knox information 301 glöps
- general:
- level: user
- personal:
- first name: Arnauld
- last name: Chevallier
- 64k game Windows SpaceRace by NML
- Nice one. Somehow, it reminds me of Eliiminator (even though the gameplay is clearly different).
- rulezadded on the 2011-04-17 14:18:15
- demotool JavaScript Graph Toy by Rgba [web]
- I'm not sure how it qualifies as a "demotool" but it"s nicely done and runs very smoothly.
- rulezadded on the 2011-04-09 15:06:20
- 4k JavaScript DUCK.3JS.2K by Knox [web]
- chudik: I just wrote a quick and dirty PHP script. In order to save precious bytes, an important thing is to generate a native 8-bit grayscale PNG file (Color Type = 0 / Bit Depth = 8) with no palette information at all (i.e. no PLTE chunk). I was not able to do that with the native PHP functions, so I had to build it "manually" -- which is still quite easy.
- isokadded on the 2011-01-25 23:40:00
- 4k JavaScript DUCK.3JS.2K by Knox [web]
- p01: Was the PNG for 3D Tomb II really optimized? I did a quick test on the 3D Tomb code which went from 3271 bytes for unpacked JS to 1658 bytes for the whole PNG file. That's just slightly above 50%.
BTW: the PNG used for the Mario example contains two useless chunks. There's some text ("Software Adobe Image Ready") and a pretty big palette of about 400 bytes. That's no big deal for a large original file but it becomes -- of course -- unacceptable for a small one. - isokadded on the 2011-01-25 16:51:30
- 4k JavaScript DUCK.3JS.2K by Knox [web]
- This was supposed to be a simple compression test but I ended up squeezing it some more to have it fit in 2K. It's the same anatidae than in the original DUCK.3JS by Wurst, except it's now twice as small. There are some technical details in the NFO for those interested. Should work on all recent browsers except IE. Disclaimer: no duck was harmed during the compression process.
- isokadded on the 2011-01-24 14:36:21
- game Atari ST Swaping tiles by Passion
- @YQN: on levels like this one, you have to walk on an arbitrary and unspecified number of tiles, rather than all of them. (You've probably noticed that you die for no apparent reason if you walk on too many of them, which gives you a hint on the number to reach.)
Here's the correct path:
- isokadded on the 2010-12-13 20:13:42
- game Atari ST Swaping tiles by Passion
- What Cooper said.
- rulezadded on the 2010-12-13 12:12:24
- game Flash Battery
- + somehow, it has a pleasant 'Xenon' feeling
+ graphics & sounds are ok
- gameplay doesn't seem all that great
- putting an ad at the beginning sucks - isokadded on the 2010-11-24 13:54:00
- 256b MS-Dos Difúze by Řrřola [web]
- Insane...
- rulezadded on the 2010-09-10 09:35:33
- 4k Windows Neanderstaller by Pittsburgh Stallers [web]
- Good synth, good visuals, good job.
- rulezadded on the 2010-09-04 03:04:08
account created on the 2002-11-13 12:19:11