pouët.net

lattice by 3SC [web]
[nfo]
screenshot added by baze on 2001-12-18 13:43:56
platform :
type :
release date : december 2001
release party : Demobit 2001
compo : pc 256b
ranked : 1st
  • 126
  • 3
  • 1
popularity : 75%
 75%
  • 0.96
alltime top: #319
added on the 2001-12-18 13:43:56 by baze baze

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really beautifull, but slow as hell :/
(but amazing stuff, and an excellent lesson for coders :)
rulez added on the 2001-12-18 14:41:59 by elric elric
awesome shit, slow yeah, but awesome..
rulez added on the 2001-12-18 15:15:02 by bhead bhead
extremely impressive!
rulez added on the 2001-12-18 15:45:02 by Iustus Iustus
Not as fast & beautiful as tube, but still better than 90% of all 256byte intros. :)
rulez added on the 2001-12-18 15:46:28 by tomaes tomaes
Czechoslovak scene rulez... ;-))
rulez added on the 2001-12-18 15:50:39 by BaBiBo BaBiBo
my mind has been stopped when i saw this

this is pure enlitement in code

the true name of god is 256 bytes long

:-)
rulez added on the 2001-12-18 16:30:49 by zden zden
making slow code so you can trick couple of bytes off is an excellent lesson?-)

anyway, it is now "made me to boot to dos/windows" -approved.

hmm. the shading looks odd and "artistic".. like the background faded near edges. may need some reverse engineering:)
rulez added on the 2001-12-18 16:36:52 by 216 216
wow, cool raytrace! respect. little slow, but who cares, fortunately i have a fast cpu :)
it runs under win2k too
rulez added on the 2001-12-18 17:18:27 by picard picard
I got one word for you:
Wow this ownz.
Actually that was three words :P
rulez added on the 2001-12-18 17:43:30 by Nezbie Nezbie
fantastic! i like it..
rulez added on the 2001-12-18 20:00:10 by spool spool
baze rocks
rulez added on the 2001-12-18 20:29:28 by ryg ryg
i hate you! :)
rulez added on the 2001-12-18 20:52:11 by PigPen PigPen
Played for a couple of seconds, then my XP box went blue on me. I don't get it! These two seconds were impressive, though :-)
rulez added on the 2001-12-18 23:48:57 by moT moT
I now what I'm going to dream about tonight!!!
rulez added on the 2001-12-19 00:28:28 by lai lai
Even better than tube
rulez added on the 2001-12-19 00:30:14 by Aenar Aenar
one word: yay!

I couldn't do this effect at all, heh.. raytracing in a 256b makes me all warm and happy inside. For a moment. Looking at the source, I could have some fun tomorrow playing around, heh.
rulez added on the 2001-12-19 01:13:26 by golrien golrien
Dammit.. takes me back to the Asm'94 days when I stared confused at 4k intros.
rulez added on the 2001-12-19 02:35:06 by phoenix phoenix
It *must* be magic. =)

(did run on my XP box, that's worth a thumb or so...)


BB ImageBB ImageBB Image
rulez added on the 2001-12-19 02:45:54 by Shifter Shifter
baze... is shifting borders of 256 byte demos.
what wasn't possible yesterday, today is cruel reality.
rulez added on the 2001-12-19 10:14:42 by crs crs
Woo. great!
I looked at the .asm source and damn ...
rulez added on the 2001-12-19 11:55:15 by MooZ MooZ
this is unfuckingbelievable... :)
rulez added on the 2001-12-19 13:18:42 by Tren Tren
whahoooooo

nice, nice

too bad about the speed ^_^
rulez added on the 2001-12-19 15:22:14 by ileaardbei ileaardbei
well.. even tho its pretty unbelievable to see this in 256b i still think thats its boring to se it at this rather low framerate, i prefer the 256b-intro tube by the same guy.. it still rules tho.
rulez added on the 2001-12-19 16:02:43 by a_lee_n a_lee_n
b-but... th-that´s... only...
rulez added on the 2001-12-19 16:06:16 by fiver fiver
Very slow unfortunatelly, but very beautifull anyways! The colors, the texture, the shading, the object it raytraces on are so good for 256bytes! I think we will need more CPU power for better tiny intros, or not? :P
rulez added on the 2001-12-19 18:40:42 by Optimus Optimus
OMG!!

this stuff rocks, too sad it's a little slow even on a 1.4Ghz cpu >_<

rulez added on the 2001-12-19 18:57:03 by p01 p01
Yes it's slow, sawwy ;] I couldn't use tables or advanced iterative technique cuz all that just takes up space. Also, implicit surface that I used is a complete pig ;] It requires many iterations to be hit by a ray (not mentioning hidden relation between depth of field and 'speed' of the ray which needs to be properly balanced). Don't take it too seriously, I just wanted to try something new. Thanks for the feedback people, though! I'm glad you liked it :)
added on the 2001-12-19 19:01:10 by baze baze
nice *nice*
added on the 2001-12-19 23:56:12 by dappa dappa
Nice 256'er!
rulez added on the 2001-12-20 02:29:28 by sea_monkey sea_monkey
only baze could exceed baze
;]
added on the 2001-12-20 11:49:47 by crs crs
Awesome^2!

