JaK information 542 glöps
- general:
- level: user
- personal:
- first name: Isaac
- last name: Muñoz
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: elevated by Rgba [web] & TBC
- cdc #3: Paradistance by Titan [web]
- demo Windows No ambition by Quite & T-Rex [web]
- KICK ASS!
+THE MUSIC! Mosaik is god! :D :D
+The interactive idea, never getting tired of playing around with new camera perspectives, funny idea.
+synch, the concept and overall design REALLY fits with the soundtrack.
What an exotic combination of technologies you have in here:
Oculus OpenVR? Wait... a Unreal Engine 4 binary?
UE4Game-Win64-Shipping.exe - rulezadded on the 2017-04-18 21:31:45
- demo invitation JavaScript 20 by Holon [web]
- Done with a superb style and cute design.
The fragmented flower!
btw don't like or understand the childish models part.
Nice work! - rulezadded on the 2017-04-18 21:15:57
- demo Windows Rainbow Clash: Shine by United Force [web] & Digital Dynamite [web]
- Lovely soundtrack!
Strange and appealing shaded materials, yummy textures, and nicely done "viewport" cuts.
Pure eye candy! I love it! - rulezadded on the 2017-04-18 20:53:33
- cracktro Linux Windows Deus Ex: Mankind Divided Cracktro by Razor 1911 [web]
- Legendary content at full quality plus yumminess pixel perfect!
RULEZ!!
More please! - rulezadded on the 2017-03-13 10:03:14
- demo JavaScript Shift by FMS_Cat [web]
- Quote:
PauloFalcao: makes people like me with crappy old intel cards, being able to run the demo on a lower res on linux, because... yes! It's a JS demo! :)
You'll be amazed to see it in the same machine using a native client, without all that browser and JS VM eating CPU cycles and slugging things down.
Quote:mrdoob: YEs! Already downloaded the sources, I'll take a look at it with a SDL approach: linux+mac+win (yes, don't give a shit to that guy with a 1.5"x2" screen with 2/3 of the screen filled up with the browser bar :) :) )
- isokadded on the 2017-03-09 08:23:45
- demo Windows Limbo by Melancholy
- Quote:
- 4 minutes maybe is a bit way too long: specially for that kind of 6 scene-camera switching scenario.
- the camera+scene switching FX resource is used soo many times, abused.
+The engine and technology used looks VERY promising and performs beatifully coherent on recent machines.
+seems it has something to explain.
+Very brave in this days, to use a non techno-Dub-Drumbass-EBM whatsover electronic thing as music.
+colors,ambient,illumination fits ok.
- isokadded on the 2017-02-27 11:41:58
- demo Windows Limbo by Melancholy
- - 4 minutes maybe is a bit way too long: specially for that kind of 6 scene-camera switching scenario.
- the camera+scene switching FX resource is used soo many times, abused.
+The engine and technology used looks VERY promising and performs beatifully coherent on recent machines.
+seems it has something to explain.
+Very brave in this days, to not use a non techno-Dub-Drumbass-EBM whatsover electronic thing as music.
+colors,ambient,illumination fits ok. - rulezadded on the 2017-02-27 11:40:24
- demo JavaScript Shift by FMS_Cat [web]
- yzi: C compiler ends up in assembler code, Amiga assembler code and Motorola's microinstructions.
There would be no big deal on porting a C amiga demo to a PC, it should NOT run faster, because of the time based animation rule of any decent demo (no matter the platform).
The comparation is: Having other good and right choices on your platform, you go to a path in wich wasting CPU-GPU cycles is the common rule. What's more ineficient that rendering-timing your stuff inside a "viewport" of inside another "viewport"¿?
I do not now nothing about Amiga, but it woould be comparable, to decide a C version, or using the "desktop-calculator-viewport" renderer as a platform...hilarious.
Wasting frame rendering eficiency when you already know the cause of that slugginess... :d great! perfect... - isokadded on the 2017-02-23 13:22:22
- demo JavaScript Shift by FMS_Cat [web]
- LJ
Quote:JaK: the performance of this prod has nothing to do with it running in the browser and all with it being "shader only", the performance would be equally bad if it was a native executable.
Nope! Precisely the point of my argument is the browser architecture, read again my downvote justification, if this demo has been done in a native app, it would run as fast as hell.
FMS_Cat : The demo does NOT suck. I downvote for the terrible architecture choice, that sucks.
fizzer & FMS_Cat: the GLSL of this demo is quite impressive, really. Assuming 97% of the demo is a GLSL shader,...why not put it on a cross-platform SDL binary ???? And thus taking advantage of the smoothness and eficiency of a native app running GL_QUAD and a timer_loop against the CPU¿? - isokadded on the 2017-02-23 12:55:04
- demo JavaScript Shift by FMS_Cat [web]
- LOL :D Mine was a karmic-moral and technical Thumb down vote.
:D :D :D
From 1:27, I'm 100% with you PreacherQuote:persistent particles, glitchy+synch+cubes!! Wow!.. althought its histerical music...Love the "demoishness" of it.
- isokadded on the 2017-02-22 17:56:59
account created on the 2000-10-05 21:56:47