ton information 398 glöps
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- general:
- level: user
- personal:
- first name: ton
- last name: kantiev
- cdcs:
- cdc #1: Pandalization by Frogwize [web]
- cdc #2: ambience by Quite
- cdc #3: 0b5vr GLSL Techno Live Set by 0b5vr
- 64k Windows Guberniya by Macau Exports
- Awesome impression!
- rulezadded on the 2017-04-23 17:56:31
- 64k Windows Surge Response by Approximate [web]
- Very cool! A bit too much low-key sometimes, and imo it would benefit a lot from slightly more aggressive music. Still rules!
- rulezadded on the 2017-04-23 17:54:23
- 64k Windows engage by Logicoma [web]
- This one rocks!
- rulezadded on the 2017-04-23 17:47:43
- 64k Windows Eidolon by Poo-Brain [web]
- Seriously, guys with your jaws being dropped - where have you been last 15 years??? There is nothing here that couldn't be done visually in 2000, may be with worse reflections (but with higher resolution on modern machines indeed).
But that's not my point.
I can see a HUGE amount of work put into this one. But there is no way i will want to watch this again, period. It's just absolutely flat and boring visually/design wise. Basically i have the same problem with modern 4ks - there is absolutely nothing catchy for your eyes, i have no idea why should i watch them.
It's not about shaders and tools, it's about the effort - there was an intro made 20 years ago, called jizz, that didn't try to be a movie and tell a story. Fuck stories. It was a great dance of polygons to some great music - and it still is, and i still watch it several times a year.
(Deserves a thumb indeed though.) - rulezadded on the 2017-04-23 17:38:31
- 256b Commodore 64 A Mind Is Born by lft [web]
- state of the art indeed
- rulezadded on the 2017-04-23 17:17:40
- 4k Linux Windows nwep by Ye Olde Laptops Posse [web] & s.k.o.y.p [web]
- Quite strange blur, though - you're supposed to rotate the distribution disc for your blur effects - that's the point! =)
- rulezadded on the 2017-04-23 17:15:36
- demo Windows No ambition by Quite & T-Rex [web]
- Well, no points let it be, but just out of curiosity - you guys do understand, that such production is barely using any of UE toolset - quite the opposite, we have to work it around instead, right?
And that making this out of unreal engine just means slapping an assimp over some modern version of a nehe-canvas, applying same set of shaders and calling it a day, right?
So, how on earth is that a tech achievement? We've been doing it for 20 years now, and may be we just would want to take a rest for a while and to focus on shading trickery and idears. - isokadded on the 2017-04-21 10:45:45
- demo Windows No ambition by Quite & T-Rex [web]
- Kylearan: I guess it is author's decision to move it offline, then.
In fact i've got written down lyrics from earlier sync attempts but i'm not sure I want to share them. There were dirty things happening in that story! - isokadded on the 2017-04-20 10:55:18
- demo Windows No ambition by Quite & T-Rex [web]
- 4k60fps capture is in progress
- isokadded on the 2017-04-20 10:46:46
- demo Windows Gestalt by Quite & T-Rex [web]
- Ah, nvm. Sorry, too much time spent in lurker mode :)
- isokadded on the 2017-02-07 01:31:21
account created on the 2003-01-12 13:23:49