cce information 1439 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Secret Rooms
- cdc #2: Overdrive 2 by Titan [web]
- 4k procedural graphics Windows paintball by silvia
- a marble
- rulezadded on the 2023-04-24 19:51:15
- 4k procedural graphics Windows La Chasse aux œuf (The Egg Hunt) by Peisik [web]
- code and discussion
- isokadded on the 2023-04-16 15:38:34
- demo Windows Arrested Development by bypass [web] & The PIMP Brigade
- Software rendering :)
- rulezadded on the 2023-04-12 22:45:11
- 256b MS-Dos gaia - poetry of life by Marquee Design [web]
- woah
- rulezadded on the 2023-04-12 13:37:27
- 64k Windows finlandsfärjan by Jumalauta [web]
- Could we erase this from history books, Soviet Union style?
- sucksadded on the 2023-04-12 13:17:00
- demo Windows Works for Everybody by Still [web]
- Fantastic work
- rulezadded on the 2023-04-11 17:23:01
- demo JavaScript The Cryptic Call by Gaia Space Agency
- Really enojyable and smooth. Maybe too many quotes on screen? Felt very fresh in the compo.
- rulezadded on the 2023-04-11 13:40:36
- demo Windows JavaScript The Interloper by mfx [web]
- I enjoyed the serenity of the museum. Perhaps the expectations attached to the MFX label made its calmness even more effective? A great demo!
- rulezadded on the 2023-04-10 11:42:54
- 4k procedural graphics Windows La Chasse aux œuf (The Egg Hunt) by Peisik [web]
- Oh and the zip includes an animated version of the piece that shows you the intermediate cellular automaton steps in their full latent space glory :)
- isokadded on the 2023-04-10 11:38:54
- 4k procedural graphics Windows La Chasse aux œuf (The Egg Hunt) by Peisik [web]
- Yeah so this is an experiment with Neural Cellular Automata (NCA) as a style transfer filter. The idea is to pack a very small neural network in a shader and run that iteratively to change the raymarched picture to match some target style. In this case there are two in a sequence and the image is upscaled 2x with a bilinear filter inbetween to enlarge the "receptive field" of the latter filter.
It wasn't a complete success because the effect had to be really subtle to work at all but I think it just crossed the threshold from the "filtered rendering" to the "amateurish painting" side. I learned a lot when working on this :)
I used and studied these two Alexander Mordvintsev's ShaderToy examples: 1, 2, the respective Jupyter notebook, and their paper that explains what's going on.
I'm planning to write a bit more about this and release all my code later. - isokadded on the 2023-04-10 11:33:36
account created on the 2009-12-07 15:57:53