EvilOne information 53 glöps
- general:
- level: user
- personal:
- first name: Sascha
- last name: Salevsky
bbs posts 272 posts
- The most effective way to lose scenefame? (general)
- Nice PBR description + formulas (code)
- Random line of code thread (code)
- openvr/steamvr demos? (general)
- How is this effect done? (general)
- Prods that need capture for youtube (general)
- what to do with hates / permanent thumbdowners? (general)
- what to do with hates / permanent thumbdowners? (general)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- what to do with hates / permanent thumbdowners? (general)
- what to do with hates / permanent thumbdowners? (general)
- Demos with political topics? (general)
- Turn off YouTube ads, please (general)
- what to do with hates / permanent thumbdowners? (general)
- Random YouTube Channel Thread (general)
- Demos with political topics? (general)
- Use of UE et cetera (general)
- Use of UE et cetera (general)
- Use of UE et cetera (general)
- Why does no one writes the specs in the nfo-file? (general)
- Why does no one writes the specs in the nfo-file? (general)
- What does a Windows user have to add to run Windows demos? (general)
- Random Thread Reloaded (residue)
- Random Thread Reloaded (residue)
- What does a Windows user have to add to run Windows demos? (general)
- What does a Windows user have to add to run Windows demos? (general)
- What does a Windows user have to add to run Windows demos? (general)
- Intros and OpenGL 4.6 (code)
- Revision 2018 - 30. March to 2. April - Saarbrücken, Germany (parties)
- demos for mame arcade machines? (general)
- What happened to the 4k intros? (general)
- Anyone into 360 n stitching? (code)
- Gamma correct output for (OpenGL) demos - advice? (gfx)
- Gamma correct output for (OpenGL) demos - advice? (gfx)
- Gamma correct output for (OpenGL) demos - advice? (gfx)
- Oldschool Cracker vs Computer Scene - Zen-Nerds Of Üffür inquiry. (residue)
- Maximum file size for demo (esp. @Assembly) (general)
- D3D11 ShaderResourceView for Buffers (code)
- D3D11 ShaderResourceView for Buffers (code)
- D3D11 ShaderResourceView for Buffers (code)
- TRSAC - GO TO HELL - 20th - 22nd of October 2017, Aarhus, Denmark (parties)
- cel-shading like *old anime* (gfx)
- SM2/3 Demos for P4(1,6Ghz) with GF6200 AGP (Win2k/DX9) (general)
- Cool places to see/visit/do in Netherlands (Rotterdam/Amsterdam). (general)
- Cool places to see/visit/do in Netherlands (Rotterdam/Amsterdam). (general)
- Random "work in progress" shots (general)
- Random line of code thread (code)
- Random line of code thread (code)
- Keep drama threads open... (residue)
account created on the 2002-07-22 17:19:54