Eidolon by Poo-Brain [web]
[nfo]
|
||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||
|
popularity : 73% |
|||||||||||||
alltime top: #374 |
|
|||||||||||||
|
||||||||||||||
added on the 2017-04-16 17:23:13 by TropicalTrevor |
popularity helper
comments
Demoscene progress. Fantastic!
rulez added on the 2017-04-16 17:27:56 by arm1n
I thought this was very well done, with the robot, the rooms and visuals, etc.
Utterly brilliant! Rocked like hell :)
My jaw never left the ground.
I absolutely love this. And what spike said!
One of the best 64ks of all time.
Holy shit !!!! That's the best 64ko intro i've seen fort 20 years ....
got to get a video up for this, all my non-scener friends need to see it! the narrative makes it totally unforgettable
mindblowing.
Amazing!
Awesome production, nice design, smooth movements, GREAT§§§
Somehow I was not amazed at all :/
Lots of content, yes. But it tries to hard to be a demo and never really accomplish that. The build up never really climax - no shooting from the guards or hectic direction - everything is the same slow pace, which I think is really a shame.
To be frank, I was bored :(
Sorry.
Lots of content, yes. But it tries to hard to be a demo and never really accomplish that. The build up never really climax - no shooting from the guards or hectic direction - everything is the same slow pace, which I think is really a shame.
To be frank, I was bored :(
Sorry.
state of the art
cool
Definitive the best :)
Brutal and cool.
Sorry, forgot to mention;
Best of compo.
Best of compo.
That’s an intro of a kind! Amazed by how long, detailed and story-driven that was. Amazing. <3
"Never have I seen so much love for a ball, even beating that of some current animations! IN 64K!!!!" - Truck (paraphrased)
Usually I can't stand story or poem demos, because the stories and poems written by nerds tend to be pathetic and embarrassing, but this story demo was awesome.
GO BALL!
what yzi said.
I don't usually like that kind of prod, but this is the prod I remember the most of the compo.
Also, the technical work on the audio side is impressive.
I don't usually like that kind of prod, but this is the prod I remember the most of the compo.
Also, the technical work on the audio side is impressive.
7 months of making that paid of well.
This is rare example of complete and consistent production. It is impressive and very pleasent to watch and rewatch once again. You guys made 64k exciting once again. My favorite of the compo.
This is rare example of complete and consistent production. It is impressive and very pleasent to watch and rewatch once again. You guys made 64k exciting once again. My favorite of the compo.
was sold from start to finish
entertaining
Колобок — da best!
Cool
all of the above superlatives
Ohhffffuck...
a tiny bit too lengthy but apart from that obvious thumb
My favorite from that compo. Perfect match of story, direction, design and soundtrack. Not lengthy at all for me, you always want to know what's happening next
It's actually a little r2d2 story in 64Kb! Probably best animation/story I saw in a 64K so far. Also the soundtrack follows the action. I'm amazed you can pull this off in just 7-months.
Very cool
everything is absolutely great in this intro, but the thing i loved the most is the ball physics :D
Very very enjoyable! Nice storyline and visuals, that play perfectly with the lovely soundtrack. Excellent!
nice 64k! don't think it should have won this compo though.
I just love the little rolling droid.
■A■W■E■S■O■ME■
Spaceball!
Horosho!
Congratz guys! I enjoyed it from the beginning until the end! Must be a good feeling after all the months of work put into this intro ;-)
Incredibly awesome!
Lovely intro with some fresh ideas!
awesome !
this intro rulez big time
easy win
easy win
Wow, i feel a bit rusty right now :). Is it ALL SDF's? I'm really curious about your tools and pipeline :)
Keep on trucking, poo-brains!
massive
Awesome 64k, I'm also curious about your tools.
Very TRONish!
Speechless that was very good... wow.
Fucking awesome!
awesome and well executed, only letdown were the clouds.
Really loved the concept, execution, music and all. Really good flow, although i would've wished for a little faster pace in some Party. Nevertheless easily the best from the compo
that was awesome!
after the compo i was really undecided which one was the best so i didnt vote but seeing you guys rock the compo with so manny big names in it puts a smile to my face.
Next time a 500mb unity prod again to please the haters, pretty please? ;p
Next time a 500mb unity prod again to please the haters, pretty please? ;p
Looks and sounds really nice, good direction and totally enjoyable in the compo.
But I'll probably not watch it again because it's completely boring.
But I'll probably not watch it again because it's completely boring.
awesome <3
Perfect execution.
Brilliant
So proud! ☺️
Come to Outline
Quote:
Next time a 500mb unity prod again to please the haters, pretty please? ;p
Come to Outline
Congrats for this amazing and now winning prod, you guys came a long way.
