Ika I Compofylla (party ver.) by Newline
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added on the 2024-07-07 15:52:31 by tin |
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Legitimately, a technical breakthrough for the ST. Everything about this should be impossible, and the "standard" approach to this kind of effect would be very very far off running in a single frame at one pixel granularity, even in a window a fraction of this size. This therefore is pure genius/witchcraft - thanks for much Newline for pushing hardware innovations, even in 2024.
OMG, and what Tom said.
Great STuff, Tin!
Great achievement!
btw.
I've been exploring visualizing 'bus activity' technique this year:
what a coincidence ;) https://dhs.nu/bbs-scene/index.php?request=20284
btw.
I've been exploring visualizing 'bus activity' technique this year:
what a coincidence ;) https://dhs.nu/bbs-scene/index.php?request=20284
I don't ever comment on pouet
But I do now. This is absolutely awesome! Great work tIn - this is hardcore hardware exploitation!
*impressed*
But I do now. This is absolutely awesome! Great work tIn - this is hardcore hardware exploitation!
*impressed*
WTF, awesome
As if writing fullscreen code was not complicated enough, now all instructions need to use 2 words ! Congrats for such technical demo and thanks for breaking Hatari (in fact Hatari can support a very simple bus display mode, but it's very slow and must be enabled at compile time and in all cases it would not support this demo).
Now that there's a real use case of the "bus noise", emulation can be improved to match the expected result.
Once again : huge stuff !
Note that demo crashes with 4MB ; not sure it's due to Hatari but to the technique used, maybe the demo should refuse to start if STF has mor than 2MB ?
Now that there's a real use case of the "bus noise", emulation can be improved to match the expected result.
Once again : huge stuff !
Note that demo crashes with 4MB ; not sure it's due to Hatari but to the technique used, maybe the demo should refuse to start if STF has mor than 2MB ?
I only partially understand what was done here, but respect due!
damn, nice
I haven't even seen this yet, but the title compels me to thumb it up. Probably the best title I've seen this year.
And of course I forgot the thumb...
Very curious to see this in action. Hope a video shows up soon!
cool idea...
remembers me alot to the vc20 unconnected memory trick... if you set the screen to a memory location where no ram is installed...
the video chip displays all what is happening on the bus or better the last byte which was read...
really funny mode on vc20 since you can have some kind of packing of the screen data.
i descripe it here in more detail: https://www.pouet.net/topic.php?which=10628&page=1#c510790
anyway ... good job :)
remembers me alot to the vc20 unconnected memory trick... if you set the screen to a memory location where no ram is installed...
the video chip displays all what is happening on the bus or better the last byte which was read...
really funny mode on vc20 since you can have some kind of packing of the screen data.
i descripe it here in more detail: https://www.pouet.net/topic.php?which=10628&page=1#c510790
anyway ... good job :)
it seems there is something very tricky here, please share some video ;)
Now that's one fancy rotator!
Great work guys, extra plus for the intro and the title :)
Thanks for the video, the rotation screen looks awesome!
I don't understand, but the rotation seems incredible! Well done!
Thanks. Looks great! Interested to read how it works.
great trick
i can't find the correct words for this
Wow. Very clever trick.
To me, this resonates like one of the most impressive technical achievement of all time on the Atari ST platform. Congrats tIn. I love the technical aspect of it and I love the execution. Pure awesomeness. The funny intro and the music fit in there very well too.
Mad new screen mode with neat presentation and music. What's not to adore here?
Could this have been entered in the zero bitplane compo?
Could this have been entered in the zero bitplane compo?
hardcore technical stuff, I love it
just looked at youtube video, figured out it even runs in fullscreen, and STF.. I've no fucking idea how it works, and I love that! :) Congrats!
neat one
Oo i wonder how it's done
congrats
it's neat
congrats
it's neat
No idea how it's done. Impressive stuff!
Impressive trick, impressive result. Best compofiller ever.
Quite some mad trickery in this one! Very clever! Love it!
Utterly brilliant. Anyone downvoting this doesn't understand demos.
Yet another frontier is broken. congrats!
Sourcery! Sauce erry! What is this dark magic!?