My only complaint is the speed, but I guess you can't have everything in 256b...
rulez added on the 2001-12-21 11:08:40 by laserbeams laserbeams
beautiful.
Don't worry about speed, it will be fast in a 8 months or a bit less :)
rulez added on the 2001-12-21 14:22:49 by dixan dixan
baze rocks... :)) thnx. :)))))))))
rulez added on the 2001-12-22 11:12:07 by Ped Ped
Yeah, baze rules! The best 256b intro I've ever seen!
rulez added on the 2001-12-22 16:35:22 by galen galen
It's the most beutiful 256b intro I've ever seen, you can't just stop watch it and try to think how he'd getting it all in just 256b.

The only bad thing I can find is that it's so extremly slow, but it's maybe my P3 733 that doesn't give the intro the speed it deserves. But I guess you can't get everyting in a 256b. :)
rulez added on the 2001-12-24 10:47:15 by bumbu bumbu
as I said in 256b.com, it's GREAT... hm... it's high time time to code 256bytes again... I am so inactive nowadays.
I love such 256b intros: nice warm colors, feeling of a little 3d world...
I am a 256b fan and suc jewels are precious for me =)
rulez added on the 2001-12-28 10:39:12 by shr shr
no no... it can't be true... it must have 256kilobytes, not bytes...

amazing stuff...
rulez added on the 2001-12-29 23:29:28 by nula nula
jesus fucking christ... yet another incredible tiny piece of art from the baze : keep on kicking the scene in the nuts like this, dude!
rulez added on the 2002-01-03 19:52:06 by brioche brioche
I'm impressed.
rulez added on the 2002-01-04 15:52:13 by droid droid
it's like ... cool.
rulez added on the 2002-01-10 16:43:30 by robotriot robotriot
baze is THE 256b ruler!
great prod
rulez added on the 2002-01-10 16:59:47 by neo neo
omfg.. wow =)
rulez added on the 2002-01-16 23:03:16 by ld0d ld0d
x)_____________________
rulez added on the 2002-01-20 04:59:54 by Zafio Zafio
<copy comment from Tube> + <some enthusiasm>
rulez added on the 2002-02-21 12:59:16 by Gargaj Gargaj
This one rulez
rulez added on the 2002-06-30 18:18:08 by Wain Wain
the supreme masters of 256b raytracing
rulez added on the 2002-07-23 01:31:51 by jazzman jazzman
This is something I almoust dare to show to my dad. He is never impressed by anything I show him since the cuddly demos =) (that includes fr-08 etc etc)
rulez added on the 2002-12-10 21:49:17 by Dubmood Dubmood
Funny coinsidence is that the id on the download link is 256 :)
added on the 2002-12-10 21:54:30 by Optimus Optimus
maybe little slow but still the best
rulez added on the 2002-12-27 15:43:23 by sHTiF sHTiF
Baze!!!! (that was hungarian... :) )
256bytes are just too much for Baze :)))))
funkin rulez....
rulez added on the 2002-12-27 15:54:16 by FooLman FooLman
Probably the slowest ms-dos app I've ever seen, but it looks nice and it's only 256b :D
rulez added on the 2003-01-23 03:31:36 by shash shash
Is Mr. Oppenheimer here? :D
Akkor azt hiszem beszélhetünk magyarul is.
rulez added on the 2003-07-11 13:47:50 by lgdt lgdt
The best looking 256b intro by far, unfortunately one of the slowest! I expect to see this going up the charts and overtaking tube and sucubus as cpu power increases!
rulez added on the 2003-07-24 11:12:50 by psonice psonice
RULES! slow as snails, but omg, so damn pretty for 256! =)
rulez added on the 2003-07-24 12:38:06 by earx earx
you check out the (fast) 2x2 version of this effect in aura for laura by soopa doopa!
this rulez btw :)
rulez added on the 2003-08-19 16:01:28 by jar jar
+should
added on the 2003-08-19 16:01:40 by jar jar
jawdropping...
rulez added on the 2003-10-30 20:04:13 by jimmi jimmi
What can I say? Just watch it
rulez added on the 2003-11-14 16:30:56 by dEpressio dEpressio
This is sweet. too bad it runs so slow...
rulez added on the 2004-01-10 07:14:26 by ELiTe185 ELiTe185
best looking 256b to date.
as for me, only jesus' heart comes near to this
rulez added on the 2004-03-22 16:34:07 by Ger Ger
slow.. :/
rulez added on the 2004-06-20 10:24:23 by psenough psenough
wtf.. what kind of effect is this anyway? Is it just plain 3D-vector graphics? From the screenshot it looked like an ordinary seethrough table effect, but it wasnt :)
rulez added on the 2004-06-21 08:26:06 by loaderror loaderror
oh raycasting.. cool surface
added on the 2004-06-21 08:34:41 by loaderror loaderror
over rated... really too slow...
sucks added on the 2004-07-11 02:56:50 by Stv Stv
wtf again ;)
rulez added on the 2005-01-20 22:41:50 by bzz bzz
Pure madness!
rulez added on the 2005-02-02 10:23:14 by doh doh
One day I'm surely going to try to understand how this one was made. Rocks completely.
rulez added on the 2005-02-02 12:32:45 by KK KK
there are better ones. piggie because of speed.
added on the 2005-05-03 12:39:09 by Lupin Lupin
*worship*
rulez added on the 2005-05-03 12:46:47 by Preacher Preacher
oh my god.
rulez added on the 2005-05-19 15:22:28 by xeron xeron
Impressive.
rulez added on the 2005-05-19 15:30:24 by Buckethead Buckethead
In my opinion Much better looking than tube. 256b ASM maddness!
rulez added on the 2005-05-30 03:13:02 by bdk bdk

