tvs information 40 glöps
- general:
- level: user
- personal:
- first name: Tom
- demo TI-8x (68k) Der Rechner by NPLI
- Version 1.1 (or something like that). Those wireframe models should be much clearer now and the demo will save and restore your home screen. There probably won't be any specific final release because that would require a lot of redesigning and I really don't have time for that right now.
debrouxl:
I'm not on any of those boards but I consider joining if I'm going to work on some TI related project again :) - isokadded on the 2013-08-06 17:17:45
- demo TI-8x (68k) Der Rechner by NPLI
- Thanks for all the comments. I thought that I should clarify some things here because I coded this thing.
For those who don't know, this device doesn't have any kind of sound device. However, you can use device's i/o port to produce sound but the result is like having a PC demo with a PC speaker soundtrack. As far as I know there hasn't been any TI demos with a full soundtrack so we thought it would be nice to make one. Of course there's always room for improvement and I wasn't entirely happy with the result, e.g. the final sync is not what I had in my mind. The audio was produced by using polysnd2 library by Geoffrey Anneheim so I can't take credit for the technical part.
The entirely demo was coded in motorola 68k assembly and A68k is an assembler for m68k (for those who wondered).
debrouxl:
I know that not saving the home screen isn't very user friendly but we were using quite a lot of RAM already so I just took an easy way here. Sorry about that. You can restore the screen content by toggling the F5 button after the demo ends.
Those wireframe models were quite hard to see on the screen/video capture but the result is not that bad when watching on a real device. In retrospect I should have used double thick lines or something as suggested.
polysnd2 is limited to 2 channels so it probably would have required a lot of extra work to get more channels. However, I agree with that repetitive part.
We are using double buffering. I stated in the nfo that you shouldn't use an emulator because the demo is not going to work well (terrible tearing, jerky graphics and no music at all). I don't know what's causing all those graphics problems on the emulator but I didn't really care because everything worked very smoothly on the real device. You can always watch the video instead even though all the colors are really monotonic on the video.
- isokadded on the 2013-08-05 23:13:41
- 8k Mobile Phone TV Noise Symbian^3 by NPLI
- Video. Sorry about the quality.
- isokadded on the 2010-11-14 18:49:48
- 8k Mobile Phone TV Noise Symbian^3 by NPLI
- I just recompiled this with a better compiler and now this is actually 4k :).
- isokadded on the 2010-11-14 18:14:06
- 8k Mobile Phone TV Noise Symbian^3 by NPLI
- jmagic: of course not. just a stupid idea after few beers.
- isokadded on the 2010-11-14 00:26:33
- 8k Mobile Phone TV Noise Symbian^3 by NPLI
- .sis contains some metadata so it seems to be over 8k. If you extract files from the .sis you can see that the total size is 7604 bytes.
- isokadded on the 2010-11-14 00:06:50
- 4k Linux Derivations
- I just downloaded that and the .dll seems to be there so perhaps the problem is somewhere else.
Btw .ogv works fine with VLC - isokadded on the 2010-11-07 20:25:53
- 4k Linux Derivations
- I already made my own win32 port and then I realized that there is also a video.
- rulezadded on the 2010-11-07 16:07:58
- musicdisk Windows Buzzin' Off by Brainstorm [web]
- Great!
- rulezadded on the 2010-10-30 12:05:02
- procedural graphics Windows Novus Vita by Ananasmurska [web]
- thanks to Gargaj
- rulezadded on the 2010-08-10 16:15:44
account created on the 2009-08-16 13:50:53