kode54 information 4 glöps

- general:
- level: user
- personal:
- first name: Christopher
- last name: Snowhill
- 8k MacOSX Intel The Emoji Demo by yx [web]
- I made it work on Catalina, which was no small feat. The hard part was porting 4klang.asm to 64 bit. Unfortunately, it "bloated" it by about 800 bytes.
64 bit version
Bonus: It also streams the music now instead of pre-loading it.
github fork/branch - rulezadded on the 2019-10-24 00:15:16
- 4k Windows Varroa Destructor by LJ & Virgill [web]
- Excellent work.
- rulezadded on the 2016-12-30 03:58:36
- 32k Windows Shape stories by mudlord [web]
- I really wish the framework64k base already had Mac OS X support, and that it would be easier to force 4klang to produce some 64 bit code, or at least code that obeys the stack alignment requirements. Alas, it looks like it will be easier to port this to Linux than to OS X.
- rulezadded on the 2014-06-11 03:36:42
- game Linux Windows Dynablaster Revenge by Titan [web] & Haujobb
- I'd love to see a Mac port happen. Or possibly help make it happen. It's SDL2, how hard could it be? :D (Oh right, there's also porting all of the GL code and shaders to 3.2 Core instead of 3.2 Compat)
- rulezadded on the 2014-05-19 03:18:17
account created on the 2014-05-19 03:15:25