Sesse information 822 glöps
- general:
- level: user
- personal:
- first name: Steinar
- last name: Gunderson
- cdcs:
- cdc #1: VIP 2 by Popsy Team [web]
- cdc #2: Ceasefire (all falls down..) by Carillon & Cyberiad [web] & Fairlight [web]
- cdc #3: For Your Love by Andromeda Software Development [web]
- demo Linux Windows Chimera by Halcyon
- Whoop, no.
- sucksadded on the 2024-04-14 20:32:02
- procedural graphics Linux MS-Dos Commodore 64 Wild Gameboy Advance Gameboy Color SNES/Super Famicom Gamecube Nintendo DS A Statement on the Platform Wars by Moonbase
- Nice polyglot.
- rulezadded on the 2024-04-09 16:35:59
- 32k Linux Marching Cubes Algorithm by immibis
- I chuckled, too. But yes, programmer art.
- rulezadded on the 2024-04-04 15:14:53
- invitation Linux Windows MacOSX Intel Harvest by Damage
- Finally something I like in the compo! The 3D scenes are ambitious but don't always quite work out (I assume this is some kind of point cloud or Gaussian reconstruction from 2D images you already had); they're too coarse and people are probably not the best target for this, since the heads end up looking weird. _But_, you make the rooms come alive through all sorts of effects laid on top, and that works really well for what you're trying to do (even the simple act of quantizing the colors for the oldschool compo slide). And as an invite, it spreads a nice vibe, and all the scenes come together to set a context for the party beyond just a name and a list of compos.
- rulezadded on the 2024-04-03 23:37:43
- demo invitation Linux Windows Infinite by Aberration Creations
- It has Linux support, but it also has stuff clipping through the nearplane, triangles intersecting with each other due to offsetting, and the same scene repeated like six times.
- isokadded on the 2024-04-03 23:28:20
- demo Amiga AGA The Colour Out of Space by Amiga Skool [web]
- I love the Dope reference. :-)
- rulezadded on the 2024-04-03 22:41:38
- demo Windows Tannhäuser Gate by Suspend [web]
- This is a strange thing. First, you nailed the Blade Runner aesthetic (I'll forgive that the rain looks kind of lame). Then, the human head comes up, and I'm like, whoa, this is super-uncanny and the lipsync sucks and the eyes are turned in weird directions, but the rendering is great for a demo engine. (The modelling is also good, except the mouth which is a perennial problem for these kinds of models.)
Then the rest of the demo looks like some early-2000s prod (e.g. four metaballs where you can clearly see the MC artifacts, sin/cos modulated spheres, etc.) and suddenly it's pretty nice lighting and reflections and stuff again, and I'm starting to guess that you maybe didn't actually make all of this yourself and that's the reason why it's so incredibly uneven. Finally looked up the party slide, and yup, Unity. Preacher called it “template game dev” and I think that's fitting.
I like the music, though. - isokadded on the 2024-04-03 21:44:38
- demo Amstrad CPC Ghost NOP by Pulpo Corrosivo & Futurs [web]
- Effects galore. I don't know much about CPC, but this flowed well and had trippy music.
- rulezadded on the 2024-04-02 14:30:12
- demo Windows Sisyphus Unchained by Andromeda Software Development [web]
- aMUSIC, Navis: Thanks, that clears it up! (I didn't try to run it realtime on my 2070. Yet?)
- isokadded on the 2024-04-02 13:18:30
- demo Amiga OCS/ECS TM2: Attack of the Ego Bots by Zymosis
- I wasn't going to comment on this, but explicitly asking for thumb-ups deserves a thumb-down :-) Would be interested in hearing about the codec, though.
- sucksadded on the 2024-04-02 13:10:54
account created on the 2001-11-05 00:16:24