Greets from the Edge of Panic crew.
Greets from the Edge of Panic crew.
very nice direciton
Stunning
I loved this. Great music, great graphics, great storytelling, great everything. Congratulations guys!
Well deserved win! Awesome story and music, congrats guys!
Never a dull moment :). Should also highlight the excellent audio work by Virgill and Punqtured.
One of the finest poo-brain releases to date! No cheap artifacts, no sight of overused beat-synching like in so many other demos and no glitches or overblurred images, just crystal clear visuals with beautiful lighting and reflections. Wow!
The slower pacing also works really well, it makes the scenes a lot more threatening. Although I kept hoping for the chasing wheel-both thingie to fire some lasers, sadly it didn't ;)
Keep demo-ing, poo-brain!
The slower pacing also works really well, it makes the scenes a lot more threatening. Although I kept hoping for the chasing wheel-both thingie to fire some lasers, sadly it didn't ;)
Keep demo-ing, poo-brain!
*wheel-bot thingie
<3 this - great release!
although i'm not a fan of story-demos/-intros, i have to admit that i felt entertained by this 64k (at least once). thanks to the cute character and the really well elaborated soudntrack!
Loved it! The Woodlouse vs. The Robo-Scorpions! :D The soundtrack really helped to build the atmosphere too. A well deserved win IMHO <3
Damn that's a long demo :P
Visually it's not as impressive as engage by Logicoma, and the performance was pretty poor (got 24FPS at 720p on a GTX970)...
But I really like that it has a story to tell, I especially liked the second part with the chase scenes, even though the were pretty slow paced, they managed to fell pretty tense - the chasing robots felt like a real danger for the little guy. And the music really helped to sell all the emotions, perfect fit IMO.
Visually it's not as impressive as engage by Logicoma, and the performance was pretty poor (got 24FPS at 720p on a GTX970)...
But I really like that it has a story to tell, I especially liked the second part with the chase scenes, even though the were pretty slow paced, they managed to fell pretty tense - the chasing robots felt like a real danger for the little guy. And the music really helped to sell all the emotions, perfect fit IMO.
awesome
Sorry - couldn't stay awake
it was awesome to see a preview of this at the poo-brain HQ, especially since i sort of had a quick nap during the 64k demo @revision :x
demo compo*
Poo-Brain's going for the next level!
I'm so fucking proud of you lot <3
You guys remember me saying to you a few Revisions back "If you guys ever actually pull yourself together and do a serious prod, you'll be a force to be reckoned with!" Well it's nice to be proven right :D
I like how the 64k intros have awesome direction lately. This one rocks and the motion of the "things" are very convincing.
A story in 64k...nice !
fantastic 64kb! <3
Nice story intro! Only minor minor complaint is that the chase-scene somehow felt like it was going slowmotion all the time. Some faster movement perhaps would have given it a bit more nerve.
Top notch! Definitely my #1 too.
good shit. it's a bit long tho!
I enjoyed the build and the time-lapse clouds. But somehow (at least from the yt) I didn't get what happens to him at the very end. Does he become a planet or something? I don't have the decoder ring for PB Linear A ;) . Anyway, very nicely done! Do a sequel that mixes in a bit of the Frameranger punch :) .
Quote:
I didn't get what happens to him at the very end. Does he become a planet or something?
I was wondering exactly the same thing. Here is what I think, please tell me if you reckon that I'm right or wrong:
At the beginning we see what appears to be a representation of a planetary system with an object glowing in yellow and a dotted line from a central point to it (or the other way around, since there is not an arrow indicating direction).
In the end, the round thingy shoots a green beam to that particular planet (or it's shot itself towards it, that bit is unclear to me but it seems that it expels energy through some kind of amplifier), and after that the map shows it glowing in that colour.
So, that planet could have been a threat (for instance, falling out of orbit somehow) or a target (perfect moment to create life on it, perhaps?)
In either case, the round thingy did its job, and so did poobrain, achieving their well-deserved 1st place. It's really amazing how they were able to make that simple round thingy feel like it had a soul into it. One of the best 64K pieces ever coded. Congratulations again!
Very impressive!
Technically outstanding.
All present day papers about render fx techniques and tricks must be here, for sure!!
Has no soul, it's cold, it's sharp, clean. Don't get into the story, because it's trying to tell a story i don't still get.
All present day papers about render fx techniques and tricks must be here, for sure!!
Has no soul, it's cold, it's sharp, clean. Don't get into the story, because it's trying to tell a story i don't still get.
really great 64k!
but in my list it would have been just on the 4th place... ;-)
but in my list it would have been just on the 4th place... ;-)
Decent. :)
Deserved winner! Is there something you guys can't do? You always achieve to surprise me!
Awesome! Decent 'story' in 64k!
nice
was ok, nothing spectacular.. some nice scenes.. but can see that in 4k's
starts a bit weak but nice progress, nice music, nice camera work, some very lovely scenes and good choice having rolling objects instead of some flying ones or fucking robots. well done.
good
If this was only the first P-B 64kb ever.. I already shit my pants what the second one will be like ;)
Seriously, guys with your jaws being dropped - where have you been last 15 years??? There is nothing here that couldn't be done visually in 2000, may be with worse reflections (but with higher resolution on modern machines indeed).
But that's not my point.
I can see a HUGE amount of work put into this one. But there is no way i will want to watch this again, period. It's just absolutely flat and boring visually/design wise. Basically i have the same problem with modern 4ks - there is absolutely nothing catchy for your eyes, i have no idea why should i watch them.
It's not about shaders and tools, it's about the effort - there was an intro made 20 years ago, called jizz, that didn't try to be a movie and tell a story. Fuck stories. It was a great dance of polygons to some great music - and it still is, and i still watch it several times a year.
(Deserves a thumb indeed though.)
But that's not my point.
I can see a HUGE amount of work put into this one. But there is no way i will want to watch this again, period. It's just absolutely flat and boring visually/design wise. Basically i have the same problem with modern 4ks - there is absolutely nothing catchy for your eyes, i have no idea why should i watch them.
It's not about shaders and tools, it's about the effort - there was an intro made 20 years ago, called jizz, that didn't try to be a movie and tell a story. Fuck stories. It was a great dance of polygons to some great music - and it still is, and i still watch it several times a year.
(Deserves a thumb indeed though.)
Why would you disable comments for the video?
Watching Truck crack up over this was entertaining. :) It's a BB8-ish droid rolling around/being chased story, but it's very clean design and direction. Congrats on winning a very tough compo!
Exactly what maytz said.
Wow, everything about this rocks. Every cut shows a new effect, it's never boring, a real joy to watch.
Definitly a milestone.
Definitly a milestone.
Poo-Brain is like the Borg, they absorb smaller lesser demogroups as they slowly work their way towards global domination :P
Dunno how I missed commenting on this so far, but fabulous stuff. Amazing amount of coherent content! Visual quality and motion could be a bit stronger, and the thing could perform a bit better perhaps. But overall this is stunning, well done!
neat
very nice
cool stuff :)
My personal no.1 in the compo. Really well done!
Tom and Jerry in 64k! :-D
Very nice.
Keep on rollin ´
Ok, let's address the one bad point first: The pacing. Seriously, I felt kinda thrown back into the era of late-90s flybys and their misguided delusions of grandeur about how important their corridors and corners are. Plus, the dramatic music that really didn't fit the second slowest pursuit scene after this :P
Apart from that: Whoa. So that's what you guys are capable of. Can't understand why people are complaining about the minimalistic visuals - With the right shading they have a charme to it and this intro really delivers on that front. Plus extra shoutouts to Punqtured, Virgill and Gopher - I was looking forward to hear 64Klang2 in full action and you guys delivered hard.
Apart from that: Whoa. So that's what you guys are capable of. Can't understand why people are complaining about the minimalistic visuals - With the right shading they have a charme to it and this intro really delivers on that front. Plus extra shoutouts to Punqtured, Virgill and Gopher - I was looking forward to hear 64Klang2 in full action and you guys delivered hard.
Really well made, and it's quite fun to watch truck lose his shit over it on the stream recordings. ;)
I have a lot of mixed feelings about this demo, so after dwelling on them for a while I've decided to side with ton here. Although I definitely admire the amount of content and the work involved, which totally deserve a thumb on their own, the result looked a lot like a 4k/8k made using recent 4k techniques and packed with enough content to fill up 64 kilobytes. There were maybe one or two scenes that actually looked pretty, despite the obvious and overbearing desire to pad the length by whatever means necessary and let us savor the extremely generic-looking environments that didn't compare all that favorably to many other contenstants in terms of image quality. Why even do that in a demo that doesn't bank on art, mood, complex effects, nor photorealism? The inconsistent DOF was particularly jarring; it was just about perfect in the monorail scenes but looked like ass in most of what came afterwards, as if the director didn't have a good sense of lens choice and managed to land the few good shots only by sheer luck (which is weird because the scenes are generally well-framed). The pursuit scenes exposed the poor pacing and felt like a shot of diazepam to the brain, and the ending left me completely cold due to its utter vagueness and the lack of stakes. I've no idea what happened to the ball or what it attempted to achieve, and I haven't been given a reason to care because the conflict wasn't set up in the first place.
There are also other minor nitpicks such as "why is the lighting on the first outdoor scene so unconvincing", or "why do the clouds appear on a perfectly sunny day and only behave like clouds in 3 out of 5 scenes", or "what purple thing is being so strongly reflected by some of the windows on that building (but not the rest—are they misaligned?) at the 3 minute mark", or "by what means are the sentinel drones expected to catch the ball, and why aren't they shooting their weapons otherwise", or "why doesn't light emitted by the ball take the ball's own geometry into account", etc., that add up and would've been more easily ignored if the demo's general feel was more humble and unassuming. If you set up the audience for something grand, however, small blunders and cornercuts inevitably spring to one's attention if you hold the camera on them long enough—which you so brazenly do. I mean if you're this confident in the slow pace and expect the audience to see the picture in its entirety, you are also expected in return to be able to explain your design decisions without deferring to the low filesize. Not after the previous year's 64k compo anyway, and not after Horizon Machine which did a lot of things similarly theme- and direction-wise (and I don't mean the hatch opening scene), but was actually quite gorgeous to look at and ended before it had a chance to become boring.
(To be honest, it's kind of weird in general to see several 4k/8ks from the same party exhibit better direction and visuals compared to the winning 64k, considering how many things would suggest otherwise.)
There are also other minor nitpicks such as "why is the lighting on the first outdoor scene so unconvincing", or "why do the clouds appear on a perfectly sunny day and only behave like clouds in 3 out of 5 scenes", or "what purple thing is being so strongly reflected by some of the windows on that building (but not the rest—are they misaligned?) at the 3 minute mark", or "by what means are the sentinel drones expected to catch the ball, and why aren't they shooting their weapons otherwise", or "why doesn't light emitted by the ball take the ball's own geometry into account", etc., that add up and would've been more easily ignored if the demo's general feel was more humble and unassuming. If you set up the audience for something grand, however, small blunders and cornercuts inevitably spring to one's attention if you hold the camera on them long enough—which you so brazenly do. I mean if you're this confident in the slow pace and expect the audience to see the picture in its entirety, you are also expected in return to be able to explain your design decisions without deferring to the low filesize. Not after the previous year's 64k compo anyway, and not after Horizon Machine which did a lot of things similarly theme- and direction-wise (and I don't mean the hatch opening scene), but was actually quite gorgeous to look at and ended before it had a chance to become boring.
(To be honest, it's kind of weird in general to see several 4k/8ks from the same party exhibit better direction and visuals compared to the winning 64k, considering how many things would suggest otherwise.)
Crashes here btw.
This is outstanding! I was rendered speechless the first time I watched it.
You made a sphere a character I was able to care about, to jump forward in my seat, hoping he wouldn't be caught. I could say so much else about this demo, but . . . that's what impressed me the most.
What kb said
this must have been a lot of work. huge thumb up for pulling it off! some goosebumpy moments in there, also thanks to the music.
<3
Since, i don't wanna ruin the mood set by Punqtured, i'll just say, that Moozooh, _kb & Ton pointed out some very solid points of criticism.
But technically this demo is so freaking incredible, that giving it anything other than a thumb up would be a serious crime.
But technically this demo is so freaking incredible, that giving it anything other than a thumb up would be a serious crime.
It might fail in many things, but it does manage to make a watcher feel its world, and I guess that it's all that counts. And I'm pretty sure that very few could think of an intro like this in 2000, even if it was technically possible!
wankers!
Rewatched it once again today, and it has grown on me even more! So - what tomkh said...
Fine story intro, and also maybe change too the scene.org link on this prod page that is not broken https://files.scene.org/view/parties/2017/revision17/pc_64k_intro/eidolon_-_poo-brain_-_revision2017_64k_-_rc4.zip
riding the tron/chase theme a bit too much, but music & visuals are definitely continuing the recent 64k masterpiece series
oh sorry forgot
Pretty cool stuff!
Good 64k
Forgot my thumb. Massive work, is it really 64k for 7 minutes?
Nominee for meteoriks award, you deserve it!
There are a lot of space-themed intros, but relatively few that can also be called science fiction; this one nails it. I didn't mind the pacing at all, it fit the narrative and atmosphere perfectly. Great stuff!
pure evil with taste. I dunno how could I miss it that long. Will come back to it often.
Wondefull engine, music fits, and all this in only 64k, congrats!
But it's a bit boring, nothing happens...
But it's a bit boring, nothing happens...
Simple graphics and a bit slow at times, but very well executed storytelling.
nice!
One of those prods I genuinely enjoyed and got impressed by its technical side. Shame on me for the late thumb.
wincredible (sic!) storytelling with perfect soundtrack, definitely one of the best 64ks of last decade :)
This demo is outstanding. The combo visual/soundtrack just fit perfectly. congrats!
yes
sneaky cdcs
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !