aeg information 5 glöps
- general:
- level: user
- personal:
- first name: andre
- last name: bürger
- demo Commodore 64 Industrial Revolution by Smash Designs [web]
- Hempest: Yes, sure, we definetly need to rip a 16x16 Pixel Texture from a Reflex demo...
But as a matter of fact, this is one of the only textures thats fit for suchs effects, i tried a lot of other textures in the last x years, but for those effects you need some textures like this so you can see the tunnel or what else.
- isokadded on the 2007-04-23 23:19:13
- demo Windows Winnerdemo by Metalvotze [web] & apocalypse inc [web]
- This is for sure not the best PC-Demo i have ever seen but i was very happy to see that this demo won the competition.
All other demos in the competition just look liked thousands demos seen before.
rotating cube, drum and base soundtracks, transparent layer effects, senceless 3d objects and so on.
I think the demo scene should awake and realize what demos have been in the past.
Years ago people voted for demos which showed something new, but today demos are something like music videos, no thanx.
Well done Metalvotze !
Aeg/Smash-Designs - isokadded on the 2004-04-17 23:46:21
- 4k Commodore 64 The Impossible Thing by Smash Designs [web] & Oxyron [web]
- kb: the explanation of the effect ist quite correct, but this has nothing to do with the graham zoom and this is not using the basic idea of the chaos rotate zoom, try to understand the effect and think about it.
- isokadded on the 2003-08-27 23:08:44
- demo Windows Weltenkonstrukt by Smash Designs [web]
- before anyone comes on stupid ideas:
visual-imagination software = smash-designs.
and we will of course use the objects and scene now for commercial things too cause it is even another nice technology demo for our own engine.
- isokadded on the 2003-08-26 14:21:20
- 4k Commodore 64 The Impossible Thing by Smash Designs [web] & Oxyron [web]
- some tips for all those who want to know how this fucking effect works:
at first, this one is 100% realtime and nothing is cheated by precalculation.
2. sorry cruzer, you are wrong, no badline tricks ! (standart fullscreen charset)
3. this effect would also run in 1x1 pixel resolution (the same speed, not any cycle slower) but we choose 2x2 to get a little bit bigger texture and 2x1 would have get an rectangle texture.
here my tip for you: we used a 16x16 pixel texture (thats the reason why this effect works) 16x16 = 256 ... 256 possible different chars... no more to say from my side. ;)
- isokadded on the 2003-08-25 18:39:17
- demo Windows fr-032: e.t. by Farbrausch [web]
- hey kb and ryg, it is really easy to make a minus release out of the demo ;)
but then its ok that it is not cool.... lol
zu gut deusch, gewöhnt euch doch einfach mal an zu dem zu stehen was ihr denkt und macht oder spart euch eure kommentare was andere demo angeht. wenn man das hier alles so liesst dann seit ihr echt voll die mitläufer, ehrlich kinders, so ein quatsch. - isokadded on the 2003-08-25 18:25:11
- demo Windows Weltenkonstrukt by Smash Designs [web]
- yes guys, you must be right. how could a demo like this win the compo... seems nobody voted for demo ;)
message to those guys who are only able to give stupid comments like "this sucks.. thumb down" : you might have another opinion about "what shall a demo look like" than us in smash-designs but do you slam on demos that we dislike ?
contructive critics are welcome each time but not such stupid comments.
- isokadded on the 2003-08-25 18:20:15
account created on the 2003-08-25 18:12:01