Konrad Zuses Plankalkül by The Electronic Knights | ||||||||||||||
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popularity : 62% |
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alltime top: #3221 |
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added on the 2024-08-20 00:56:55 by hitchhikr |
popularity helper
comments
Solidest demo in the compo.
rulez added on the 2024-08-20 01:32:12 by Krill
rocks
love the music, esthetic, crazy shade bobs, geometric effects and oversized vector bobs.
I really like the bob-snake!
It's always nice to see something old made new again like that.
I realized now that it's two ghosted frames and that it's half-height resolution. But the presentation does well to disguise that and make it somehow seem like much more, nicely done!
It's always nice to see something old made new again like that.
I realized now that it's two ghosted frames and that it's half-height resolution. But the presentation does well to disguise that and make it somehow seem like much more, nicely done!
A masterpiece.
:o
This is the intro I would make if I was better at this.
This is the intro I would make if I was better at this.
How do I run this on my Z4?
Macht Spass.
No step on snek!
Pretty good demo, which shows what can be done with cubes.
Danke, Ozan.
Whoa. What.
Some really solid stuff here!
The tiled vectors are pretty sweet, and especially love the big vector bobs (about time someone prescaled a zillion versions of each bob)
The tiled vectors are pretty sweet, and especially love the big vector bobs (about time someone prescaled a zillion versions of each bob)
Cool stuff
Yet another "how the fuck does this work?" delivered by Bitfat. Nice gfx & music too!
good incremental TEK demo!
Those zoomed vector balls
Plankalkül totalruleziert. Yes, that's a word now.
Massive
Fresh & cool, totally kicks ass! Made me check what's "Plankalkül" and who was Konrad Zuse in wiki =) GR8 Stuff!!!
TEK has done some amazing stuff; this isn't that stuff. Some creative design choices, though.
Very nice
Quality demo. And teh big vector bobs!
Rulez, and I wonder on which machine the capture was taken.
Some effects, at least judging from the capture, really puzzle me as to how they could run on a stock A500.
Well done! Another cool looking and technical prod.
Some effects, at least judging from the capture, really puzzle me as to how they could run on a stock A500.
Well done! Another cool looking and technical prod.
Kalk-kühl !
Effects are cool but the glitches in the soundtrack just seem out of place and disconnected from what's happening on screen. Overall a challenging watch, but I guess that's the idea.
Fucking great production and proves once again that Evoke needs a compo for Amiga demos, where the productions are not mixed up.
But I'm preaching to deaf ears since more than 10 years. Truth is, the Evoke orgas seem not to care about the Amiga scene at all. Sorry to say so. When I asked once, they told me, they would only make such compo if I could present them 3 finished productions already. Well, of course I could not and gave up then.
But I'm preaching to deaf ears since more than 10 years. Truth is, the Evoke orgas seem not to care about the Amiga scene at all. Sorry to say so. When I asked once, they told me, they would only make such compo if I could present them 3 finished productions already. Well, of course I could not and gave up then.
The bobs <3
Plankalkül aufgegangen
Yes!
Great! :]
Fourth place? It deserved to be on the podium more than other demos.
Fourth place? It deserved to be on the podium more than other demos.
Nice one
Some of this looked really impressive, and I agree that it should have placed higher in the compo.
Yes yes
Jobbo spilled the beans. Ghosted frames? Wow, that's spooky :-)
Watched it several times in order to spot and remember the details.
Consistent and appealing style. Maybe the refurbished bobs don't quite
fit in, but hey, they are awesome and I like the organic-looking bob
worm and the big vectorballs of the credits part.
The different patterns that are generated by the zooming tiles of the
TEK symbol are nice to watch, too. Moreover, I like the bouncing
goggle-box / lantern cube. What I don't like are the interspersed high
frequency beeps and that the music & action is here and there a tad
too hectic for an old man like me who needs a chill pill (or two)
afterwards; but that's quibbling about nothing.
Thanks a lot for the entertainment and the nice demo!
Watched it several times in order to spot and remember the details.
Consistent and appealing style. Maybe the refurbished bobs don't quite
fit in, but hey, they are awesome and I like the organic-looking bob
worm and the big vectorballs of the credits part.
The different patterns that are generated by the zooming tiles of the
TEK symbol are nice to watch, too. Moreover, I like the bouncing
goggle-box / lantern cube. What I don't like are the interspersed high
frequency beeps and that the music & action is here and there a tad
too hectic for an old man like me who needs a chill pill (or two)
afterwards; but that's quibbling about nothing.
Thanks a lot for the entertainment and the nice demo!
What more could you want? Cubes from hell, huge vector balls and all OCS.
Dig those giant 3d-sprites at the end, massive :)
Cool stuff!
Those gigantic balls with motionblur look really cool! There are no obvious steps between the different bob zoom levels as far as I can see.
Also the various tiled effects are very well made with lots of variation and tweaking to keep it interesting.
The motion blur makes me a bit dizzy, which I also think is a nice touch!
Also the various tiled effects are very well made with lots of variation and tweaking to keep it interesting.
The motion blur makes me a bit dizzy, which I also think is a nice touch!
Wonderful trickery never seen before
Great stuff, I like the non-conventional approach. And best in the compo technically IMHO.
Blitting the 3D for horizontal repetition to achieve the background's full-screen zoom is nicely done. Excellent for OCS! Music was partly too "Mentally Hangover" for me. And then motion blur bobs.. well, WTF?
It was OK.
One of the best amiga prods released lately.
Amazing.
Amazing that there is not a single static screen, everything moves and "lives", obviously a lot of work has gone into making it. I love all those noises and glitches. The crazy bobs look like 3D to me. And audiovisual references to Mental Hangover is something that takes this demo to a new level. Nicely done, Captain Beefheart!
Overall OK. Keeping one effect too long works against it for me. Shortening the production by 1-1.5 minutes would give more dynamics.
Would have been interesting to see if both Evoke 2024 TEK one file demos would be merged into one big demo..
I'm not a big fan of the tonal/harmonic work in the soundtrack but other than that I like this a lot. It has nice dynamics to it and the arrangement, design and percussive elements are very enjoyable.
Technically excellent. I love how this demo refuses to let the viewer settle, the whole thing holds a certain tension throughout. And now you mention it jazzcat, I hadn't made the Mental Hangover connection despite the nagging feeling something was somehow familiar. How far we've come. :)
I absolutely love this. Echo Tom's comment above - this is the intro I'd make if I were better at this. Some great effects pushed further, and further, and further to the point I am wondering how this is running on my Amiga 1000. Love it!
Very cool. Just in Konrad's spirit.
Massive one.
Nice
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