jalava information 60 glöps
- general:
- level: user
- personal:
- first name: Jalmari
- last name: Raippalinna
- 4k JavaScript HBC-00013: Highway 4k by ½-bit Cheese [web] & Tekotuotanto
- But yeah, very very cool. Didn't think 4k webgl could work with audio included.
- rulezadded on the 2013-08-04 23:22:55
- 4k JavaScript HBC-00013: Highway 4k by ½-bit Cheese [web] & Tekotuotanto
- Compressed with this trickery? http://www.iamcal.com/png-store/
- isokadded on the 2013-08-04 23:20:57
- wild Wild Second Realipony by Equestrian Alicoders
- Best spoof demo I've seen.
- rulezadded on the 2013-08-03 11:32:17
- demo Windows Booger by Department Of Offense
- Nice upgrade from Flashscene to DirectX!
Could use bit more direction though - rulezadded on the 2012-08-05 23:33:49
- 1k MacOSX Intel Embers by The Digital Artists [web]
- Whole scene in this intro is just _mindblowing_
Is this some kind of modified menger sponge? Because all curves and detail looks like it has purpose and has been designed "intelligently" with cold style and not by some natural randomness like fractals usually are. - rulezadded on the 2012-08-05 01:30:42
- demo Windows Scanline by Rustbloom
- Very enjoyable. Narrow scaling of dimension allowed for good concentration on singledimensional qualities of effects.
- rulezadded on the 2011-10-23 20:18:13
- demo Flash Cubes Of Babylon by Evoflash [web]
- p01: and that's why we are going to pollute the demo compos with Flash prods in future. Other DX9.0b demos got nothing on us!
- isokadded on the 2011-08-07 23:32:44
- demo Flash Cubes Of Babylon by Evoflash [web]
- We lost to rotating 46x1 led display displaying some scrollers.
- isokadded on the 2011-08-07 23:18:13
- 64k Windows uncovering static by Fairlight [web] & Alcatraz [web]
- This looked much better on big screen, didn't notice it was that rought tesselation without textures.
Very nice - rulezadded on the 2011-08-07 00:28:17
- demo Flash Ballmer Peak by Department Of Offense
- Last part is probably technically most impressing flash effect ever created. Z-Buffering using 2d pixel shaders, madness!
Too bad that with Flash 11, everyone is getting automatic ability to depth buffer polygons.. - rulezadded on the 2011-07-17 05:12:33
account created on the 2004-07-19 23:47:50