blackle information 217 glöps
- general:
- level: user
- personal:
- first name: Isabelle
- cdcs:
- cdc #1: the timeless by Mercury [web]
- cdc #2: Clean Slate by Conspiracy [web]
- 4k procedural graphics Windows Orange on a table by Latitude Independent Association [web]
- love it! just incredible lighting
- rulezadded on the 2020-06-24 05:49:48
- 4k procedural graphics Linux competition
- congrats on the firstie! I love the soft shadows and the reflection. great work c:
- rulezadded on the 2020-06-21 17:25:12
- 4k procedural graphics Windows Phyllotaxes
- modelling and materials are on point. love looking at this!
- rulezadded on the 2020-06-21 17:24:12
- 4k procedural graphics MacOSX Intel Cloth!!! by Church of the Spinning Cube
- very technically impressive sdf modelling! I'm taking the legos as a reference to the danmarksfärjan exegfx at outline c:
- rulezadded on the 2020-06-21 03:07:06
- 4k procedural graphics Windows Dungeon HMM3
- Really impressive modelling for the size! I love the different kinds of buildings you managed to fit in here. Unfortunately I have to agree about the lighting. What I would suggest is using colours based on temperature. These colours appear in nature often, and are specified with a number in kelvin. It is based on what colour of light an idealized object of that temperature would emit, and is often used to categorize the colour of light bulbs.
see here for more details: https://en.m.wikipedia.org/wiki/Color_temperature
I would also suggest not adding an ambient colour to the shading. The phong model suggests doing that, but I find it tends to wash out the image. What might work better is to something like this:
Code:vec3 normal = ... vec3 lightdir = ... float diffuse = max(0, dot(normal,lightdir)); diffuse += dot(normal,lightdir)*.1+.1;
That last line adds a little bit of ambient light, but it still is proportional to what direction the normal vector is pointing, so you get a smooth gradient instead of a solid colour in the dark parts of the image. Ambient occlusion also helps. - rulezadded on the 2020-06-21 02:17:04
- 16k demo JavaScript [ Type ] by FMS_Cat [web]
- super cool! well done
- rulezadded on the 2020-06-07 17:37:25
- 4k procedural graphics MacOSX Intel Ice core by Church of the Spinning Cube
- simply gorgeous
- rulezadded on the 2020-05-24 19:34:17
- 4k procedural graphics Windows Danmarksfärjan by Jumalauta [web]
- gorgeous and clean, as if untouched by human hands. excellent modelling work
- rulezadded on the 2020-05-22 23:59:13
- 4k procedural graphics Windows Octree by Team210 [web]
- lovely, intricate detail c:
- rulezadded on the 2020-05-22 22:28:41
- 4k procedural graphics Windows The Narrow Door by ✝ LoveJesus
- I rarely vote down, but I find it very distasteful to reuse a completed effect that someone has already made. of course it's fine to play with someone else's code, but in my opinion it's quite lazy and artistically dishonest to re-submit it to a competition, regardless of if you give credit or got permission.
- sucksadded on the 2020-04-16 22:33:55
account created on the 2017-05-14 21:43:18