Oswald information 319 glöps
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- general:
- level: user
- personal:
- first name: Zoltan
- last name: Tallosy
- demo Wild n.29 by ErrorSoft
- pretty lame effects for 29mhz and very small screen to fill.
- sucksadded on the 2014-09-03 11:29:43
- demo ZX Spectrum kpacku by Kpacku
- creative&pushing the limits. the way I like it.
- rulezadded on the 2014-09-02 16:59:46
- demo Commodore 64 Demodays2014 by Atlantis & Fantastic 4 Cracking Group
- what kylearan said
- isokadded on the 2014-08-27 18:14:00
- demo JavaScript 68000 Reasons by The Deadliners [web]
- do it on 68k js is for sissies.
- sucksadded on the 2014-08-24 10:32:00
- 4k invitation Windows Inner Body Experience by Tristar & Red Sector Inc. [web]
- uninspired flashing/noise ruins it. much more interesting effects could be done in screen space after the marching.
- isokadded on the 2014-08-12 09:17:02
- cracktro Commodore 64 Skull intro by Genesis Project [web]
- mermaid
- rulezadded on the 2014-08-07 18:58:52
- wild Commodore 64 Laser show with C64 by Viti & Hermit
- laser ! show ! c64 !
- rulezadded on the 2014-07-24 12:50:27
- demo ZX Spectrum manifesto by Thesuper
- @introspec: yeah, on the c64 these days it is the design & small pixels craze, and I dont really like this trend. effects instead of improved are going sub par (no more room for improving on pixel effects & not enough talented coders), or animations (censor), etc. I want 'em both. effect + packaging.
- isokadded on the 2014-07-21 16:02:26
- demo ZX Spectrum manifesto by Thesuper
- okay, I give in, here's my thumb, :)
yes, I've totally oldschool views on demos, effects matters, design is packaging -> I'm a coder. & yes, I see all this realtime rulez attitude is getting very outdated by todays standards, and hardware.
If your goal was to mimick today's pc demos, no matter what, you've done pretty well indeed. But for me - as back in the days - doing stuff realtime that was thought "impossible" before is what demos are about.
Nice pictures with a cool anim player (=1 effect in the demo) is much less effort than doing it really.
and I really believe, that fex. the speccy has enough power to make 3d filled objects while also setting attribute memory for more colors fex. why no1 did that so far? (cubeish thing and pistol)
The tunnel, even mirrored once - wouldnt be very hard to make it a table effect looking up a 16x16 texture.
the radius plasma thing (2:49) could easily again manipulate both bitmap & attributes. the plasma in the intro in error 23 does that, what does stop speccy doing it ?
but then again, its just my possibly outdated views on how demos should work from the inside. - rulezadded on the 2014-07-21 15:34:08
- demo ZX Spectrum manifesto by Thesuper
- Quote:
Surely most 8-bit stuff is some sort of fake in the end
replace "most" to "bad" - isokadded on the 2014-07-21 12:47:49
account created on the 2002-12-09 10:33:59