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MandelBLOT by Lungcancer Entertainment [web] [nfo]

platform :

  JavaScript
type :

  512b
release date : april 2012
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5
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popularity :
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average rating 0.67
alltime top: #8998
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added on the 2012-04-15 by -SP-  

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My first Mandelbrot set in 512, using HTML5 canvas & js. Tested on Chrome, Firefox and Safari.

Online version here
  added on the 2012-04-15 12:16:42 by -SP-  
Trippy :)
  added on the 2012-04-15 12:18:15 by elsewhere  
cool!
  added on the 2012-04-15 12:21:37 by blackpawn  
slow
  added on the 2012-04-15 12:23:51 by BiTL  
Big & slow

Quote:
setTimeout("q("+(n+.1)+")")
Really ?
  added on the 2012-04-15 13:59:20 by p01  
(=
  added on the 2012-04-15 14:05:24 by sensenstahl  
  added on the 2012-04-15 15:41:07 by g.  
Cool but very slow..
  added on the 2012-04-15 16:10:53 by Dylte  
ok
  added on the 2012-04-15 17:55:46 by w23  
MandelWater
  added on the 2012-04-15 19:45:51 by BackSpace  
p01: well it does work, doesnt it :D
  added on the 2012-04-16 07:10:22 by Gargaj  
quite cool for the size
  added on the 2012-04-16 08:56:09 by wullon  
gargaj: hence the piggy
  added on the 2012-04-16 09:02:38 by p01  
very nice wavey fractal. and works fast enough with chrome here.

@p01: c'mon pal, effect looks good after all. i don't think -SP- would claim he's the best JS optimizer in the world. you don't need to be hard on the others just because you are too good at sth. ;)
  added on the 2012-04-16 10:05:29 by Skate  
"Smooth" on my 3.4Ghz desktop computer and sluggish on my EEE.

The effect is cool yes! But there's been Mandelbrot and Julia fractals in JS in 256b ( and 128b ) for ages. For this very kind of "effect", JS is pretty close to MSDOS ASM now. Such wavy mandelbrot would be ok/meh at 512b, ok/rulez in 256b, massive rulez at 128b or less.
  added on the 2012-04-16 10:21:58 by p01  
well, there's always space for improvement innit? :)
it's pretty slow over here too, but I have a crappy machine and had no change to test it on better hw, so I hoped at least a few people would have a smooth result.

I respect what p01 says, since he's right about the performance rant, so don't worry, he's not being that hard and I am not easily offended anyway.
Tips on speed optimization are highly appreciated though :P
  added on the 2012-04-16 14:23:40 by -SP-  
^ had no *chance
  added on the 2012-04-16 14:27:13 by -SP-  
Oh yes! There is ALWAYS room for improvements. Esp. when you think you saw the end of it.

The most simple and efficient speed optimization here would be to use a single ImageData ( no need to re-create one for each frame )
  added on the 2012-04-16 14:40:03 by p01  
nice one
  added on the 2012-12-22 00:02:26 by T$  
Cool.
  added on the 2013-02-27 17:16:46 by Pirx  
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