breeze information 382 glöps
- general:
- level: user
- personal:
- first name: Breeze
- last name: Fishbone
- portals:
- csdb: profile
- zxdemo: profile
- demozoo: profile
- cdcs:
- cdc #1: StarCraft 2 cracktro by Razor 1911 [web]
- cdc #2: Pirates of the 777 seas by Razor 1911 [web]
- cdc #3: SYNCHRONIZATION by Consciousness
- demo Atari XL/XE Unleashed by Radiance
- @laoong It looks like you are the one talking about the wrong thing. What does the number of loaders for C64 have to do with it? We are talking about the fact itself: loading parts from disk as needed. Even if we assume that loading the next part from the drive while simultaneously playing music is a truly unachievable goal, what prevents us from simply showing a picture that the user will look at, while loading the next data? A bunch of demos on the ZX Spectrum loaded like that. So what's the matter? A banal lack of desire? This will have to be tested on real hardware, what if something breaks and stops working?
By the way, there is a topic on AtariAge where not all users manage to run it on real hardware with extended memory, the work freezes, shows a black screen, etc.
So maybe it would be easier create work for YouTube? It would be great and everyone would watch it right from their phone. ;) - isokadded on the 2025-01-26 12:30:06
- demo ZX Spectrum Partyscroller by Darklite [web] & Offence [web]
- Awesome!
- rulezadded on the 2025-01-16 14:05:50
- demo Atari XL/XE Unleashed by Radiance
- @Solo_NG
Yes, yes, if no one has done this yet, then of course it is in principle impossible.
On the ZX Spectrum, scrolling lines to music were also written for a long time. And then Code Busters came and showed how it can be, when a line with text scrolls, music plays and the next part is loaded.
So let's just wait for our Batman and he will definitely appear ;) - isokadded on the 2025-01-16 09:35:29
- demo Atari XL/XE Unleashed by Radiance
- Yes, it’s beautiful, yes, it’s dynamic, perhaps it’s even a masterpiece of code.
But it doesn't start on a real atari. Why? Because it's enough to look at the file size and understand that 64k of this design is not enough.
Moreover, the authors did not even bother to report this.
In general, looking at the releases for C64 makes me envious.
Why do authors of works for C64 use the maximum of 6502, load new parts from the disk drive, use funny message "turn the flop". They play with the delay of loading, displaying splash screens or even an show demo effect.
Looking at all this splendor, I am overcome with sadness. Why is there nothing like this for the atari?
After all, there are also disk drives as independent devices on which (suddenly) you can also execute code and prepare data.
One gets the strong impression that during the process of creating the demo, the authors were so tired that they spat out a monolithic briquette and said, “Eat it like this.”
I hope that someday the golden era of loading from a floppy disk during a demonstration will come for Atari. - isokadded on the 2025-01-11 11:16:56
- cracktro Amiga OCS/ECS Catch 'Em by Delight
- awesome music! lovely colors & font!
- rulezadded on the 2024-12-23 19:28:06
- demo Atari XL/XE Rewind by New Generation & Zelax
- awesome!
- rulezadded on the 2024-12-12 07:36:02
- 16k intro Atari XL/XE BabyJag by JAC! [web] & Krystone [web]
- Sweet music, a baby jaguar and a beautiful font ;)
- rulezadded on the 2024-12-05 22:37:30
- demo Commodore 64 Demo Retox by Fairlight [web]
- güt
- rulezadded on the 2024-09-13 22:40:05
- demo Commodore 64 50 Pixels by Pretzel Logic
- awesome
- rulezadded on the 2024-09-13 22:30:52
- demo Atari XL/XE Rewind 2 by New Generation & Zelax & Radiance
- Das ist fantastisch \o/
- rulezadded on the 2024-07-18 09:10:01
account created on the 2002-09-12 08:22:11