whizzter information 98 glöps
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- general:
- level: user
- personal:
- first name: jonas
- last name: lund
- 64k Windows Mandelduck by b00lduck
- The duck was him.. or maybe that duck that was sitting on top of his computer dancing? (It was some weird electromechanical yellow birdie dancing to something.. music?)..¨.
Who knows.. maybe it was a rubber ducky xored?
(We sat on the other side of the table at big parts of the party..) - isokadded on the 2010-04-07 03:10:24
- 64k Windows Mandelduck by b00lduck
- This was a first prod (said so at the bigscreen info before the entry). So thumb up because it's some neat code and a solid performance for a first time.
However.. get a goddamn artist to help out with the design next time :) - rulezadded on the 2010-04-06 20:09:39
- demo Windows Etch-A-Sketch by Candela
- oink oink
- isokadded on the 2009-06-08 16:10:53
- 64k Windows Scatterpillar by Inque [web]
- Maybe a tad tedious but it's beautiful, very well thought out and this is definetly one time that less is more!
- rulezadded on the 2009-06-08 16:07:41
- demo Windows te-2rb 7002 by The Planet Of Leather Moomins [web]
- As ps said this is a "straight" port apart from the optional filters. There is two bugfixes if i remember right. One is that the "blobby" thing (double-sine-pulsating-wireframeobject) is tied to a clock instead of being framerate based (On 2002 era laptops it ran so fast it wasn't even recognizable) and that fix is mostly there to make it feel like on older machines.
There is one other difference. If you type legacy at the select-a-mode you get "identical" code with regards to two things. One is a slighly different palette generation and the second one is an overflow of some things towards the end of the demo.
The default mode of the demo did away with these. The reason for this was that ugly blue fields that appeared. Looking now at the video capture i see that the overflow was black in the original.
The reason for this might be how the VGA cards handled overflows in the palette and made them black. In the ported code with a 256value palette (vga was 64) this reflected as a blue color in the palette as the other values overflowed to low values.
Regardless of this i consider the port is very true to the original and maybe for some of you memory plays tricks. - isokadded on the 2008-06-17 16:31:51
- demo MS-Dos empire by The Planet Of Leather Moomins [web]
- ++++++
- rulezadded on the 2007-04-16 02:08:23
- demo Linux MS-Dos Windows Tribes by Pulse [web] & Melon [web]
- not my favourite from that compo.. but yet oh so nice
- rulezadded on the 2007-04-16 02:07:07
- demo MS-Dos Square by Pulse [web]
- mmmmmmmmmm... luuvely
- rulezadded on the 2007-04-16 02:05:45
- demo MS-Dos Alto Knallo by Free Electric Band
- The coder i am loved it.. wonder how it looks today?
- rulezadded on the 2007-04-16 02:04:18
- demo MS-Dos machines of madness by Dubius
- old love
- rulezadded on the 2007-04-16 01:59:47
account created on the 2000-09-11 02:30:50