Solo_NG information 120 glöps
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- general:
- level: user
- personal:
- first name: Jaroslaw
- last name: Padula
- portals:
- demozoo: profile
- demo Atari XL/XE I, Robot by New Generation & Zelax
- @gorgh It also got a try to ~skeletal animation (1st time ever on 8bits).
- isokadded on the 2023-03-21 22:46:45
- demo Atari XL/XE I, Robot by New Generation & Zelax
- @ __sam__
yes its real time 3D; thanks for the ping ;=/ - rulezadded on the 2023-03-19 21:08:07
- game Atari XL/XE onEscape
- awesome production, kudos!
- rulezadded on the 2022-12-24 11:44:40
- wild Atari XL/XE Chilltro #1 by New Generation
- like it
- rulezadded on the 2022-12-18 19:13:57
- 256b Atari XL/XE Ninja by Agenda
- was my fav, noice shit
- rulezadded on the 2022-12-17 03:02:19
- 256b Atari Falcon 030 mengerMarcherFC by atariBDSM
- fck you Konop! :P always beyond the scale, it is 20/10 prod ffs
we simply bow - rulezadded on the 2022-12-17 03:00:08
- 256b Atari XL/XE Silly Lander by Tight & Agenda
- just rulez
- rulezadded on the 2022-12-17 02:58:54
- intro Atari XL/XE ABBUC intro151 by PPS
- pretty dope (cin down) and the music - wow emkay
- rulezadded on the 2022-12-17 02:55:25
- demo Atari XL/XE Voxel 2k16 by Desire [web]
- its really awesome
- rulezadded on the 2022-12-16 23:42:32
- demo Atari XL/XE Unified by Zelax & New Generation
- Every unrolled code here is procedurally generated. Some with multi-passes or stuff like 1 layered source -> multilayered unrolled output (additional analizing). Every sin/cos and mulu/div table is procedurally generated. Somehow you assumed it isnt. In texture departament we proably could work more with proc generation (and it seeded cool stuff in me already). Would try to make ~<0.5MB version of the prod and im proably done with a8 demos for a while.
- isokadded on the 2022-12-16 18:55:29
account created on the 2021-08-23 01:58:31