Roy information 56 glöps
- general:
- level: user
- personal:
- first name: Roy
- last name: Schneider
- game Amiga OCS/ECS BioJet by Sculptor
- In 1997 we released a game called 'Cybergene' for the MS-DOS platform.
The graphics for that project had been actually drawn on several AMIGA's. I always wanted to use the graphics again for an AMIGA platformer. Well the result is a bit different and it is 22 years late - but finally... :-) ... I got it finished. You find some technical stuff about the used sprite-multiplexing for the background in the infofile. Have fun! - isokadded on the 2019-04-22 13:02:27
- 16k Wild Labirinto by Sculptor
- Friend of mine had a 800XL from the Intershop back in the days as well. Cool thing! We played a lot of Schloß Schreckenstein in 2-player mode. I just had my Z1013 at home, which came as a kit without tape recorder - you just found yourself one that would do after you tweaked it a bit. :-) A tube CRT as a screen (and I mean tubes - not just the screen tube :-)) and some transformer, having some windings manually removed to make 11.5V AC. And then one day... I got my hands on 4x U2164 IC's giving me 64KB instead of 16KB. That sounds so stupid today, but back then, when I was finished with the soldering iron and it actually worked...it was like ten times X-mas in one moment. :-)
- isokadded on the 2019-01-07 22:06:42
- 16k Wild Labirinto by Sculptor
- I originally started this in Z80 assembly in 1988 just before the German reunion. After that the old east German 8-bit home computers have been forgotten for a while. I still have my Z1013 and 2014 i stumbled over a pretty good emulator that had a assembler included in the package. So basically you can code and directly download to the emulated target. It is called JKCEMU. I was curious and started to write some lines for that old game of mine. So roughly 26 years later, I finished what I had started as a 12 year old. :-) I would say that the scrolling is better than everything else I have seen on that Z80 (U880) based machine, back in the days. It was written for the 2MHz version, running on the 16KB RAM boards as well.
- isokadded on the 2019-01-01 18:08:49
- demo Java Mobile Phone Berry Nice! by Luis [web]
- The best demo I have seen for j2me.
- rulezadded on the 2014-06-29 19:58:20
- demo Java Mobile Phone Berry Nice! by Luis [web]
- Simpley fantastic. I did a lot of company work using j2me and I know how plain the tools are. And this is just amazing and surely was a lot of hard work.
- isokadded on the 2014-06-29 19:57:29
- demo Android Circle by Sculptor
- Yep, fixed it. Can now also be closed by "back" button, instead of "Exit" in the app menu... Yes, it's plain Java code here.
- isokadded on the 2013-01-28 21:33:48
- demo Android Circle by Sculptor
- Just open the menu and click on "Exit". Should Not be to complicated to find the Exit Button in the app-menu. :-)
- isokadded on the 2013-01-28 20:16:39
- intro Android Geometrica by Sculptor
- Code done in Java. MOD was converted to OGG for replay - thats why it is so large. Mirror is calculated on the fly using some sinus magic.
- isokadded on the 2012-09-30 21:35:36
- game Amiga OCS/ECS DustDigger by Sculptor
- It was really fun to code some lines the old way. :-) Roy
- isokadded on the 2012-06-03 13:45:53
- game Mobile Phone DustDigger (J2ME)
- There is an Android and PocketPC port too. AMIGA ESC port follows up - made 2012.
- isokadded on the 2012-03-04 17:14:25
account created on the 2012-01-26 22:20:52