Hyde information 375 glöps
- general:
- level: user
- personal:
- first name: Hyde
- cdcs:
- cdc #1: Hardwired by Crionics & The Silents [web]
- cdc #2: Vector All Times by Tristan Lorach
- cdc #3: darkroom by Stellar [web]
bbs posts 611 posts
- Gerp 2025 happening in Skövde/Sweden from Jan 31st to Feb 2nd (parties)
- Gerp 2025 happening in Skövde/Sweden from Jan 31st to Feb 2nd (parties)
- Italian Retrocomputer and Retrogame forum (offtopic)
- Random line of code thread (code)
- AI crap in compo entries? (general)
- and..justice for all! (offtopic)
- Gerp 2024 - January 19-21, Skövde Sweden (parties)
- Gerp 2024 - January 19-21, Skövde Sweden (parties)
- Gerp 2024 - January 19-21, Skövde Sweden (parties)
- Gerp 2024 - January 19-21, Skövde Sweden (parties)
- ChatGPT (offtopic)
- ChatGPT (offtopic)
- SoCal Demoscene coming to Southern California (parties)
- Image for my office wall (general)
- WeCan 2013, 20-22.09, Lodz, Poland (parties)
- WeCan 2013, 20-22.09, Lodz, Poland (parties)
- Mobile demo compos (general)
- WeCan 2013, 20-22.09, Lodz, Poland (parties)
- WeCan 2013, 20-22.09, Lodz, Poland (parties)
- WeCan 2013, 20-22.09, Lodz, Poland (parties)
- Getting more people to vote during demoparties (parties)
- Random "work in progress" shots (general)
- pouet 2.0 migration: aug 14 (general)
- WeCan 2013, 20-22.09, Lodz, Poland (parties)
- WeCan 2013, 20-22.09, Lodz, Poland (parties)
- WeCan 2013, 20-22.09, Lodz, Poland (parties)
- Fake effects (offtopic)
- Fake effects (offtopic)
- Fake effects (offtopic)
- Open sourcing pouet.net ? (offtopic)
- Open sourcing pouet.net ? (offtopic)
- Open sourcing pouet.net ? (offtopic)
- Web GL (code)
- What's a fillrate and how does it work? (gfx)
- WebGL through Html5 (code)
- WebGL through Html5 (code)
- universal cellular automata or (code)
- universal cellular automata or (code)
- "Demos are like movies or animations, but the effects are calculated in real time!" (general)
- Apple,Mac & all that Jazz (offtopic)
- "Demos are like movies or animations, but the effects are calculated in real time!" (general)
- Direction of video camera (code)
- "Demos are like movies or animations, but the effects are calculated in real time!" (general)
- "Demos are like movies or animations, but the effects are calculated in real time!" (general)
- Separable SubSurfaceScatering (SSSS) for skin shading realtime demo (gfx)
- still in the hostpital (offtopic)
- The state of the demoscene: 1991 - 2011 (general)
- The state of the demoscene: 1991 - 2011 (general)
- Bokeh DOF (code)
- MindCandy 3 completed! and ready to preorder (general)
account created on the 2004-06-21 17:42:52