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- 256k Wild Rocky Reality by Bedrock Bros.
- Watching it, I thought all the parts were independent sections of code. Speaking with HBehrens briefly, it turns out there is much reuse with an underlying engine of sorts which piqued my interest. Anticipating the eventual post about the making of, if it ever comes.
A bit about the Pebble hardware. They're also constrained within the sandbox and framework of the SDK. The micro is underclocked to 100 Mhz for sweet battery life. The firmware only allows the app to use 66KB of ram, and a portion of it is immediately used up by the firmware's app framework which includes a 24KB framebuffer. Outside of the app, the system also has its own framebuffer, but it's not for traditional double buffering. The system framebuffer exists for the OS to overlay things above the app without touching the app framebuffer. The OS must context switch to the system thread to copy the app framebuffer into every frame. Lastly, the graphic primitives provided by the OS are not hardware accelerated by the M4's Chrom-ART feature, and AFAIK you can't attempt to use them as an app.
Awesome prod. - rulezadded on the 2016-10-10 23:39:00
account created on the 2016-10-10 07:37:26