ash checksum information 79 glöps
- 40k Amiga OCS/ECS AMIGA VHS by Desire [web]
- This is effect is the fucking bomb :D
- rulezadded on the 2024-05-26 14:55:00
- invitation Atari ST Sommarhack 2024 Reminder by Dead Hackers Society [web] & Sector One [web] & Cerebral Vortex [web]
- Very nice effect!
- rulezadded on the 2024-05-26 14:31:12
- demo Amiga OCS/ECS Our Monochrome Sandcastle by Hackers [web]
- Timings only look correct on the original 7MHz cpu and ranger fast! Final coming soon as usual, if we can make get the effects work properly with all framerates.
Also if somebody knows what is wrong with our LSP integration (both Forest 500 and this have same playing-crap-at-start bug), please let us now <3 :D - isokadded on the 2024-05-26 14:18:49
- game Windows Skilander by Hackers [web] & Hiihtoliitto
- Youtube (Soundtrack)
- isokadded on the 2024-04-02 20:47:37
- game Windows Skilander by Hackers [web] & Hiihtoliitto
- Stolen? It's just training data for the sample rate reduction AI baby ;)
- isokadded on the 2024-04-02 17:21:14
- game Windows Skilander by Hackers [web] & Hiihtoliitto
- Contrary to NFO, this has nothing to do with Duke3D..
Instead this is done directly on top of Build engine and based on JFBuild codebase. The "game" portion is all custom and uses LUA scripting. This "game" is then linked against the engine "as-is" like Build licensees would have done in the 90s. Everything has been done under the original engine limitation specs and should work under DOS as well if you can get the lua stuff ported over. Even here you can enable the software 8bpp rendering but there may be some sprite Z glitching where mitigation would cost few extra hours of work. We may consider it if there is enough demand or people wish to port this elsewhere, I think JFs' engine has already been ported to like 10+ times by now.
A custom ART converter was done. Music is all Ken Silverman's KDM format... A custom module music implementation with all of it's limitations, only ever used in his test game afaik. All assets are in their native format and no port-specific improvements are in use aside from the polymost renderer (Which Ken also wrote in early 2000s).
Source release and Linux binary will soon follow...
Have fun :) - isokadded on the 2024-04-01 23:40:42
- Commodore 64 Dukenukemifying.the.chargen.ppt by Hackers [web] & Hiihtoliitto
- People who don't have access to hardware that can run the Hackers Powerpoint 64 viewer, please check out the exported slides pdf: https://lerppu.net/hackers-demoja/dukenukemifying.the.chargen.ppt.pdf - (note: no music on the pdf export)
- isokadded on the 2024-03-26 08:20:53
- demo Commodore 64 No Shit! by Dinasours [web]
- one of the best scrollers!
- rulezadded on the 2023-05-16 23:23:29
- demo Amiga OCS/ECS Forest 500 by Hackers [web]
- Hi! Final final is definitely incoming. We are still having problems with LSP playing some weird noise in the beginning, and also some reports about wrong playback still happening during part transitions. Thanks Bifat for fixing the fast mem flags! AGA-compatible version is most likely not happening as we are still bitter that we only got it instead of the AAA.. And likewise Wal.
Please don't watch the party recording as it has the music bug. :) - isokadded on the 2023-05-16 23:16:22
- demo Amiga OCS/ECS Forest 500 by Hackers [web]
- Please ignore the party version. The music has a severe bug in it. Here's an 99% version: https://lerppu.net/hackers-demoja/hackers-forest_500.adf - Music has been fixed and there's general polish and less bugs. Real final might come later. Maybe.
- isokadded on the 2023-05-07 22:58:49
account created on the 2013-11-10 15:28:11