_-_-__ information 741 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: hello:FRIEND by Fairlight [web]
- cdc #2: Beyond the walls of Eryx by Andromeda Software Development [web]
- cdc #3: Metamorphosis by Andromeda Software Development [web]
- demo Commodore 64 Bromance by Bonzai
- Oh yeah, this was very good :)
- isokadded on the 2021-12-03 21:52:44
- demo TIC-80 THIS IS A BROADCAST by Matt Current [web]
- I liked the red spirally thing too!
- isokadded on the 2021-10-03 15:00:41
- demo Atari ST FirST Love by Overlanders [web]
- When I see a long demo like that, I'm immediately thinking, "that's a lot, I hope you haven't given it all" ; because I'd rather have n smaller demos every now and then than one epicly long every 10 years
- isokadded on the 2021-10-02 21:37:48
- demo Windows The Impure Express by IMPURE 1940 [web]
- This is a pretty cool idea. The demo has a real nostalgic feel
- isokadded on the 2021-10-02 21:14:25
- demo Amiga OCS/ECS RULE 30 by Andromeda [web]
- a very nice surprise :)
- isokadded on the 2021-07-05 13:49:51
- demo Windows A New World Awaits by Peisik [web] & ____blnk
- Really shows how realistic camera work can make synthetic scenes feel real :)
- rulezadded on the 2021-04-06 21:46:56
- 64k JavaScript Condition by FMS_Cat [web]
- Super effective at what it does :)
- rulezadded on the 2021-04-05 22:22:19
- demo MacOSX Intel 3epkal by ln2
- I realized I never explained what this really was.
This demo is based on a modulation matrix of audio oscillators and video signal generators. The audio oscillators can feed onto the video signal generators.
The audio oscillators run at both audio and lfo rates. Available oscis are: sine/cosine/sawtooth/pulse, an euclidean rhythm generator, a linear feedback shift register, and all of these have parameters that can be fed the output of any other one.
On the video side there's operators like produce a rectangle, rotate, shear etc.
The demo, when run as a tool accepts OSC control signals from a monome, which I used to sequence some various preset modulations. The clicks you hear when switching is there because I did not implement click avoidance.
So on the day of the compo, creating the demo was a matter of "performing it" (creating some presets with knobs and controls, then sequencing them) and recording it. Then it was baked into the executable.
I had better audio/visual results in some of my previous test runs, but in the end I chose the last performance of that day. (And I was sick from food poisoning there as many of the sceners were that day, at least those who got the meat based pasta) - isokadded on the 2020-04-22 14:19:38
- demo Gameboy MERKÉN by bitnenfer [web]
- Was my highlight of the compo :)
- isokadded on the 2020-04-13 21:50:02
- demo Windows JavaScript cathodoluminescence by mfx [web] & Holon [web]
- I cannot but like a demo made by nice folks that reminds me at the same time of Gerald Donald :)
- isokadded on the 2020-04-13 21:16:31
account created on the 2000-07-19 10:49:38