java information 117 glöps
- general:
- level: user
- personal:
- first name: Magnus
- last name: Hollmo
- demo Windows Return by Rebels & Calodox
- Nicely done! Refreshing to see a polished production with good transitions!
- rulezadded on the 2022-08-08 00:41:20
- demo Windows Shine n flow by Adapt [web]
- Pretty well put together, but, Notch.. so .. meh
- isokadded on the 2022-08-08 00:27:15
- 8k Windows Curiosity by Nuance [web]
- Purdy!
- rulezadded on the 2022-04-21 22:12:19
- 64k Amiga OCS/ECS logic OS by Logicoma [web]
- Not really my personal cup of tea, but nonetheless some fine stuff and a big thumbs up for thinking outside the box!
- rulezadded on the 2022-04-21 19:13:41
- demo Gameboy Tendonin by Rebels
- Great stuff!
- rulezadded on the 2022-04-20 02:47:03
- demo Windows Sulcus by Bitbendaz
- Quote:
java: expecting insta thumbup for using your own engine is plain silly. noby and gargaj are giving you excellent criticism. you chose your own path of using your own engine, no one forced you to invest all that time in it, and you get plenty of pats on the back from it as it is where other people who use 3rd party engines do not. expecting _everyone_ to care solely that you used your own engine and not analyze other aspects of the demo is ridiculous to say the least. we can all emphatize here for a demo we spent a lot of time and effort on not getting the proper acknowledgment we were expecting. but for your own sanity i recommend you to stop caring about the fact that others demos made with 3rd party engines are getting more praises then yours and instead pay attention to the criticism of why they are getting those praises and use them in your own works in the future. we're not telling you to use another engine, we're telling you you'd have a much more kick ass demo if you paid more attention to certain technical and direction related details.
I think you are reading into things that are not there. I appreciate the constructive feedback in general and do not expect pats on the back, at all, nor am I asking for it. My point about how people tend to knitpick and downvote or piggie productions for odd or lame reasons goes way beyond this, I wouldnt even have cared in this case (or any really) if I didnt find Gargajs reason to be really silly.
Darya, not sure where you came from but you are off base, as usual. - isokadded on the 2022-04-19 00:25:23
- demo Windows Sulcus by Bitbendaz
- Quote:
I have to echo Gargaj here, in particular the non-synchronized—and also otherwise jittery and awkward —dancing really irked me to no end. That's just one thing though, there's also a dozen other things that don't sit well together with the rest, and a lot of them really stick out when rendered at crisp HD resolutions, like the greetings texts flying in the face of the camera and the general strange jittering at that part.
Effort is one thing, and while I think it can be commendable, I don't think it's necessarily so. To me much more important is to choose the actual good parts for your demo even if that means ultimately having less content. Otherwise it's just a sign of bad art direction, or you not being able to separate the grains from the chaff, which cheapens the demo as a whole. The good work and attention to details like the look of the light rays and the rain drop overlay effect are laid to waste via clipping objects, dull camerawork, almost every cut fading out to black, very stiff and mechanical editing (the aforementioned rain drop effect appearing on cue with the word "rain" in the vocals), over-saturated ridiculously contrasty color work, and just a general feel of phoning in the concept.
There is effort, but that alone only goes so far. I think Gargaj again hits the nail on the head regarding that, no matter how uncomfortable the truth may be.
No one is uncomfortable here and all that you said here is valid and would be good reason to piggie something. But not the name of a demo or clipping objects while disregarding everything else. - isokadded on the 2022-04-18 22:54:26
- demo Windows Sulcus by Bitbendaz
- Quote:
You're comparing effort, but if your character animation (arguably one of the focus points of the prod) isn't in sync and your character clips into the other models, I could easily say you didn't put enough effort in either because anyone putting two glances on the demo would've noticed and fixed it - and you can't blame these things on engine choice either. And that's fine, it's one of those things you can miss when you stop seeing the forest from the trees - but I'd be careful accusing others of mistakes.
Cool, so not synching animations 100% to music and clipping is a metric for not liking productions while using 3rd party engines is. Noted, you do you. - isokadded on the 2022-04-18 22:34:28
- demo Windows Sulcus by Bitbendaz
- Quote:Quote:Quote:
I know I'm nitpicking but if you have a dancer in your demo, shouldn't they dance TO the beat?
Gargaj, thats your takeaway from the demo? LOL Demosceners seems to have different quality bars for different groups/productions.
Not necessarily a takeaway, but it feels so indicative of the rest of the demo - my criteria for a prod is (generally) based on two things: what a demo is trying to do, and how well it does it. As far as the "what" is concerned, "disco demo" is not exactly a novel concept, and in terms of the "how", it just... doesn't seem to have a whole lot of groove or feeling to it, compared to other disco/funk demos that preceded it like Just A Touch Of Funk or even The Popular Demo - I just don't get a disco FEEL from it, and the fact that the character is out of sync just underlines that, y'know? Most of the scenes are pretty empty and often repetitive, so all my attention is turned toward all these little niggles like the flowers clipping into the character and the anachronism of a track with modern production (beat repeats, chip arpeggios) but with 70s visuals, and the title in latin for some reason which again feels weirdly disconnected from the rest of the demo? Like, I get what you were trying to do here, but it feels like as if the main inspiration for the demo was not disco itself but the Wikipedia article of "disco"? It just feels so sterile and sparse compared to what disco is supposed to be.
The thing is, I see the effort; the track is great, the character model is great, clearly the engine is capable (and I immensely appreciate that you use your own, compared to the Borrowed Engine Bonanza this year) and you know how to make tight shit (Umbra), it's just that this wasn't it.
And thats exactly what irks me, that effort isnt appreciated as much as personal taste preference. Using a 3rd party engine, throwing together some particles with some generic music gets thumbs up because it looks appealing, but when someone spends months doing their own engines, their own meshes and art, vocals and music etc that gets a thumbs down or a piggie because something is out of synch or that the demo name is in latin (surprise, all our demo names are in latin). I'll take effort any day over someone throwing something together in UE or cables. Anyone can make something pretty using 3d party engines and 3rd party art. Giving knitpicking feedback is fine and appreciated, especially if you back it up with your own productions. - isokadded on the 2022-04-18 21:37:07
- 4k Windows Astraeus Project by LJ & Virgill [web]
- Overly slow for my personal taste but amazing nonetheless.
- rulezadded on the 2022-04-18 19:21:54
account created on the 2001-11-20 18:29:53