JaK information 544 glöps

- general:
- level: user
- personal:
- first name: Isaac
- last name: Muñoz
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: elevated by Rgba [web] & TBC
- cdc #3: Paradistance by Titan [web]
- demo Windows sp04 - Hello, Kevin - A Dental Journey by Spacepigs [web]
- We all enjoyed as hell with South Park back then, huh?
- isokadded on the 2017-04-18 21:48:01
- demo Windows sp04 - Hello, Kevin - A Dental Journey by Spacepigs [web]
- This is nuts.
Not the complexity of the engine, nor even the scripting system, but the hilarious sense of humour and story-telling dexterity. Really nice as an animation short-film, and a "meh" as a demo in a demo-demo on a party context. It's totally out of context, but who cares.
:D:D: :D:D:D:D:D::D - rulezadded on the 2017-04-18 21:46:02
- demo Windows No ambition by Quite & T-Rex [web]
- KICK ASS!
+THE MUSIC! Mosaik is god! :D :D
+The interactive idea, never getting tired of playing around with new camera perspectives, funny idea.
+synch, the concept and overall design REALLY fits with the soundtrack.
What an exotic combination of technologies you have in here:
Oculus OpenVR? Wait... a Unreal Engine 4 binary?
UE4Game-Win64-Shipping.exe - rulezadded on the 2017-04-18 21:31:45
- demo invitation JavaScript 20 by Holon [web]
- Done with a superb style and cute design.
The fragmented flower!
btw don't like or understand the childish models part.
Nice work! - rulezadded on the 2017-04-18 21:15:57
- demo Windows Rainbow Clash: Shine by United Force [web] & Digital Dynamite [web]
- Lovely soundtrack!
Strange and appealing shaded materials, yummy textures, and nicely done "viewport" cuts.
Pure eye candy! I love it! - rulezadded on the 2017-04-18 20:53:33
- cracktro Linux Windows Deus Ex: Mankind Divided Cracktro by Razor 1911 [web]
- Legendary content at full quality plus yumminess pixel perfect!
RULEZ!!
More please! - rulezadded on the 2017-03-13 10:03:14
- demo JavaScript Shift by FMS_Cat [web]
- Quote:
PauloFalcao: makes people like me with crappy old intel cards, being able to run the demo on a lower res on linux, because... yes! It's a JS demo! :)
You'll be amazed to see it in the same machine using a native client, without all that browser and JS VM eating CPU cycles and slugging things down.
Quote:mrdoob: YEs! Already downloaded the sources, I'll take a look at it with a SDL approach: linux+mac+win (yes, don't give a shit to that guy with a 1.5"x2" screen with 2/3 of the screen filled up with the browser bar :) :) )
- isokadded on the 2017-03-09 08:23:45
- demo Windows Limbo by Melancholy
- Quote:
- 4 minutes maybe is a bit way too long: specially for that kind of 6 scene-camera switching scenario.
- the camera+scene switching FX resource is used soo many times, abused.
+The engine and technology used looks VERY promising and performs beatifully coherent on recent machines.
+seems it has something to explain.
+Very brave in this days, to use a non techno-Dub-Drumbass-EBM whatsover electronic thing as music.
+colors,ambient,illumination fits ok.
- isokadded on the 2017-02-27 11:41:58
- demo Windows Limbo by Melancholy
- - 4 minutes maybe is a bit way too long: specially for that kind of 6 scene-camera switching scenario.
- the camera+scene switching FX resource is used soo many times, abused.
+The engine and technology used looks VERY promising and performs beatifully coherent on recent machines.
+seems it has something to explain.
+Very brave in this days, to not use a non techno-Dub-Drumbass-EBM whatsover electronic thing as music.
+colors,ambient,illumination fits ok. - rulezadded on the 2017-02-27 11:40:24
- demo JavaScript Shift by FMS_Cat [web]
- yzi: C compiler ends up in assembler code, Amiga assembler code and Motorola's microinstructions.
There would be no big deal on porting a C amiga demo to a PC, it should NOT run faster, because of the time based animation rule of any decent demo (no matter the platform).
The comparation is: Having other good and right choices on your platform, you go to a path in wich wasting CPU-GPU cycles is the common rule. What's more ineficient that rendering-timing your stuff inside a "viewport" of inside another "viewport"¿?
I do not now nothing about Amiga, but it woould be comparable, to decide a C version, or using the "desktop-calculator-viewport" renderer as a platform...hilarious.
Wasting frame rendering eficiency when you already know the cause of that slugginess... :d great! perfect... - isokadded on the 2017-02-23 13:22:22
account created on the 2000-10-05 21:56:47