rain_storm information 96 glöps
- general:
- level: user
- personal:
- first name: Michael
- last name: Collins
- 128b MS-Dos codegrinder by Kuemmel [web]
- The tgrey version looks like the sun and its magnetic field. Beautiful work
- rulezadded on the 2019-02-16 22:43:55
- 256b MS-Dos Relax by Řrřola [web]
- Řrřola strikes again
- rulezadded on the 2019-02-16 16:40:38
- 512b Windows defrag your eyes
- Forgot to thumb up
- rulezadded on the 2019-02-16 16:16:01
- 512b Windows defrag your eyes
- For anyone unsure of the category, first look at other examples. After all the boiler plate is out of the way, then you only have 128 bytes or so left for both the visual effect and music.
- isokadded on the 2019-02-16 16:15:27
- 64b MS-Dos into a new era by Desire [web]
- A work of art
- rulezadded on the 2019-02-10 05:33:15
- 256b MS-Dos Abductee by Red Sector Inc. [web]
- Yes good work
- rulezadded on the 2014-10-12 23:17:15
- 32b MS-Dos PA!NT 16b
- Shame on you for missing the int 0x10 optimization. Also why are you hard coding a short jump?
Code:jmp short mloop
This still kicks ass though - rulezadded on the 2014-03-28 19:46:05
- 128b MS-Dos CA01 by g0blinish
- Works for me
- rulezadded on the 2014-03-24 18:36:25
- 256b game MS-Dos HeliCave by Red Sector Inc. [web]
- baudsurfer:
Regarding the keys: I put "add si, 255" in there and the sprite will rise if I keep tapping both the up and down keys one after another repeatadly. Looks like it works now.
Regarding the MIDI: I failed to find either of the prods you linked to. But I have previous experiments with Midi and tested port 0x0330 and it worked fine with my prod.
http://www.pouet.net/prod.php?which=50887 - isokadded on the 2014-03-13 00:56:21
- 256b MS-Dos Abyss
- nice
- rulezadded on the 2014-03-12 20:53:01
account created on the 2007-03-10 05:38:08