elblanco information 35 glöps
- general:
- level: user
- personal:
- first name: el
- last name: blanco
- 8k Windows 8K Reality by Fulcrum [web]
- Seven: oops, I didn't mean to thumb up. Somebody give me a piggie!
- isokadded on the 2015-04-07 18:26:16
- 8k Windows 8K Reality by Fulcrum [web]
- Blueberry: Thanks for making clinkster! It's an awesome tool. It puts out really great sounds and I'm glad we were able to push it up-to and beyond the limit. Seven can give you lots more detail on some of the code-side challenges. For us musician types, it's pretty easy to understand and the tool chain for testing and compression is unbelievably helpful. easy_exe was my constant companion.
I think the controversy over this prod is cool. It's helping the scene continue to evaluate itself as a global art movement. Homages and past references are part of that process and I think it was really fun to participate in bringing the discussion up.
Part of the scene to me has always been exploring what's possible within extreme limits, either artificial or part of the system you're working on. 4k and 8k are artificial, but really push creativity in exciting ways -- even if the hardware is modern. The c64 remake really explores what was possible back in that day (and comments about that one are also quite controversial).
I'd love to see people push forward other old demos, or explore old demo themes informed by modern ideas, it can be an important path towards driving the scene forward. - isokadded on the 2015-04-07 18:16:59
- 8k Windows 8K Reality by Fulcrum [web]
- Saga Musix: we used clinkster for the music which presented a few problems and limitations:
- hard to get exact synth sounds to match a 20+ year old 8-bit sample
- no pitch bends, glissando or mid-note volume changes (these used to be run-of-the-mill when trackers were all samples, but modern synths don't support this as well, and not within the constraints of clinkster)
- more instruments took up more space, which meant lots of instruments were pressed into reuse and even more were cut (check out the readme in the zip for more details). So instruments with different ADSR envelopes were treated the same.
- notes take up space, so I had to cut tons of note data and use all sorts of musical tricks to get it to sound as close as possible - isokadded on the 2015-04-07 17:24:39
- 8k Windows 8K Reality by Fulcrum [web]
- Getting the music to fit in the space budget was super hard. Easily the hardest tracking project I've ever done. I'm thinking of writing a blog article about it if anybody's interested.
I'm incredibly proud of the work Seven and I did on this, I don't think anybody has fit this number of effects and scenes and amount of music per kb into a production ever..it's more than 42 times smaller than the c64 recreation and almost 300 times smaller than the original!
It's all the more fitting for it to be a scene-for-scene 8k recreation of the best demo ever made.
I hope somebody decides to take a go at cramming this into a 4k next year! - rulezadded on the 2015-04-07 13:52:19
- 64k Windows on by Mercury [web]
- Gorgeous, super super cool. Music fit the visuals perfectly.
- rulezadded on the 2015-04-06 13:53:39
- wild Wild Variation 18 by lft [web]
- really great! I've been telling people about this all day.
- rulezadded on the 2015-04-06 03:49:26
- 8k Windows Frontier by Desire [web]
- a little long, but enjoyed the 8k models and story (even if simple)
- rulezadded on the 2015-04-06 03:48:44
- 8k Windows The Evolution of Motion by Alcatraz [web]
- beautiful. great music!
- rulezadded on the 2015-04-06 03:48:06
- 8k Windows recycle 8000 by Alter!Krass!
- enjoyed, was good
- rulezadded on the 2015-04-06 03:47:38
- 8k Windows Paranormoid by optimus
- Surprising! Enjoyable!
- rulezadded on the 2015-04-06 03:46:40
account created on the 2005-12-10 21:15:28