was slow on athlonXP2800+ L:D // this one surely deserves a thum up anyway, yet i think tube was nicer

rulez added on the 2005-05-30 03:35:38 by raver raver
Brutal as Quake in the morning.
rulez added on the 2005-06-20 16:03:42 by Pirx Pirx
rewlers!
rulez added on the 2005-07-05 19:25:57 by legalize legalize
Amazing
rulez added on the 2005-07-12 19:07:11 by NeARAZ NeARAZ
Great.
rulez added on the 2005-07-12 19:24:12 by ALiEN^bf ALiEN^bf
rulez added on the 2005-07-14 02:37:26 by fxmj4598fj4598fj fxmj4598fj4598fj
sweet!
rulez added on the 2005-07-17 16:32:23 by kimi kardashian kimi kardashian
Wow!
rulez added on the 2005-11-01 17:32:40 by Dma-Sc Dma-Sc
!woW
rulez added on the 2005-12-05 14:14:08 by anesthetic anesthetic
ahead of its time; 256b + raytracing, that needs like a 20Ghz CPU to run..
rulez added on the 2005-12-11 02:05:22 by Gaia Gaia
fucking insane
rulez added on the 2005-12-15 03:43:50 by dila dila
Outstanding stuff.
rulez added on the 2006-01-31 09:20:13 by wroceng wroceng
roxx
rulez added on the 2006-06-21 17:09:04 by spritus spritus
rulez added on the 2006-08-18 17:16:00 by wie8 wie8
Makes 4k intros look like bloatware.
rulez added on the 2006-09-03 10:28:57 by yesso yesso
rulez added on the 2007-05-15 16:11:53 by beton beton
Awesome!
rulez added on the 2007-07-13 14:20:03 by 0xF 0xF
omfg. I like this one more than tube
rulez added on the 2007-07-25 20:35:37 by iq iq
Beats tube!
(Silly me not understanding they were made byt the same group :p :D )
rulez added on the 2007-07-25 20:46:59 by nitro2k01 nitro2k01
mongofett
rulez added on the 2007-07-25 20:47:45 by kusma kusma
Lattice is just so unbelieably nice that it's totally amazing. Great work guys!
rulez added on the 2007-09-26 19:06:45 by d3pth d3pth
This is the most impressive piece of code that I have seen so far. Amazing...
rulez added on the 2007-11-28 23:07:57 by Alain Alain
totally pwns.
could be ahead of its time but ms decided not to support it in vista (now that is bloatware), we can assume : and later forever.
rulez added on the 2007-11-29 23:28:43 by Gazouille Gazouille
Awesome! Even more awesome with a 2007 era CPU, heh
rulez added on the 2008-02-03 06:18:18 by LSnK LSnK
mindblowing.
rulez added on the 2008-05-20 00:47:58 by stijn stijn
Wow! Was impressed by the graphics also if they was a bit slow...
Deserves a rules!
rulez added on the 2008-05-20 01:05:45 by SoDa7 SoDa7
the only problem is the speed,.. but.. never mind, this 256 is awesome ;D
rulez added on the 2008-08-09 04:39:15 by pera pera
inspired many copies (in much bigger space)
rulez added on the 2008-08-09 08:23:56 by auld auld
really great :)
rulez added on the 2009-01-22 23:12:55 by untitled untitled
A 256b that actually looks good - now there's something you don't see every day.
rulez added on the 2009-02-15 18:35:49 by Blueberry Blueberry
a long-missing thumb
rulez added on the 2009-02-21 15:36:34 by PENETRATOR PENETRATOR
Simply awesome!
rulez added on the 2009-06-06 20:22:58 by jua jua
wtf
rulez added on the 2009-07-27 17:29:30 by polartimecast polartimecast
another lost thumb
rulez added on the 2009-07-30 14:46:29 by v3nom v3nom
Who cares if it's slow?!
Great stuff!!
rulez added on the 2009-07-30 15:23:42 by pista pista
I have no idea of why I've not thumbed this prod up yet :S
rulez added on the 2009-07-30 16:02:52 by texel texel
Absolutely great!
rulez added on the 2009-07-30 17:30:10 by baah baah
BB Image
rulez added on the 2009-10-08 22:18:47 by relias abardon relias abardon
wow ! that old but that cool !
wonders me why its still slow with 4.4GHz-CPU tho !
must be a limiter in the code ! ( while i think its a waste of bytes its purpose is/was to have a constant framerate ! )
rulez added on the 2010-01-13 16:33:02 by ɧ4ɾɗվ. ɧ4ɾɗվ.
rulez
rulez added on the 2010-11-16 21:35:47 by marsel84 marsel84
Yea, feel like a stomach surfer!
rulez added on the 2011-01-09 13:35:02 by harsh_noise harsh_noise
It is really cool one. Nice looking, good colored textures. Shows the skills.
rulez added on the 2011-10-17 17:40:15 by sim sim
http://www.youtube.com/watch?v=kTm-z6QgW4c
added on the 2012-03-27 18:38:49 by marsel84 marsel84
still slow >10 years later!
but still very good looking for 256b as well =)
rulez added on the 2012-03-27 18:41:17 by wysiwtf wysiwtf
Doesn't look quite so hot now, but I remember being really impressed back then.
rulez added on the 2012-03-28 11:52:11 by moozooh moozooh
2001.
rulez added on the 2012-03-28 12:52:47 by raer raer
somehow i have to think on a latrine even when i just read the title. it always was that way. strange thing. but the prod is great. i wonder why i did not put a comment on this yet. hot stuff.
rulez added on the 2012-03-28 12:59:31 by sensenstahl sensenstahl
classic
rulez added on the 2012-03-28 13:21:31 by las las
history! ;)
rulez added on the 2012-05-06 15:25:47 by bitl bitl
thumb up..
rulez added on the 2012-11-14 21:54:19 by rage rage
good!
rulez added on the 2013-05-31 12:09:22 by gentleman gentleman
.
rulez added on the 2014-05-11 01:11:08 by HellMood HellMood
wha wysi said :)
rulez added on the 2015-02-03 00:24:59 by T$ T$
Quote:
still slow >10 years later!
but still very good looking for 256b as well =)


