peylow information 33 glöps
- general:
- level: user
- personal:
- first name: Fredrik
- last name: Olsson
- demo Atari Falcon 030 wait by T.O.Y.S. [web]
- Thanks for all the kind words, I am indeed still very proud of this product. Even though it really is a three-trick pony:
1. A polygon routine that can write every other byte using the (a7)+ trick.
2. An 8-bits color index + 8-bits luminance frame buffer with a "to 16-bit true color" lookup table.
3. A Lightwave 3D object and scene reader ;).
From there I just tried to come up with as many different things to do with it as possible, and painstakingly hand-coded timing tables to sync it to the music. - isokadded on the 2024-09-21 02:06:31
- game Atari STe Chroma Grid by T.O.Y.S. [web]
- Tutorial YT
- isokadded on the 2024-09-21 00:37:56
- cracktro Atari STe Chroma Grid cracktro by D-Bug [web]
- Best 0-Day crack of 2024 😄.
- rulezadded on the 2024-07-09 18:17:57
- 512b Atari ST Omega boot by Omega
- Most impressive indeed, please to meet you Egg at the party.
- rulezadded on the 2024-07-09 09:38:02
- game Atari ST PHF Rally 2 - Zero Bitplane by Psycho Hacking Force [web]
- Flawless physics engine ;).
- rulezadded on the 2024-07-08 16:49:40
- demo Atari ST bp0d by Extream
- Turns out the Atari ST does have a true-color mode after all 😄.
- rulezadded on the 2024-07-08 16:48:44
- 96k Atari ST A Series of Raster Effects by SMFX
- A great execution for a great combo theme. If I didn't know better I say plenty of the effects even looks to me on 1px horizontal boundaries.
- rulezadded on the 2024-07-08 16:47:04
- game Atari STe Chroma Grid by T.O.Y.S. [web]
- Full source code available under MIT-Licence on GitHub: https://github.com/PeyloW/ChromaGrid
- rulezadded on the 2024-07-08 11:01:03
- demo Atari ST (n)0 PIXELS (n)0 REGRETS by Dead Hackers Society [web]
- I love how the second part starts by turning up the "modernity" a notch ;).
- rulezadded on the 2024-07-07 22:33:42
- demo Atari ST T2 by T.O.Y.S. [web]
- Not that impressive demo unless you calculate the fact that it is written in 100% STOS. No assembler call as many other STOS demos did. So under he constraints that we wilfully put it under I would say it is still a feat :).
- rulezadded on the 2006-09-20 10:26:34
account created on the 2001-04-24 17:02:13