 2001-12-31 04:01:06 by shewitt_au |
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This is my first ever GBA demo. It is just a simple sprite demo that uses all 128 hardware sprites. Forgive my lack of artistic skill. This was built using GCC on Windows2k. The hardest part is setting up the build environment!
sucks added on the 2001-12-31 04:04:49 by shewitt_au
I'm getting a FlashLinker thingy soon at which point I'll be able to try it on the real hardware. The main purpose of my demos (more to come) is to figure out the details of the hardware and how much it can be abused (C64 and Amiga style).
wait for a GBA demo by potion :)) they'll release it at the end of january2k2, i've seen some bits of it and it rocks! effects like A500 and not GBA :)
This is quite interesting, I'm guessing that it replicates the bobs each time they hit the walls till it reaches maximum hardware sprites then they all go off the screen. A promising start and I am looking forward to this January demo.
SicCoyote, that's exactly it:
This world has two states, birth and death. We start with one ball at (0,0) and the world in birth mode. In birth mode when a ball hits a wall is bounces as you would expect and also creates another ball that reflects un-naturally back on it self. When all 128 sprites are used we switch to death mode, all balls that hit a wall die until we have one left at which point we switch back to birth mode.
I used the make this program on my C64 when I was a kid by Poke’ing raw machine code in memory the Sys’ing to it. I made it so many times I could almost remember the op-codes off by heart. Uhh…The memories :)
This world has two states, birth and death. We start with one ball at (0,0) and the world in birth mode. In birth mode when a ball hits a wall is bounces as you would expect and also creates another ball that reflects un-naturally back on it self. When all 128 sprites are used we switch to death mode, all balls that hit a wall die until we have one left at which point we switch back to birth mode.
I used the make this program on my C64 when I was a kid by Poke’ing raw machine code in memory the Sys’ing to it. I made it so many times I could almost remember the op-codes off by heart. Uhh…The memories :)
Just got around to testing it on the real hardware and surprise surprise it works!
One thing about the FlashLinkers - the software out of the box don't work! Luckily the latest version from the WEB site does!
One thing about the FlashLinkers - the software out of the box don't work! Luckily the latest version from the WEB site does!
I will be submitting another demo (will be much more impressive) some time in Feb.
Oops.....Missed Feb....How about March!
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if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !