Run for your lives! by Disaster Area [web] & Kaolin
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popularity : 58% |
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alltime top: #5862 |
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added on the 2006-12-23 07:21:06 by ript ![]() |
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comments
Cool effects in this one.
rulez added on the 2006-12-23 10:24:23 by Preacher ![Preacher](https://content.pouet.net/avatars/brs.gif)
![Preacher](https://content.pouet.net/avatars/brs.gif)
I liked it. Smooth and well executed effects.
pretty nice.
very cool effects!
upvote for some good effects, the australian vocals and the beer christmas tree!
for the scarrrry clouds
Isn´t it summer in .au?
for some reason the music made me think of aphex twin's windowlicker (might need more distortion for that tho :P) anyway, for the rest there are some nice effects in this one as well (the voxelish MC nippleballs is awesome!)
thumb up for nice "3d-blob" voxels effect
couple nice effects in there :)
Nice.
i like :)
Great!
cool one
fuck yeh!
nice, deserves thumb up!
no!
Some good effects, that christmas tree for instance. Best music I've heard in a while but it don't fit the effects so well...
Awesome prod! Cool texts effects and metaballs!! good luck! =)~
... rulez!
Nice prod guys..
Didn't really feel anything when watching this one.
And don't you know that no 2 snow crystals are the same? ;)
And don't you know that no 2 snow crystals are the same? ;)
awesome prod, great use of oldschool effects!
Co.Ol !
Some fugly parts + the balls aren't 3d they're just rendered on a small 2d texture (that's why they look "pixelish", taking a screenshot will reveal the bilinear filtering) which is deformed on a grid. Also no sight of any voxels in there, i'm afraid.
Nice music, tho.
Nice music, tho.
No trace of metaballs either, of course.
managed to freeze the entire system. nice fx and music tho
hitchhikr: it is actually a raytraced voxel. It basically traces the corners of a square and decides whether there's anything exciting in the square to bother tracing any further (based on intersection distance to camera). If it's worth it, it subdivides the square and repeats the process ... the bilinear filtering artifacts you are seeing is the colour interpolation across an untextured quad.
You're right about it not being metaballs, though - this is just what it looks like when your camera viewport is a sphere equation and your field of view is over 360 degrees ;)
rmeht: I've heard of this happening & am looking into it - we made a new framework for this demo, so there's bound to be a few bugs lying around.
You're right about it not being metaballs, though - this is just what it looks like when your camera viewport is a sphere equation and your field of view is over 360 degrees ;)
rmeht: I've heard of this happening & am looking into it - we made a new framework for this demo, so there's bound to be a few bugs lying around.
wow, the australians actually did something.
very good, even.
very good, even.
some nice effects. heh australian yummy
some nice effects saves it from a thumb down. a big thumb down for the "talking" though...
Cool software demo, some great effects in here!
it's not software rendered, optimus...
but it's COOL! THUMBZOR!
but it's COOL! THUMBZOR!
but it IS software! maybe not software rendered, but it is a piece of software!
pwned :(
Cool!
doesnt look like a software demo on the screenshot.
the design and music were a bit uncoordinated, and the choppy scroller at the end was unreadable, but the effect in the screenshot was at least original.
i liked it
necrothumb... im sufficiently weirded out to give this a thumb
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