Insider note: I had to make it intentionally slow because a) it took less bytes, b) the number of iterations it takes to calculate the surface intersection is used for the illusion of lighting :) It is possible to increase the speed by a factor of 3 just by manipulating a single constant in the code but visually it would suffer. Thanks for all the positive replies, it's been quite a while already.
rulez added on the 2017-03-28 09:49:55 by baze baze
wow! 3d scene in just 256 bytes!!
rulez added on the 2017-03-28 09:54:42 by Flashira Flashira
A "WTF!!" moment when I ran this on my pc, in the best possible way :)
rulez added on the 2017-05-20 20:18:40 by gligli gligli
wooden texture is neat
rulez added on the 2018-09-19 09:50:46 by noby noby
@Baze how did you come up with the texture generation algorithm? I'm trying to wrap my mind around the
Code:rcl dh,cl
trick :)
Neatly done! Still a worthy demo so many years later.
added on the 2018-10-24 14:16:55 by 16bitPM 16bitPM
Quote:
@Baze how did you come up with the texture generation algorithm? I'm trying to wrap my mind around the
Code:rcl dh,cl
trick :)


Right, if I remember correctly the RCL was just something that generated usable pseudo-random values inside DH register because Carry flag introduces a "random" bit and CL is automatically decremented by LOOP so it rotates the "random" value differently every iteration. The texture generator is pretty basic. It averages two pixels but also adds a small random value and places the result on the next scanline. I used NOT BH to mirror one of the texture coordinates in the process because the image must wrap nicely and look seamless.
added on the 2018-12-03 23:06:59 by baze baze
holy mother of...
rulez added on the 2019-02-05 11:43:38 by nagz nagz
nice one
rulez added on the 2021-02-05 09:47:40 by Blast! Blast!
Excellent.
rulez added on the 2023-06-23 18:01:50 by ham ham
what las said
rulez added on the 2023-06-23 22:20:20 by TomCatAbaddon TomCatAbaddon

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