Bartoshe information 335 glöps
- wild Windows MacOSX Intel Inferno
- changing folders references in dylib. new update. tell me if it works now. thank you.
- isokadded on the 2013-11-04 15:42:08
- wild Windows MacOSX Intel Inferno
- libvorbis.0.dylib call libogg.0.dylib in usr/local/lib; I will see how to..
- isokadded on the 2013-11-04 15:18:39
- wild Windows MacOSX Intel Inferno
- I've changed the path of all dylib I've added to the bundle and updated. I hope this time it works.
- isokadded on the 2013-11-04 14:18:44
- wild Windows MacOSX Intel Inferno
- I look to sdl macosx documentation and I've found an explanation, so it may work now but it seems that mouse movements are failing.
- isokadded on the 2013-11-04 10:06:08
- wild Windows MacOSX Intel Inferno
- psonice: new update...
- isokadded on the 2013-11-04 08:05:13
- wild Windows MacOSX Intel Inferno
- psonice: can you rename the .app to demo.app and try it ?
- isokadded on the 2013-11-04 07:29:51
- demotool Windows MacOSX Intel Dead Deer
- some misunderstood more.
- isokadded on the 2013-11-03 18:04:01
- demotool Windows MacOSX Intel Dead Deer
- Dead Deer : Version 2.6.2013.Luger Parabellum.022 final !
- several bug fixes due to incompatibilities with visual studio 2013.
- shader model 3 integration. - isokadded on the 2013-11-03 17:35:58
- wild Windows MacOSX Intel Inferno
- note that my HLL interpret pseudo code, and compile it for previous versions of shaders. finally, today I have nothing to do except adding a lighting bolt.
- isokadded on the 2013-11-03 13:48:23
- wild Windows MacOSX Intel Inferno
final rendering. very interesting work, I could manage my HLSL and GLSL interpreter, and upgrade my software test stressing.- isokadded on the 2013-11-03 05:18:49
account created on the 2011-04-20 11:39:19