Lov the tech, mind blown, bricks shat. A real head scratch before - and after - I had the tech explained to me.
Lov the tech, mind blown, bricks shat. A real head scratch before - and after - I had the tech explained to me.
Pure magic
Thank you for the detailed write-up!
So cool that you're able to demo new (to the rest of us) tricks on the ST!
Also, I'd be curious to read how you managed to pull off the skew rotator on a plain old ST, especially with half the CPU limited to those moves.
So cool that you're able to demo new (to the rest of us) tricks on the ST!
Also, I'd be curious to read how you managed to pull off the skew rotator on a plain old ST, especially with half the CPU limited to those moves.
Just adding to the praise here, amazing new ST-tech almost 40 years into it's lifespan. Hats off to tIn.
evilpaul: No, this one's using bitplanes for display.
evilpaul: No, this one's using bitplanes for display.
even better with the write-up, thanks a lot
Wow, I saw a pixel perfect smooth rotozoomer, then I realized it was even more than just a soft rendered effect. I don't even understand the hard technique here, I need to read more carefully the minisite link.
OK. A bit repetitive.
Impressive technical hardcore demo !
We (some at Amiga side of 68000) are getting white old hair (and pulling them out) because of this superior trick of a ultra smooth and big GFX rotozoomer.
Very inspiring!!
Maybe just a single effect miracle, but then again. Super cool!
Very inspiring!!
Maybe just a single effect miracle, but then again. Super cool!
As most non-Swedes I completely missed the reference to Ika i rutan at the beginning, but the 1-pixel rotozoom looks incredible on the ST.
Can't help but think a technical breakthrough like this would have deserved a slicker presentation and introduction though.
Can't help but think a technical breakthrough like this would have deserved a slicker presentation and introduction though.
The boundaries keep being pushed on this platform. Very cool.
Crazy stuff! Thank you very, very much for the entertaining and
revealing write-up. Still cannot believe it and feels a bit like I am on
candid camera :-) I am wondering - and I hope my thoughts are not too
sacrilegious - if the rotator is also capable of handling a larger image
that is not composed of a repetitive subunit?
revealing write-up. Still cannot believe it and feels a bit like I am on
candid camera :-) I am wondering - and I hope my thoughts are not too
sacrilegious - if the rotator is also capable of handling a larger image
that is not composed of a repetitive subunit?
Arrr...
This is absolutely fucking great!!! and it finally solves for me a nagging feeling I was missing something.
A very very long time ago when I first managed to make a lower border overscan, I had yet to understand that I needed to change the screen address to have more RAM. I noticed that if ran more iterations of my code I could get rid of that "nasty changing pattern at the bottom of the screen" and get straight lines (NOPs). Eventually I figured out I needed to change the screen address, and I never went back to it.
But yes, this makes total sense, and should let one do all sorts of "impossible" cool things. Ok only in 2 planes, but still, that's a lot. I finally know how to do an effect that I've been thinking of for years on an Atari ST. It has been nagging at me for so very long, which suggests I had the intuition it was possible, but never figured it out.
MOST EXCELLENT WORK! You should have won hands down. This is a great technical step forwards!
A very very long time ago when I first managed to make a lower border overscan, I had yet to understand that I needed to change the screen address to have more RAM. I noticed that if ran more iterations of my code I could get rid of that "nasty changing pattern at the bottom of the screen" and get straight lines (NOPs). Eventually I figured out I needed to change the screen address, and I never went back to it.
But yes, this makes total sense, and should let one do all sorts of "impossible" cool things. Ok only in 2 planes, but still, that's a lot. I finally know how to do an effect that I've been thinking of for years on an Atari ST. It has been nagging at me for so very long, which suggests I had the intuition it was possible, but never figured it out.
MOST EXCELLENT WORK! You should have won hands down. This is a great technical step forwards!
Quote:
Pure magic
?
OK one.
Quote:
tin: To everyone else: don’t be afraid of doing screens, I know I am not, any more
I have no clue about Atari ST magic, but nice write-up and conclusion!
.
Good stuff!
As a kid, I thought Ika was equal parts scary and boring. This is nice though. :)
rulez! nice to finally see the effect released :D
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